|Job Title||VFX Artist|
|Job Category||Art / Animation|
|Skills Required||Art / Animation|
|Location||Atlantic Canada, Canada|
|Job Description|| VFX Artist
Located on the East Coast of Canada, my client has developed over 25 titles across a myriad of platforms. Having worked with all major current-gen consoles (Xbox 360, Playstation 3, and Nintendo Wii) as well as motion gaming with Kinect and PS3 Move. Their future points toward development on the coming wave of next-gen platforms.
They are now looking for a VFX Artist to join their team.
Overview of the job:
The ideal candidate will collaborate with the Art Director and Lead Artist to help create jaw-dropping effects that maintain a coherent vision of their games stylized look and feel.
Create stylized (2d inspired) effects ranging from dynamic energy based attacks (fire, ice shards, energy beams), to visual FX including lava, smoke, and fire utilizing rigid body dynamics, particles, and shaders.
Follow concept art, story boards, and written descriptions to prototype and implement FX in game. Participate in the constant improvement of production techniques.
Maintain a high level of quality while working with design constraints and balancing performance issues.
Dissect style, development and implementation of existing franchise effects assets to maintain visual consistency
Must have a minimum of 2 years experience creating particle effects using a software engine (Maya / 3DSMAX, or Engine FX ala Unreal/Crysis)
Strong hand painted texture skills and understanding of Traditional Art and Animation principles
Skilled in 3D Graphics, Particle systems, Dynamics, shaders, etc.
Advanced knowledge of most game development tools (Maya or 3D Studio Max, Photoshop, custom tools, etc.)
Excellent communication, interpersonal, and organization skills
More details are available by contacting Jake Perkins at Aardvark Swift via email: email@example.com
|Recruiter||This job is advertised on behalf of Aardvark Swift using their internal reference 8352_JP05181VFXA.|
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