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"There's a lot of money in VR, but you need to look at different avenues"

Surviving the market's growing pains means keeping open mind, VR devs say - platform exclusives, second jobs and b2b contracts can help balance the books

By Matthew Handrahan

CryEngine 5 business model is built on "appreciation and trust"

Crytek's 'pay what you want' strategy targeted at the "next wave" of game developers, says MD Avni Yerli

By Matthew Handrahan

Ubisoft: Creativity and commerce in AAA development

Creative director Alex Hutchinson reflects on the balance between satisfying the players, answering the critics, and managing a AAA team

By Matthew Handrahan

The Elder Scrolls Online added "millions" of new players in 2015

Tamriel Unlimited and ESO's console launch were big hits, says Firor, "and mostly because we didn't go free-to-play"

By Matthew Handrahan

"No matter how awesome Star Wars is, we don't need another one"

Ubisoft Montreal's Alex Hutchinson on how diversity in its many forms can lead to better games

By Matthew Handrahan

Don Daglow: "I'm calling bullshit on core, mid-core and casual"

Veteran developer believes restrictive marketing language stems from industry's outdated veneration of difficulty

By Matthew Handrahan

Ex-Lionhead, Superhot devs join Quo Vadis lineup

Emmi Kuusikko and Piotr Iwanicki will speak at the Berlin conference later this month

By Matthew Handrahan

Dontnod, Ubisoft Montreal and EA Ghost among Quo Vadis speakers

Berlin dev conference will also feature talks from Unity's David Helgason, Coldwood's Martin Sahlin and the IGDA's Kate Edwards

By Matthew Handrahan

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