Rendering Programmer

Games Jobs - Programming - United States

Job Title Rendering Programmer
Job Category Programming
Job Description Established in 1991, my client develops cutting-edge games and cross-platform game engine technology.

They are now looking for a Rendering Programmer to join their team.

Overview of the Job

You'll work directly with the brightest technical minds in the business as they build the premier game engine for a multitude of platforms.

Requirements of the Job:

Strong C++ knowledge and multi-threaded programming techniques
Thorough knowledge and proficient application of 3d math, rendering algorithms and data structures
Performance minded development and optimization skills
Results-oriented approaches and thinking
Self-motivated and able to dive into a complex system with quick results
Must be able to communicate and work well with a team of similarly passionate and skilled individuals
Strong communication with technical artists and proficiency working with them to develop and iterate on features / tools
Excellent knowledge of a broad range of graphics APIs and shader languages including DirectX 9 / HLSL and OpenGL / GLSL

Preference to Applicants with:

Creativity in problem solving and the ability to think outside of the established solutions
Console experience, especially next-generation systems
Experience with mobile rendering development
Expertise in OpenGL ES, DirectX 11, console graphics APIs
3 years professional experience with one or more shipped titles

More details are available by contacting Ben Shatford at Aardvark Swift via email:
Salary £Negotiable DOE
Location USA, United States
Job Category Programming
Date posted 13/08/2014
Recruiter This job is advertised on behalf of Aardvark Swift using their internal reference 8607_BS06166RP.
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