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Job Title Lead Designer
Job Category Games/Level Designers
Job Description For over 10 years my client has been one of Australia's leading multi-platform game development studios, has been creating award-winning, top-selling games. After numerous past successes on current-gen systems, they are continuing to break new ground with the development of a number of next-generation titles, on PlayStation 3, Xbox 360 and Wii. With quality a core part of the company's value system, my client, more than ever, is committed to producing superior and enjoyable gaming experiences.

Applicants will display a high level of enthusiasm, demonstrate creative, original thought, a passion for games and their particular speciality.

Role:
- Lead and manage a team of designers to create levels and documentation.
- Design and develop engaging and entertaining single player levels for a third person action/adventure game.
- Work collaboratively with Production, Art, and Programming on the game design direction and implementation.
- Work closely with other level designers, artists, world artists, and programmers on development and refinement of game design, tools, and engine features.
- Work closely with Quality Assurance and play-testers to identify and resolve gameplay and level design issues.
- Organize the Design Team's workflow to stay on schedule.
- Maintain a positive work atmosphere and communicate in a professional manner with co-workers and publishers.

Key Requirements:
- Must have 5+ years of design experience, including 3 years of experience as a Senior Game Designer or Lead Designer for console games on published titles.

For more details please contact Simon on 01709 876877, or via email on simon@aswift.com
Location Melbourne, AUS, Rest of World
Salary £Excellent + Full Relocation Package
Date posted 24/04/2008
Recruiter This job is advertised on behalf of Aardvark Swift using their internal reference 3596_SH1343LD.
Aardvark Swift

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