Games Jobs - Programming - United States
|Job Title||Effects Programmer|
|Job Description||Established in 1991, my client develops cutting-edge games and cross-platform game engine technology.
They are now looking for an Effects Programmer to join their team.
Overview of the Job:
Youll own the cascade particle editor, and particle simulation systems making improvements to my client's engine. Youll work closely with FX and Technical artists to implement new simulation and rendering techniques, improve existing tools, and write new tools to enable artists to efficiently author visually impressive FX.
Knowledge and Skills Required:
Strong C++ knowledge and multi-threaded programming techniques
Thorough knowledge and proficient application of 3d math, rendering algorithms and data structures
Performance minded development and optimization skills
Results-oriented approaches and thinking
Self-motivated and able to dive into a complex system with quick results
Must be able to communicate and work well with a team of similarly passionate and skilled individuals
Strong communication with technical artists and proficiency working with them to develop and iterate on features / tools
Excellent knowledge of a broad range of graphics APIs and shader languages including DirectX 11/HLSL and OpenGL/GLSL
Ability to collaborate with other programmers and artist to enhance FX systems
Preference to Applicants with:
Creativity in problem solving and the ability to think outside of the established solutions
Console experience, especially next-generation systems
Experience with mobile rendering development
More details are available by contacting Ben Shatford at Aardvark Swift via email: email@example.com
|Location||USA, United States|
|Recruiter||This job is advertised on behalf of Aardvark Swift using their internal reference 8603_BS06166EP.|
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