Development
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Larian after Baldur's Gate 3: "We have ambitions to make really good RPGs, and that's sufficient"
CEO Swen Vincke on the studio's biggest hit, why the team is moving on, and solving the industry's unsustainable growth
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Ready or Not dev Void Interactive confirms it was hacked, says no user or staff data was breached
But studio says hackers accessed "some" source code and directory information
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For Schell Games, VR is the technology of the present (possibly the future, too)
CEO Jesse Schell talks about not betting the studio on any one thing, why VR works for now, and what he thinks the future of the tech looks like
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Jobs Roundup: April 2024 | Dinosaur Polo Club appoints Amie Wolken as CEO
Update: Charlie Andre-Barrett joins Antstream, Riot Games promotes David Mulhall as global head of esports
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Red Rover secures $15m in funding
Series A round to go towards development of debut title Project Coltrane
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Avalanche Studios to enter collective bargaining agreement with Swedish labor unions
CEO Stefanía Halldórsdóttir says "It's important for us to approach the transition in the right way"
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Ubisoft: "If there is no value in gen AI for creatives, it is not going to be adopted"
We speak to the team behind Ubisoft's NEO NPCs on the potential and challenges around player-facing gen AI
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Saber's Matthew Karch: "The AAA model is going to change"
CEO discusses the challenges facing AAA and how developers can lower their costs, plus more on reclaiming independence from Embracer
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Making Tetra Tactics, the Final Fantasy mini-game inspired title that wasn't meant to exist
We talk to lead developer Jabari Alii about how a side project became a full-blown title releasing after almost two years of early access, and his work at Hidden Genius Project
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EA adds Motive Studio to Battlefield development team
Motive will continue working on its Iron Man project, general manager confirms
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ProbablyMonsters unveils Hidden Grove
Harold Ryan talks about company's expansion with a new team headed up by former Destiny design lead Chris Opdahl
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A decade in Tamriel: Takeaways as Elder Scrolls Online turns ten
Creative director Matt Firor talks about MMOs, the metaverse trend, and what keeps him working on ESO 17 years after he started
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Games London's Ensemble 2024 cohort announced
Annual exhibition of underrepresented talent working in UK games will be displayed during London Games Festival
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Singularity 6 reduces workforce by 35%
Palia developer says decision came after evaluating support needed for the game
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The accidental, inimitable success of Monument Valley
Danny Gray on the impossibility of manufacturing a hit, how premium mobile games survive through subscription models, and how the last decade irrevocably shaped Ustwo Games
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Apple allows retro game emulators on App Store
Games can be downloaded from emulators so long as software "complies with guidelines and applicable laws"
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Voldex snaps up Ultimate Football
The sports titles' development team will also join the user-generated content games firm
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Unity drops support for Ziva Dynamics, licenses tech to DNEG
Engine provider will shift focus to its own tech as part of "ongoing company reset"
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Saber's Matthew Karch: "Don't bet against Embracer"
Studio founder shares his view of the story behind Embracer's struggles, and why he's bullish on the group's recovery
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Unlocking Portugal's game development industry
We talk to Portuguese Game Developer Association executive director Diogo Rato about its booming industry, the opening of the Gaming Hub in Lisbon, and what's ahead
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Certain Affinity cuts 10% of workforce
CEO cites "industry-wide slow down in funding" and "reluctance of third party investors" as reasons for decision
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Ubisoft hit with another wave of layoffs
Reorganisation of global publishing and Asia-Pacific divisions has resulted in 45 redundancies
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Jobs Roundup: March 2024 | Xbox hires Leo Olebe as VP of global partnerships
Update: Scopley hires Activision alum Bobby Loya as SVP, King appoints Eric Bowman as its new chief technical officer
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Adam Boyes: "You can't hide from the realities of what's happening in the industry"
Iron Galaxy's co-CEO explains why, despite the industry downturn, he's still hopeful for the future
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Yellow Brick Games leaves publisher to self-publish debut title
Studio's CCO says decision is "a leap of faith" but an "opportunity to reach out directly to players"