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Glo secures $3m in funding, IMAX VR partnership

IMAX is licensing the GloStation VR tech for VR arcades

Squanchtendo rebrands to avoid Nintendo clash

Justin Roilland's VR studio now called Squanch Games, teases first title announcement at this week's Game Awards

By James Batchelor

Sony experimenting with PSVR free trial program

The program has already reached max capacity, but it's an interesting tactic to spark more VR adoption

BBC launches VR Hub studio

Broadcaster will focus on high-quality, high-impact experiences in effort to push tech to the mainstream

By Brendan Sinclair

VR to star in China's $1.5bn future tech theme park

Virtual rollercoasters, shooting games and alien tours will feature

By Christopher Dring

More than one million VR headsets sold last quarter

PlayStation VR accounts 80% of Japanese market

By Haydn Taylor

Wargaming's symbiotic relationship with education and marketing

Director of special projects Tracy Spaight explores the applications for AR and VR outside of gaming

By Haydn Taylor

"Life doesn't wait for you, and neither does VR"

Baobab discusses the difficulty of directing player attention, and why we need new terms for virtual reality experiences

By James Batchelor

Crafting believable VR characters in Blood & Truth

Sony London's VR director Stuart Whyte on the need for stage-trained actors and truly interactive conversations in virtual reality

By James Batchelor

"We want to be the masters of our own fate"

Gunfire Games on its new VR title From Other Suns, the upcoming Darksiders III and surviving in an industry which sees studio closures all too often

By James Brightman

HTC unveils wireless, 6DoF VR headset

Vive Focus expected to be first all-in-one option to feature six degrees of freedom head tracking, will debut in China

By Brendan Sinclair

Funomena: A holistic guide to VR development

CEO Robin Hunicke on finding common ground between business and creativity, and embracing the "new language" of VR with Luna

By Matthew Handrahan

Supermassive Games' PSVR title The Inpatient slips into 2018

Until Dawn project will now launch in January, while VR shooter Bravo Team is pushed back to March 2018

The GamesIndustry.biz Podcast: Virtual Reality, at Develop:VR

Members of four VR studios join us to discuss the future of the industry's most talked-about technology

By James Batchelor

CCP dev: "Virtual reality doesn't need a killer app"

Eve Valkyrie lead game designer Andrew Whillans also shares how to account for low install bases with VR multiplayer games

By James Batchelor

Where is VR's Nintendo Switch?

Cloudhead Games CEO Denny Unger says that developers need a device that offers both mobility and a high-powered VR experience

By James Brightman

Sony ramping up Move production for PSVR push

Platform holder also reports virtual reality attach rate highest on PS4 Pro, five games sold per headset

By James Batchelor

HTC Vive launches funding program for the arts

Vive to set aside multi-million dollar fund for creation and appreciation of the arts

A word of warning on VR

Professor Mark Mon-Williams explains why VR headsets have different minimum age ratings, and what developers can do to avoid potential negative effects

By Brendan Sinclair

The GamesIndustry.biz Podcast: Getting Lucky on Xbox One X, with Playful's Paul Bettner

We discuss cutesy platformers and virtual reality on the newest episode of our podcast

By James Batchelor

VR devs react to CCP exit: "VR is not dead"

Studios still optimistic about VR's future, saying headlines about its death are simply "scandalous"

By James Brightman

Google launches 3D asset library for VR/AR developers

New library Poly offers thousands of free models built with Tilt Brush and Blocks

Virtual Arts: Making the case for a new engine for VR

CEO Nizar Romdan on the need to move away from "ported" engines to get the most from VR

By Matthew Handrahan

Oculus' Bernard Yee: "Everything we've done to date is the warm-up for VR"

Executive producer posits that VR is about 'the fantasy of the small space' during View Conference talk

By James Batchelor

"VR's potential is literally infinite" - Oculus

Jason Rubin on the VR road-map and why analogies to failed tech from analysts and critics "all fall flat for me"

By James Brightman

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