Features Archive
This is where all of the GamesIndustry.biz feature content is collected, including interviews, analysis, research, opinion and rumour. It is stored here in order of most recent below, or you can search for specific dates using the calendar.
Additionally you can use the keywords below to browse news via topic.
30th June, 2008
Blizzard's Paul Sams
Warcraft developer's COO talks about Activision Blizzard, success in Asia, and whether or not the company will develop for consoles
27th June, 2008
Stock Report: June 23 - 27
A slowing US economy and high oil prices led to a 3-4% decrease in the stock indices this past week
IGA Worldwide's Ed Bartlett
The company's co-founder talks about the recent deal with Sony, future plans and the role of in-game advertising
Making Music
The flood of plastic instruments needs a dose of common sense.
26th June, 2008
Alex Evans - Part Two
Media Molecule co-founder on the influence of Phil Harrison, user-generated content, and how to coax creativity out of people
25th June, 2008
One Big Game's Martin de Ronde
The non-profit publisher talks about casual games, development cycles and the organisation's reception in the games industry.
24th June, 2008
Eutechnyx's Darren Jobling and Todd Eckert
The studio on the challenges facing independent teams, the future of the games industry and an upcoming casual MMO
23rd June, 2008
Chris Kingsley: Part Two
Rebellion's CTO discusses the state of home consoles, portables and politics.
21st June, 2008
Stock Report: June 16 - 20
US stocks declined for the third consecutive week, with indicators reaching their lowest level since March
20th June, 2008
The WiiWare Frontier
David Braben on the success of LostWinds, and what makes the Wii such a compelling platform to develop for
19th June, 2008
Skill Shortage
It's time for direct action against terrible videogame-related degrees.
Alex Evans - Part One
Media Molecule's co-founder on the hype around LittleBigPlanet, and how transparency has helped its relationship with Sony
17th June, 2008
D3P - Finding its Niche
D3Publisher of America's COO talks candidly about the company's attempts to launch new IP
Shuhei Yoshida - Part Two
The Sony Worldwide Studios president talks about the PS3's performance, the importance of mass-market, and the future of the PSP
16th June, 2008
Shuhei Yoshida - Part One
Sony's Worldwide Studios president on how the company has changed, his plans, and the cancellation of Eight Days and The Getaway
Chris Kingsley: Part One
Rebellion's CTO on GDC Paris, the impact of casual games, and why the videogames industry is performing so well
13th June, 2008
Stock Report: June 9-13
US stocks declined slightly for the week, with most videogame companies following suit
Massively Money-making
Could a new contender be about to dip into the MMOG treasure-chest at last?
Making long-term moves
Microsoft's key people talk about the future for the Interactive Entertainment business and the Microsoft Game Studios brand
12th June, 2008
Microsoft Game Studios Europe Part 1
Peter Zetterberg discusses Microsoft's first-party collaborations and the search for the new Halo
11th June, 2008
Ninja Theory's Tameem Antoniades
Ninja Theory's creative director and co-founder talks about plans to move into movie and TV production
10th June, 2008
Starbreeze Studios' Johan Kristiansson
CEO of the Swedish developer discusses working with EA and the challenges of the independent studio
9th June, 2008
Casual gaming's triple threat
Oberon's new COO, Don Ryan, on the company's recent reorganisation and cross-platform strategy
6th June, 2008
Stock Report: June 2 - 6
Rising unemployment and higher fuel prices helped US stocks decline this week
Unseemly Scuffle
The ESA's extraordinary outburst makes the whole industry look bad
5th June, 2008
Ubisoft's Rob Cooper
The UK MD discusses PSP problems, expanding the Wii audience and why he's expecting a "vicious" Christmas
4th June, 2008
IO Interactive's Thomas Howalt
The Danish developer discusses the maturing industry, creating new properties and whether critics have any effect on a studio's morale
3rd June, 2008
Black Rock Studios' Tony Beckwith
The general manager talks about working within Disney, why studios have been acquired, and developing for the racing genre
2nd June, 2008
Ubisoft's Yves Guillemot
The CEO discusses multimedia expansion, 3D technology and targeting the sports market
Changing the face of animation
Image Metrics' Nick Perrett on the challenges of creating engaging synthetic characters



