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Is The PS Vita a Viable Platform For Indies?
ARTICLE: Icon Games, Bloober, Honeyslug and Four Door Lemon give an insider's take on developing for PlayStation's new handheld
Showtime for PlayStation Vita
INTERVIEW: Sony's Shuhei Yoshida on Vita's price, 3G vs. wifi, slow Japanese launch and the shadow of the PSP
IP Laws and the Games Industry: What Next?
EDITORIAL: With SOPA and PIPA temporarily shelved, Jas Purewal asks what threats do we face from ACTA?
Live Free: Freemium Thinking For Console Games
EDITORIAL: Whether they know it or not, today's most successful console games are using freemium ideas to extend their shelf life
Reverb: Solving The Publisher Problem
INTERVIEW: CEO Doug Kennedy on a new kind of publisher-developer relationship
16th February 2012 @ 8:00am
Developers
Publishers
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The GamesIndustry.biz Podcast #2: ACTA and Ethics
ARTICLE: Thomas Bidaux, Alec Meer and Iain Gilfeather discuss Foxconn, ACTA and selling hardware on a handset model
14th February 2012 @ 8:00am
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Activision's Billion Dollar Man
INTERVIEW: Eric Hirshberg steered Activision to more than a billion dollars in profits last year. How is he going to follow that in 2012?
13th February 2012 @ 7:00am
Business
Publishers
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Crowded House
ARTICLE: Crowdfunding may seem like a curiosity now - but it's a glimpse at the future of creative industries
10th February 2012 @ 8:00am
Developers
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Indie Development: Not Just Fun And Games
ARTICLE: Bit of Alright showed joie-de-vivre and creative flare in the UK indie scene - but it could do with some hard graft, too
9th February 2012 @ 8:00am
Developers
Exclusive
Jesse Schell: Top Of The Class
INTERVIEW: One of the industry's most progressive thinkers talks games and technology in the classroom
Saving Education Through Games Addiction
ARTICLE: If games stimulate learning, how do we use that to further education?
Hirai Ascendant
EDITORIAL: Has PlayStation boss Kaz Hirai just become the captain of a sinking ship?
Bossa Studios: Anti-Social Gaming
ARTICLE: Social's upstart start-up on solving core games on Facebook, and the superstar designer helping it to get there
2nd February 2012 @ 8:00am
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Kixeye's War Commander
INTERVIEW: CEO Will Harbin on capturing the Facebook core gamer, VC investment and the myth of the social bubble
1st February 2012 @ 8:00am
Exclusive
Going Solo
INTERVIEW: Larian Studios' Swen Vincke on the decision to self-publish the studios' future products, and why that's not as hard as it sounds
29th January 2012 @ 5:43pm
Developers
Publishers
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Fragile Finances
ARTICLE: Nintendo's financials are in trouble - but the company's losses don't mean it's Game Over
Back From The Dead
INTERVIEW: Red 5 Studios' Mark Kern on the League For Gamers, the lingering threat of piracy legislation, and the erosion of publisher power
The Generation Gap
ARTICLE: Epic, Naughty Dog, Telltale, Papaya, CCP and Seismic on the definition and the future of next-gen gaming
Yesterday's Future
EDITORIAL: CES showed a vague, uninspired future vision, compared to the future games companies are already charting
UKIE's Jo Twist - Part 1
INTERVIEW: Part one: How UKIE's new CEO is hoping to evolve the trade body through links to government and education
The Next Episode
INTERVIEW: Telltale CEO Dan Connors explains why everyone is doing episodic content these days, whether they're calling it that or not
16th January 2012 @ 7:55am
Developers
Exclusive
Rumour Mill
EDITORIAL: Taking perspective on hardware launch stories - why do we think 2012 is a console announcement year?
Stock Ticker: 2011 In Review
ARTICLE: Format holders, publishers, retailers - who won and lost on the global stock markets last year?
9th January 2012 @ 8:30am
Business
Exclusive
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Talking A Good Game
INTERVIEW: Kai and Christian Wawrzinek detail the rapid rise of Goodgame Studios and their plans to reach the top
6th January 2012 @ 11:46am
Developers
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A SOPA Mess
EDITORIAL: The creative industries have the ear of the US government right now - but they're whispering the wrong things
2012: We Only Do Everything
ARTICLE: Devs discuss bust to boom, free Vs $1000, hardware for rent and a solution to the death of retail
5th January 2012 @ 8:50am
Business
Developers
Exclusive
Seismic Waves
INTERVIEW: As new social studio Seismic Games launches, CEO and Pandemic founder Greg Borrud explains why developers are desperate to join the social trend
4th January 2012 @ 3:00pm
Developers
Exclusive
2011 In Review: Mobile
ARTICLE: Android and Amazon mount a serious challenge to Apple's dominance, as the rest of the industry gets green eyes for mobile
23rd December 2011 @ 9:29am
Exclusive
2011 in Review: Social
ARTICLE: The brand power of The Sims couldn't shake the newly public Zynga's dominance
22nd December 2011 @ 2:59pm
Exclusive
2011 In Review: Console & PC
ARTICLE: Sequels, cyber-crime and redundancies - it was tough at the top in 2011
22nd December 2011 @ 2:25pm
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