Effects Programmer

Games Jobs - Programming - United States

Job Title Effects Programmer
Skills Required Programming
Job Description Established in 1991, my client develops cutting-edge games and cross-platform game engine technology.

They are now looking for an Effects Programmer to join their team.

Overview of the Job:

You’ll own the cascade particle editor, and particle simulation systems making improvements to my client's engine. You’ll work closely with FX and Technical artists to implement new simulation and rendering techniques, improve existing tools, and write new tools to enable artists to efficiently author visually impressive FX.

Knowledge and Skills Required:

• Strong C++ knowledge and multi-threaded programming techniques
• Thorough knowledge and proficient application of 3d math, rendering algorithms and data structures
• Performance minded development and optimization skills
• Results-oriented approaches and thinking
• Self-motivated and able to dive into a complex system with quick results
• Must be able to communicate and work well with a team of similarly passionate and skilled individuals
• Strong communication with technical artists and proficiency working with them to develop and iterate on features / tools
• Excellent knowledge of a broad range of graphics APIs and shader languages including DirectX 11/HLSL and OpenGL/GLSL
• Ability to collaborate with other programmers and artist to enhance FX systems

Preference to Applicants with:

• Creativity in problem solving and the ability to think outside of the established solutions
• Console experience, especially next-generation systems
• Experience with mobile rendering development

More details are available by contacting Ben Shatford at Aardvark Swift via email: ben@aswift.com
Salary £Negotiable DOE
Location USA, United States
Job Category Programming
Date posted 18/02/2014
Recruiter This job is advertised on behalf of Aardvark Swift using their internal reference 8603_BS06166EP.
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