Principal VFX Artist

Games Jobs - Art / Animation - Austin

Job Title Principal VFX Artist
Skills Required Art / Animation
Job Description Principal VFX Artist


Crytek USA is seeking a Principal Visual Effects Artist for our upcoming title.  The Principal VFX Artist will design, create and implement dynamic and dramatic in-game special effects (explosions, fire, smoke and other environmental effects, special abilities, weapon attacks, etc.) powered by the CryEngine. The ideal candidate has an expert understanding of the creation of stunning in-game visual effects and should exhibit creativity, technical and artistic skills. Required to be a self-starter, must be motivated and willing to work without a lot of supervision. 

Please note - This role is not for someone who wants to disappear in a large team. This position is meant for someone who wants to work on a small team and have a dramatic impact on the overall project.


  • Work closely with artists, designers, programmers and audio staff to ensure that visual effects are of the high quality and enhance the overall game experience
  • Use 3D Studio Max, Photoshop, and Cryengine to create and implement special visual effects
  • Utilize particle systems, shaders and mesh effects
  • Creating a variety of particle effects and systems, from ambient environmental effects to Character Special abilities


  • At least 7 years professional VFX experience, including full cycle support for at least three AAA game titles
  • Excellent communication, interpersonal, and organizational skills
  • Actively drive agreed upon decisions and give constructive feedback
  • Proficiency with Photoshop, and 3D Studio Max or Maya
  • Ability to iterate and implement quickly without sacrificing quality
  • Provide support and follow-up on team direction on a daily basis
  • Knowledge of game production pipeline and 3d game engines
  • Able to develop, own and maintain new pipelines
  • Expert understanding of VFX / PostFX integration and performance impacts
  • Knowledge of other disciplines with 3D art, including modeling, lighting, and rendering
  • Actively seek feedback to improve work while also providing guidance and feedback to peers
  • Self-motivated, anticipates risks and proactively develops, implements and communicates mitigation plans
  • Mentors within the team, shares knowledge across company
  • Ability to adapt and cope with change as the production of the project demands
  • Work samples required
  • No crybabies


  • Experience working with the CryEngine
  • Experience as a lead on a shipped AAA Game




Salary Based on experience
Location Austin
Job Category Art / Animation
Date posted 20/11/2013
Recruiter This job is advertised on behalf of Crytek using their internal reference 576.
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