Features Archive: Developers

Reverb: Solving The Publisher Problem

INTERVIEW: CEO Doug Kennedy on a new kind of publisher-developer relationship

16th February 2012 @ 8:00am
Developers Publishers Exclusive

Crowded House

ARTICLE: Crowdfunding may seem like a curiosity now - but it's a glimpse at the future of creative industries

10th February 2012 @ 8:00am
Developers Exclusive

20

Cliff Harris: Middle-Aged Game Development

INTERVIEW: Positech's founder on the difference between independence and indolence

9th February 2012 @ 8:00am
Developers

8

Indie Development: Not Just Fun And Games

ARTICLE: Bit of Alright showed joie-de-vivre and creative flare in the UK indie scene - but it could do with some hard graft, too

9th February 2012 @ 8:00am
Developers Exclusive

3

Going Solo

INTERVIEW: Larian Studios' Swen Vincke on the decision to self-publish the studios' future products, and why that's not as hard as it sounds

29th January 2012 @ 5:43pm
Developers Publishers Exclusive

Higher Learning

EDITORIAL: Neon Play MD Oli Christie argues the industry should be incentivised to boost developer skills

16th January 2012 @ 1:45pm
Education Developers

7

The Next Episode

INTERVIEW: Telltale CEO Dan Connors explains why everyone is doing episodic content these days, whether they're calling it that or not

16th January 2012 @ 7:55am
Developers Exclusive

Casting the Runes

INTERVIEW: Jagex CEO Mark Gerhard talks American investment and life beyond Runescape

12th January 2012 @ 7:40am
Business Developers

3

TIGA's 5 Point Plan

EDITORIAL: How to grow the UK independent developer and digital publishing sector in 2012

9th January 2012 @ 8:00am
Developers

4

Talking A Good Game

INTERVIEW: Kai and Christian Wawrzinek detail the rapid rise of Goodgame Studios and their plans to reach the top

6th January 2012 @ 11:46am
Developers Exclusive topic_browser

2012: We Only Do Everything

ARTICLE: Devs discuss bust to boom, free Vs $1000, hardware for rent and a solution to the death of retail

5th January 2012 @ 8:50am
Business Developers Exclusive

32

Seismic Waves

INTERVIEW: As new social studio Seismic Games launches, CEO and Pandemic founder Greg Borrud explains why developers are desperate to join the social trend

4th January 2012 @ 3:00pm
Developers Exclusive

Uncharted Territory

INTERVIEW: Naughty Dog's lead programmer Jason Gregory talks tech and development strategy

19th December 2011 @ 8:00am
Developers Games

4

All Change

INTERVIEW: Row Sham Bow's Philip Holt and Nick Gonzales on the journey from EA Sports to social gaming

12th December 2011 @ 7:42am
Developers topic_social

Epic Win

INTERVIEW: Mike Capps on an immature business, the right time to make a Vita game and why he's scared to reveal new IP

7th December 2011 @ 10:30am
Business Developers

1

X Marks the Spot

INTERVIEW: Sony XDev's John Rostron discusses the evolution of the European games development scene

5th December 2011 @ 7:45am
Developers

Too Big To Fail

INTERVIEW: Playfish's John Earner on the pleasures and problems of making The Sims Social

22nd November 2011 @ 7:00am
Developers Games Social Network

1

School of Thought

INTERVIEW: Mindshapes CEO David Begg on the noble art of making educational games for children

21st November 2011 @ 8:00am
Education Developers

Dream On

ARTICLE: Stewart Butterfield on defying convention for Tiny Speck's debut game, Glitch

16th November 2011 @ 9:15pm
Developers Online

Dangerous Game

INTERVIEW: Sean Murray on Joe Danger XBLA, Microsoft's exclusivity policy and what he really meant by 'slaughterhouse'

10th November 2011 @ 7:55am
Developers Exclusive

2

Something Special

ARTICLE: Why Special Effect wants your help to make gaming more accessible for the disabled

8th November 2011 @ 8:00am
Developers

6

Building Better Worlds

INTERVIEW: Red Robot Labs is kickstarting the market for location-based gaming

2nd November 2011 @ 4:19pm
Mobile Developers

Building Uncharted 3

ARTICLE: Richard Lemarchand describes the delicate balance of technology and creativity behind Naughty Dog's latest

2nd November 2011 @ 8:30am
Developers Games

6

Saving APB

ARTICLE: How Reloaded productions is rebuilding Realtime Worlds' MMO

31st October 2011 @ 8:00am
Developers Games Exclusive

14

Brave New World

INTERVIEW: Mike Morhaime opens up about pushing the world's most successful developer into new territory

27th October 2011 @ 6:45am
People Developers

5

Acton Stations

INTERVIEW: Mind Candy's Michael Acton Smith on Gaga drama, consoles and the future of Moshi

24th October 2011 @ 7:00am
Developers Online

1

Xbox Live Indie Games: How To Survive

ARTICLE: Some of the most successful XNA developers discuss how to score a hit on Microsoft's indie channel

17th October 2011 @ 7:30am
Developers Exclusive

19

Lucky Numbers

INTERVIEW: Frederic Descamps on the metrics, method and motivation behind hardcore Facebook game Lucky Space

14th October 2011 @ 11:45am
Developers Online

Open and Shut

EDITORIAL: Open platforms aren't the Holy Grail their proponents claim - it's time to let go of this pointless ideology

14th October 2011 @ 7:00am
Developers

21

GI Career Fair: Careers & Education Pt 2

ARTICLE: Hello Games, Bossa Studios, Goldsmiths and Inensu share advice on first jobs in the industry

13th October 2011 @ 1:57pm
Education Developers

1

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