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The GamesIndustry.biz Podcast #2
ARTICLE: Thomas Bidaux, Alec Meer and Iain Gilfeather discuss Foxconn, ACTA and selling hardware on a handset model
14th February 2012 @ 8:00am
Exclusive
topic_podcast
Newell confirms Steam user details taken
ARTICLE: Statement reveals encrypted data taken in November hacking
13th February 2012 @ 8:32am
Online
Activision's Billion Dollar Man
INTERVIEW: Eric Hirshberg steered Activision to more than a billion dollars in profits last year. How is he going to follow that in 2012?
13th February 2012 @ 7:00am
Business
Publishers
Exclusive
Crowded House
ARTICLE: Crowdfunding may seem like a curiosity now - but it's a glimpse at the future of creative industries
10th February 2012 @ 8:00am
Developers
Exclusive
Indie Development: Not Just Fun And Games
ARTICLE: Bit of Alright showed joie-de-vivre and creative flare in the UK indie scene - but it could do with some hard graft, too
9th February 2012 @ 8:00am
Developers
Exclusive
Cliff Harris: Middle-Aged Game Development
INTERVIEW: Positech's founder on the difference between independence and indolence
9th February 2012 @ 8:00am
Developers
Tech Focus: Next-Gen Cloud vs. Console
ARTICLE: Can "Gaming over IP" ever match the local gaming experience?
8th February 2012 @ 7:50am
Digital Foundry
Jesse Schell: Top Of The Class
INTERVIEW: One of the industry's most progressive thinkers talks games and technology in the classroom
Saving Education Through Games Addiction
ARTICLE: If games stimulate learning, how do we use that to further education?
Hirai Ascendant
EDITORIAL: Has PlayStation boss Kaz Hirai just become the captain of a sinking ship?
Bossa Studios: Anti-Social Gaming
ARTICLE: Social's upstart start-up on solving core games on Facebook, and the superstar designer helping it to get there
2nd February 2012 @ 8:00am
Exclusive
topic_social
Kixeye's War Commander
INTERVIEW: CEO Will Harbin on capturing the Facebook core gamer, VC investment and the myth of the social bubble
1st February 2012 @ 8:00am
Exclusive
In Theory: Can Wii U Offer Next-Gen Power?
ARTICLE: Digital Foundry assesses what we know about the Wii U and what it tells us about the console's level of performance
31st January 2012 @ 8:00am
Digital Foundry
Going Solo
INTERVIEW: Larian Studios' Swen Vincke on the decision to self-publish the studios' future products, and why that's not as hard as it sounds
29th January 2012 @ 5:43pm
Developers
Publishers
Exclusive
Talking Loud, Saying Nothing
EDITORIAL: Three years of repeating a "focus on the core" mantra, but THQ still has nothing to show for it. Is time up for another publisher?
27th January 2012 @ 3:11pm
Business
Publishers
Fragile Finances
ARTICLE: Nintendo's financials are in trouble - but the company's losses don't mean it's Game Over
Back From The Dead
INTERVIEW: Red 5 Studios' Mark Kern on the League For Gamers, the lingering threat of piracy legislation, and the erosion of publisher power
Inside Raspberry Pi
INTERVIEW: An in-depth Digital Foundry interview on the remarkable capabilities of the upcoming $25 credit-card sized computer
25th January 2012 @ 8:10am
Digital Foundry
The Generation Gap
ARTICLE: Epic, Naughty Dog, Telltale, Papaya, CCP and Seismic on the definition and the future of next-gen gaming
Above the Clouds
INTERVIEW: Gaikai's Dave Perry on Facebook, new consoles and making games the most valuable form of entertainment
23rd January 2012 @ 8:00am
Business
UKIE's Jo Twist - Part 2
INTERVIEW: On piracy, working with TIGA and how to combat boom-and-bust employment
20th January 2012 @ 7:50am
Business
Yesterday's Future
EDITORIAL: CES showed a vague, uninspired future vision, compared to the future games companies are already charting
UKIE's Jo Twist - Part 1
INTERVIEW: Part one: How UKIE's new CEO is hoping to evolve the trade body through links to government and education
comScore: Games Media UK Results, Q4 2011
ARTICLE: A complete run-down of the top consumer and trade games media by UK traffic
19th January 2012 @ 8:00am
Online
Media
In Theory: The Challenge of the Ten-Year Lifecycle
ARTICLE: Will we still be playing PS3 and Xbox 360 in 2016?
18th January 2012 @ 8:08am
Digital Foundry
Technology Squared
INTERVIEW: "It's very exciting time for the development teams in the industry," says Square Enix Worldwide technology director Julien Merceron
17th January 2012 @ 8:00am
Higher Learning
EDITORIAL: Neon Play MD Oli Christie argues the industry should be incentivised to boost developer skills
16th January 2012 @ 1:45pm
Education
Developers
The Next Episode
INTERVIEW: Telltale CEO Dan Connors explains why everyone is doing episodic content these days, whether they're calling it that or not
16th January 2012 @ 7:55am
Developers
Exclusive
Rumour Mill
EDITORIAL: Taking perspective on hardware launch stories - why do we think 2012 is a console announcement year?
Casting the Runes
INTERVIEW: Jagex CEO Mark Gerhard talks American investment and life beyond Runescape
12th January 2012 @ 7:40am
Business
Developers




