Features Archive: Developers
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Reverb: Solving The Publisher Problem
INTERVIEW: CEO Doug Kennedy on a new kind of publisher-developer relationship
16th February 2012 @ 8:00am
Developers
Publishers
Exclusive
Crowded House
ARTICLE: Crowdfunding may seem like a curiosity now - but it's a glimpse at the future of creative industries
10th February 2012 @ 8:00am
Developers
Exclusive
Cliff Harris: Middle-Aged Game Development
INTERVIEW: Positech's founder on the difference between independence and indolence
9th February 2012 @ 8:00am
Developers
Indie Development: Not Just Fun And Games
ARTICLE: Bit of Alright showed joie-de-vivre and creative flare in the UK indie scene - but it could do with some hard graft, too
9th February 2012 @ 8:00am
Developers
Exclusive
Going Solo
INTERVIEW: Larian Studios' Swen Vincke on the decision to self-publish the studios' future products, and why that's not as hard as it sounds
29th January 2012 @ 5:43pm
Developers
Publishers
Exclusive
Higher Learning
EDITORIAL: Neon Play MD Oli Christie argues the industry should be incentivised to boost developer skills
16th January 2012 @ 1:45pm
Education
Developers
The Next Episode
INTERVIEW: Telltale CEO Dan Connors explains why everyone is doing episodic content these days, whether they're calling it that or not
16th January 2012 @ 7:55am
Developers
Exclusive
Casting the Runes
INTERVIEW: Jagex CEO Mark Gerhard talks American investment and life beyond Runescape
12th January 2012 @ 7:40am
Business
Developers
TIGA's 5 Point Plan
EDITORIAL: How to grow the UK independent developer and digital publishing sector in 2012
9th January 2012 @ 8:00am
Developers
Talking A Good Game
INTERVIEW: Kai and Christian Wawrzinek detail the rapid rise of Goodgame Studios and their plans to reach the top
6th January 2012 @ 11:46am
Developers
Exclusive
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2012: We Only Do Everything
ARTICLE: Devs discuss bust to boom, free Vs $1000, hardware for rent and a solution to the death of retail
5th January 2012 @ 8:50am
Business
Developers
Exclusive
Seismic Waves
INTERVIEW: As new social studio Seismic Games launches, CEO and Pandemic founder Greg Borrud explains why developers are desperate to join the social trend
4th January 2012 @ 3:00pm
Developers
Exclusive
Uncharted Territory
INTERVIEW: Naughty Dog's lead programmer Jason Gregory talks tech and development strategy
19th December 2011 @ 8:00am
Developers
Games
All Change
INTERVIEW: Row Sham Bow's Philip Holt and Nick Gonzales on the journey from EA Sports to social gaming
12th December 2011 @ 7:42am
Developers
topic_social
Epic Win
INTERVIEW: Mike Capps on an immature business, the right time to make a Vita game and why he's scared to reveal new IP
7th December 2011 @ 10:30am
Business
Developers
X Marks the Spot
INTERVIEW: Sony XDev's John Rostron discusses the evolution of the European games development scene
5th December 2011 @ 7:45am
Developers
Too Big To Fail
INTERVIEW: Playfish's John Earner on the pleasures and problems of making The Sims Social
22nd November 2011 @ 7:00am
Developers
Games
Social Network
School of Thought
INTERVIEW: Mindshapes CEO David Begg on the noble art of making educational games for children
21st November 2011 @ 8:00am
Education
Developers
Dream On
ARTICLE: Stewart Butterfield on defying convention for Tiny Speck's debut game, Glitch
16th November 2011 @ 9:15pm
Developers
Online
Dangerous Game
INTERVIEW: Sean Murray on Joe Danger XBLA, Microsoft's exclusivity policy and what he really meant by 'slaughterhouse'
10th November 2011 @ 7:55am
Developers
Exclusive
Something Special
ARTICLE: Why Special Effect wants your help to make gaming more accessible for the disabled
8th November 2011 @ 8:00am
Developers
Building Better Worlds
INTERVIEW: Red Robot Labs is kickstarting the market for location-based gaming
2nd November 2011 @ 4:19pm
Mobile
Developers
Building Uncharted 3
ARTICLE: Richard Lemarchand describes the delicate balance of technology and creativity behind Naughty Dog's latest
2nd November 2011 @ 8:30am
Developers
Games
Saving APB
ARTICLE: How Reloaded productions is rebuilding Realtime Worlds' MMO
31st October 2011 @ 8:00am
Developers
Games
Exclusive
Brave New World
INTERVIEW: Mike Morhaime opens up about pushing the world's most successful developer into new territory
27th October 2011 @ 6:45am
People
Developers
Acton Stations
INTERVIEW: Mind Candy's Michael Acton Smith on Gaga drama, consoles and the future of Moshi
24th October 2011 @ 7:00am
Developers
Online
Xbox Live Indie Games: How To Survive
ARTICLE: Some of the most successful XNA developers discuss how to score a hit on Microsoft's indie channel
17th October 2011 @ 7:30am
Developers
Exclusive
Lucky Numbers
INTERVIEW: Frederic Descamps on the metrics, method and motivation behind hardcore Facebook game Lucky Space
14th October 2011 @ 11:45am
Developers
Online
Open and Shut
EDITORIAL: Open platforms aren't the Holy Grail their proponents claim - it's time to let go of this pointless ideology
14th October 2011 @ 7:00am
Developers
GI Career Fair: Careers & Education Pt 2
ARTICLE: Hello Games, Bossa Studios, Goldsmiths and Inensu share advice on first jobs in the industry
13th October 2011 @ 1:57pm
Education
Developers




