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People of the Year 2019: SonicFox and Blitzchung

In a year where major industry figures were increasingly reluctant to take stances, two esports pros used their reach to demand change

By Rebekah Valentine

ESL reportedly shuts down Spain, France branches, UK is "at risk"

UPDATE: Esports league tells GamesIndustry.biz no offices have closed, but are being restructured

By James Batchelor

Astralis Group plans first ever IPO for an esports team

Danish Counter-Strike outfit seeks as much as €20 million from December 9 listing

By Matthew Handrahan

NBA star Tony Parker to be honoured at Esports BAR Cannes

Former San Antonio Spurs player will be given Ambassador award for his activities in esports

By Matthew Handrahan

Niko: PC and mobile revenue to pass $8 billion in Greater Southeast Asia by 2023

95% of PC players and 90% of mobile gamers in the region engage esports

By James Batchelor

FanAI lands $8m in Series A funding

Esports audience monetization platform has raised a total of $12.5m to date

By Brendan Sinclair

Matthew "Nadeshot" Haag to be honoured at Esports Bar Cannes

100 Thieves founder will be named Shaker of the Year at annual awards

By Matthew Handrahan

Hitmarker raises 200k for esports recruitment platform

Startup eclipsed 80k equity crowdfunding target in less than a week

Overwatch director thinks Blitzchung ban "should be reduced more or eliminated"

Jeff Kaplan says the process for a suspension or ban in OWL "takes about four to five days"

By Rebekah Valentine

Games industry international trade bodies unite on universal esports principles

Set of four principles for engagement agreed upon by representatives of the ESA, ESAC, UKIE, ISFE, and IGEA

By Rebekah Valentine

Xiaomeng 'Liooon' Li is the first woman to win Hearthstone GrandMasters

Li is also the first woman to win a major competition across all Blizzard games at Blizzcon

By James Batchelor

Yoshinori Ono on Street Fighter's road to the Tokyo 2020 Olympics

The Capcom producer discusses the Intel World Open, a tournament that aims to break the barriers to entry for esports

By James Batchelor

Esports tournament platform Mainline closes $6.8m funding round

Funding led by Work America Capital will help expand software platform

By Rebekah Valentine

Sponsor abandoned Blizzard esports league after Blitzchung controversy

Mitsubishi pulled support for Asia Pacific Hearthstone tournament two days after player was punished for supporting Hong Kong protest

By James Batchelor

WeWork parent considering gaming business

Play By We trademark application says it would run competitions, offer space for conferences or offices

By Brendan Sinclair

Modern Times Group considering US IPO as esports business grows

Swedish investment firm begins strategic review, which could also lead to joint venture partnership in video games space

By James Batchelor

New community management AI from FaceIt bans 20,000 players in trail run

Esports tournament platform reduces number of toxic messages in Counter-Strike games by 20%

By Haydn Taylor

League of Legends: Understanding the success of an esport that doesn't turn a profit

LEC head of business development and sponsorship Alban Dechelotte discusses finding the balance with esport partnerships

By Haydn Taylor

RektGlobal acquires Fullcube

Rogue, Greenlit Content parent company continues acquisition spree with influencer relationship company

Rick Fox departs Echo Fox after settling with investors out-of-court

Fox leaves esports organisation as "a method to end the turbulent fighting" with controversial investors

By Haydn Taylor

Nicecactus.gg raises €5m, launches €1m esports player fund

Fund will be used to help support amateur and semi-pro players and teams through travel, training

By Rebekah Valentine

US Hearthstone players banned for Hong Kong protest

Team that held up a "Free Hong Kong, Boycott Blizz" sign punished "for engaging in behavior disruptive to" tournament broadcast

By Brendan Sinclair

The GamesIndustry.biz Podcast: Can Blizzard recover from Blitzchung?

We discuss the wider impact of the backlash against the World of Warcraft publisher

By GamesIndustry Staff

Hiro Capital is "determined to fill the post-seed gap" with new €100m fund

Industry veterans will invest in around 20 promising games, esports and digital sports companies by 2021

By James Batchelor

Riot Games: "We aren't telling anyone to avoid saying 'Hong Kong'"

League of Legends firm clarifies confusion as rumours spread it is censoring esports team name Hong Kong Attitude

By James Batchelor

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