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| Job Title | Lead Designer |
|---|---|
| Job Category | Games/Level Designers |
| Job Description | For over 10 years my client has been one of Australia's leading multi-platform game development studios, has been creating award-winning, top-selling games. After numerous past successes on current-gen systems, they are continuing to break new ground with the development of a number of next-generation titles, on PlayStation 3, Xbox 360 and Wii. With quality a core part of the company's value system, my client, more than ever, is committed to producing superior and enjoyable gaming experiences. Applicants will display a high level of enthusiasm, demonstrate creative, original thought, a passion for games and their particular speciality. Role: - Lead and manage a team of designers to create levels and documentation. - Design and develop engaging and entertaining single player levels for a third person action/adventure game. - Work collaboratively with Production, Art, and Programming on the game design direction and implementation. - Work closely with other level designers, artists, world artists, and programmers on development and refinement of game design, tools, and engine features. - Work closely with Quality Assurance and play-testers to identify and resolve gameplay and level design issues. - Organize the Design Team's workflow to stay on schedule. - Maintain a positive work atmosphere and communicate in a professional manner with co-workers and publishers. Key Requirements: - Must have 5+ years of design experience, including 3 years of experience as a Senior Game Designer or Lead Designer for console games on published titles. For more details please contact Simon on 01709 876877, or via email on simon@aswift.com |
| Location | Melbourne, AUS, Rest of World |
| Salary | £Excellent + Full Relocation Package |
| Date posted | 24/04/2008 |
| Recruiter | This job is advertised on behalf of Aardvark Swift using their internal reference 3596_SH1343LD. |
|
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