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Payday 2, Dead by Daylight offset rising costs at Starbreeze

Costs up 50% in Q2, but revenue from core franchises was up year-on-year

By Matthew Handrahan

Early Access sales helped We Happy Few dev Compulsion quintuple in size

Studio went from seven staff to 40, spends more than Kickstarter total every month

By James Batchelor

Kickstarter officially launching in Japan this September

Site will also launch Japanese version, allow local devs to use Japan-based bank accounts and identification

By James Batchelor

Tencent online game revenues hit $3.56 billion in Q2

Mobile revenue exceeded PC for the first time thanks to the success of games like Honor of Kings

By Will Freeman

"Learn-to-play" studio Lightneer closes seed funding at $5 million

Finnish studio founded by ex-Rovio staff, scientists and academics prepares for first release

By Will Freeman

Rovio sees revenue leap 94% in second quarter

Angry Birds Evolution and Battle Bay showed the "strongest launch ARPDAU and other KPIs ever seen in Rovio Games business unit"

By Will Freeman

Bluehole squashes Tencent investment rumour

Update: Bluehole confirms no investment was made by Chinese company

By Will Freeman

Rovio considers raising $400 million through local IPO - report

Public listing rumours persist, with the Finnish company valued at $2 billion

By Matthew Handrahan

Jobs roundup: Guerrilla Games' Angie Smets joins GDC board

Sony UK losing marketing director, promotion and departure at DeltaDNA, senior hires at esports VC and more

By James Batchelor

Esports firm acquires majority stake in Eden Games

82.5% stakes in Gear.Club and Test Drive Unlimited developer purchased for €9m

By James Batchelor

Nexon reports H1 2017 revenues of $1.12bn

Strong performances in China and Korea drive 27.4% year-on-year increase

Nvidia earned a record $2.23 billion revenue in Q2

Profits more than doubled to $583 million for the quarter as Nvidia capitalises on "the era of AI"

NetEase Games revenues rise to $1.4bn for Q2 2017

Accounts for almost 75% of company's overall revenues, primarily driven by mobile games

By James Batchelor

Plarium acquired in $500 million deal

Vikings: War of Clans studio bought by Australian casino specialist Aristocrat

By Matthew Handrahan

Fig's first funded game released sees 100% return on investment

Investors in Kingdoms and Castles have doubled their money in just a couple weeks after launch

By James Brightman

Singapore start-up BattleBrew Productions secures angel investment

Undisclosed finance will enable former AAA team to release debut title in early 2018

By James Batchelor

Mixi reports flat revenue and profits in Q2

New game Fight League launched too late in the quarter to register

Super Evil Megacorp snags $19m

Vainglory studio doubles office space and expands team with plans to bring the MOBA to more audiences

By James Brightman

Bandai Namco's Home Video Game sales down 28% in Q1

Unit sales down 26% to 5.6 million for the quarter

NCsoft's tumbling Q2 profits balanced by Lineage M success

Sources claim mobile title was earning a peak of $11.5 million a day in its first month in South Korea

By Matthew Handrahan

Digital sales boost profits at Square Enix

Packaged games declined in Q1, but console downloads, MMOs and smartphone games were all on the rise

By Matthew Handrahan

Physical sales up, digital down in Sega Sammy's Q1 results

Video games business contributes to 50.2bn sales, but download sales down 21% year-on-year

By James Batchelor

Worldwide interactive media market tops $100 billion - Superdata

Research firm says global spend on games, eSports, game-related video content and VR/AR will be $104.6 billion this year, $168.8 billion by 2020

By Brendan Sinclair

Zynga's turnaround in full effect with $5.1m profit in Q2

90% of Zynga's audience now comes from mobile, CEO Frank Gibeau stressed to us

By James Brightman

Grand Theft Auto Online continues to drive Take-Two

Online component of GTA V delivers best quarter yet as Zelnick says they never planned on it lasting this long; publisher posts solid results in first quarter of light release year

By Brendan Sinclair

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