Graphics/Engine Programmers
| Job Title | Graphics/Engine Programmers |
|---|---|
| Job Category | Programming |
| Skills Required | Programming |
| Location | North West, North West |
| Job Description | Graphics/Engine Programmer One of the UK’s leading Games Studio based in Guildford is looking for a talented and enthusiastic Graphics Programmer to be a key contributor on a new IP. Key Accountabilities - Work with the Lead Graphics Programmer to implement Art department visual ambitions. - Work with the Art department to help implement Art pipelines, tools and processes. - Work with the Art department in order to ensure visual quality realises their vision. - Take an active role in improving rendering performance. Technical/Functional Skills - Fluent in C++ and shader languages (ideally HLSL, but possibly GLSL/Cg). - Ability to balance aesthetic requirements with performance needs. - A good knowledge of at least one modern graphics API (D3D9, LibGCM or OpenGL) - Knowledge of Direct3D 11 (shader model 5, compute shaders, tessellation etc.) - Desired, but not essential - A good knowledge of existing graphics techniques (e.g. shadow mapping, dynamic lighting, effects, culling). - Active interest in new graphics developments, such as advances in real-time GI or new uses for GPU compute. More details are available by contacting Ben Shatford at Aardvark Swift via email: ben@aswift.com or call 01709834777 |
| Salary | £Excellent + Benefits |
| Date posted | 16/05/2013 |
| Recruiter |
This job is advertised on behalf of Aardvark Swift using their internal reference 7644_BS07644GP.
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This job is advertised on behalf of Aardvark Swift using their internal reference 7644_BS07644GP.
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