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Programmer - Hardlight Studio
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| Job Title | Programmer - Hardlight Studio |
|---|---|
| Job Category | Programming |
| Skills Required | Gameplay |
| Location | West Midlands, UK & Europe |
| Job Description | Company Overview SEGA has always been synonymous with great games, a rich arcade heritage, huge brand recognition and determination to set new standards in interactive entertainment. As one of the world’s leading software publishers and developers, the company distributes for PlayStation®, Xbox 360®, Nintendo DS™ and across digital and mobile platforms, turning out some of the bestselling and award-winning titles in the video games industry including Sonic The Hedgehog™, Football Manager™, Virtua Tennis™ and the Total War™ series. SEGA Europe’s head office is based in London with subsidiary offices in Paris, Munich, Madrid, Amsterdam and Sydney, encouraging creative talent from our worldwide development studios including Sports Interactive, The Creative Assembly, SEGA Studios Australia and our new Hardlight studio in the West Midlands. Our European distribution division operates on behalf of our Japanese parent company, SEGA Sammy Holdings, who remains a worldwide leader for interactive entertainment both inside and outside the home. Hardlight Overview SEGA is pleased to announce the creation of a new boutique game development studio, Hardlight, located in the West Midlands area of the UK. Hardlight is SEGA’s third UK based studio and is focused exclusively on creating high quality, innovative game experiences for both current and future platforms. Their first project, due for late 2012, will be a unique action adventure developed exclusively for the brand new Sony PSVita platform. The team was founded with the ethos of staying compact, agile and focused – combining talent from a variety of game genres and backgrounds and working closely with SEGA R&D Studio to stay at the cutting edge of developments in technology, middleware and game experiences. Position Overview Implementation of game code as driven by the title lead programmer & in collaboration with design & art team members DUTIES • Work to agreed deadlines + plans • Contribute to design, gameplay & quality goals for the project • Implement game-code against direction provided by the team design, art & technical lead • Contribute to task planning • Work as part of the team to iterate & develop gameplay mechanics • Actively investigate + research new technology ESSENTIAL SKILLS & EXPERIENCE • Strong C/C++ programming experience • Good academic background (2:1 degree or better) • Industry experience in a developer working on at least one published game • 3+ years of programming experience in relevant fields • Technical understanding of a relevant selection of video game platform hardware up to current generation • Ability to work flexibly & to tight deadlines • Resourceful, practical and critical thinker • Self-motivated and organised • Good communications skills in working with designers, artists & project managers ADDITIONAL EXPERIENCE • Industry experience with developing network code • Industry experience with developing audio code. This job description is an accurate reflection of the duties and responsibilities of the post as at the time of writing but will be changed from time to time as the job is a career development job which will be adjusted according to the progress of the job holder. It does not form part of the contract of employment. |
| Salary | Excellent plus bonus and benefits |
| Date posted | 23/02/2012 |
|
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