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Gfinity expands into North America with CEVO purchase

The London-based esports firm has acquired the American esports services company for $2.7m

By James Brightman

Former Kabam COO Kent Wakeford joins Skillz board

Wakeford focused on eSports after Netmarble's acquisition of Kabam, also co-owner of Kevin Chou's Overwatch League team

Overwatch League vulnerable to MLB trademark dispute

Baseball organisation has until July 26th to submit opposition to Blizzard logo

By James Batchelor

Overwatch League faces uphill battle to profitability - Pachter

Wedbush analyst cites spectator unfriendliness, reliance on Twitch among factors that could hamper Activision Blizzard's esports efforts

By Brendan Sinclair

Echo Fox names Jared Jeffries new president

Esports organization hires former NBA player and Denver Nuggets director of player personnel to oversee player recruiting, team development

ESL adds new chief marketing officer and chief revenue officer

Global esports firm hires Rodrigo Samwell as CMO and Martin Hubert as CRO

Patriots, Mets and NetEase among first Overwatch League team owners

Five of the seven teams will be in the US, as well as one in Seoul and one in Shanghai

By Matthew Handrahan

DOTA 2 breaks eSports prize pool record again

Over $20.75 million at stake as Valve's seventh The International tournament surpasses last year's total with almost a month left to raise more funds

By Brendan Sinclair

Gfinity hires new chief commercial officer

Former global head of commercial at Simon Cowell's Syco Entertainment joins growing esports events firm

Valve bans over 40,000 Steam accounts as summer sale entices cheaters

Largest mass banning of accounts in the digital platform's history

By James Batchelor

University of California to add Overwatch scholarship

UC Irvine introduced a League of Legends scholarship last year

By Matthew Handrahan

Valve to axe Dota 2 Majors in favour of third-party tournaments

The road to The International 2018 will be handled by third-party tournaments, selected by Valve

By Matthew Handrahan

Activision Blizzard: Overwatch League is the most ambitious in eSports history

At Gamelab, MLG founder Mike Sepso opened up about the Overwatch League - "this will be a core part of the future of the eSports business"

By Matthew Handrahan

Nickelodeon enters esports as part of $15m funding round for Super League Gaming

SLG total now at $28m, other investors include DMG Entertainment and Tampa Bay Lightning owner Jeffrey Vinik

By James Batchelor

Layoffs as ESL restructures

Jobs lost as world's largest esports organisation “realigns resources”

By James Batchelor

ESL partners with University of York to develop eSports talent

Collaboration will involve teaching, research into eSports innovations and career development for students

NBC Sports launches Rocket League tourney

Sports network teams with Psyonix and FACEIT for $100,000 competition, will televise finals in some territories

By Brendan Sinclair

Sportswear specialists creates esports range designed for competitive play

BLK Sport has previously made jerseys for the England Rugby League team and the West Indies Cricket Team

Twitch snags rights for Blizzard tournaments

Streaming site is exclusive third-party platform for more than 20 events through 2018; Twitch Prime members to get Overwatch loot

By Brendan Sinclair

Tencent's five-year plan for a 100bn Chinese esports industry

Riot Games parent pushing for unified standards, more leagues and esports-themed industrial parks

By James Batchelor

Yahoo eSports winding down after Verizon acquisition

Updates will stop June 16 as Yahoo Sports absorbed by Verizon subsidiary Oath

Intel, Oculus and ESl form first ever VR eSports league

VR Challenger League has a $200,000 prize-pool, focuses on two games: The Unspoken and Echo Arena

eSports investment group aXiomatic appoints Jeff Vinik co-chair

Vinik is owner and chairman of the NHL's Tampa Bay Lightning and minority owner of Fenway Sports Group

NBA considering Chinese eSports league - Report

Basketball league's ambitions to expand in the country and competitive gaming could overlap

By Brendan Sinclair

Video games in US to grow to $28.5 billion by 2021 - PwC

Latest forecast from PwC estimates 13 million high-end VR headsets in the US with VR content driving $5 billion in sales

By James Brightman

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