Animation Engineer

Games Jobs - Programming - Frankfurt

Job Title Animation Engineer
Skills Required Programming
Job Description Our team is actively researching and developing CryEngine to raise the rendering quality bar and design new pipelines and tools to change content creator's life. Have you thought about making state-of-the-art pipelines that will be used for efficient and high-quality content creation? Do you want to work with a highly motivated team with talented researchers and engineers? Welcome to join us to research and develop the next generation asset creating pipeline.

Requirements:

  • At least one year of professional game or similar programming experience
  • Strong linear algebra background
  • Fluent in C++, strong software engineering and debugging skills
  • Experience with STL
  • Bachelor's degree in Computer Science, a similar degree or comparable experience
  • Strong understanding of animation pipelines and workflow optimizations
  • Seek and develop solutions for the current production or usability bottlenecks
  • Good communication skills, willing to take directions and ability to work in a team
  • Fluent english skills, spoken and written
  • Willing to relocate to Germany, Frankfurt am Main


Preferred: 

  • Master's degree or higher in Computer Science
  • Experience with multi-threading
  • Experience using and writing plug-ins for DCC applications (3ds Max, Maya, XSI, Photoshop, etc).


Responsibilities:

  • Research and develop new tools & pipeline
  • Improve the stability and usability of the current pipelines and tools


 



 
Salary Based on experience
Location Frankfurt
Job Category Programming
Date posted 21/11/2013
Recruiter This job is advertised on behalf of Crytek using their internal reference 521.
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