R&D Senior Character Programmer

Games Jobs - Programming - Frankfurt

Job Title R&D Senior Character Programmer
Skills Required Programming
Job Description The R&D team is looking for talented, self-driven and experienced engineers who live and breathe to design algorithms with a very strong sense of quality. They are able to implement the cleanest, most minimalistic and efficient CPU/GPU code in the galaxy, in their sleep, and want to contribute proactively to improve CryENGINE.

 We seek engineers who want to be part of a fun, friendly, single project driven, focused and collaborative team environment, who want to drive and set the bar for Next Generation platforms.


  • Minimum 5 years experience in videogame development or similar programming experience.
  • Strong 3D and engineering related math.
  • Fluent in C++, strong software engineering background, optimization and debugging skills across multiple platforms.
  • Good understanding of character deformation techniques and their implications.
  • Basic rendering algorithms knowledge and their implications
  • DX11 experience.
  • Experienced with console development.
  • Good communication skills, friendly, open minded, positive, self-motivated, proactive, willing to take direction and able to work without much supervision.
  • Fluent english skills, spoken and written.
  • Willing to relocate to Germany, Frankfurt am Main.



  • Experience with advanced character deformation techniques (e.g. PSD).
  • Experience with STL.
  • Pix, GPad, Razor, Nvidia Nsight, AMD Perfstudio or Intel GPA experience.
  • DirectCompute, CUDA or OpenCL experience.
  • Multi-GPU experience.
  • Multi-threading experience.
  • Xbox One and PS4 experience.
  • Expertise in advanced rendering algorithms (e.g. latest character rendering trends, GI, participating media, water rendering, etc).
  • Knowledge of: GCM, GNM or OpenGL.
  • Expertise in particle rendering and advanced particle rendering algorithms.
  • Very strong sense of quality for visuals.
  • Movie industry experience.


  • Refactoring and optimizations, research and develop novel and stable technology, that follow CryENGINE design standards.
  • Interact directly with other departments (e.g. art/design department), and seek to develop solutions for the potential production and workflow bottlenecks.
  • Working with the agreed specifications, and always deliver top-notch quality under scheduled time.
  • Ensure all code is clean and minimalistically written, efficient and stable across all platforms and documented as per company standards.
  • Always strive to improve the stability and usability of the CryENGINE.
  • Mentor junior team members when required and always setting a good example to others.
  • Report to: R&D Leads and Technical Director.
Salary Based on experience
Location Frankfurt
Job Category Programming
Date posted 20/01/2014
Recruiter This job is advertised on behalf of Crytek using their internal reference 598.
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