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Bungie reverses Destiny 2 bans handed out in error

Developer clarifies banning policy amid player criticism

By Haydn Taylor

Bundle Stars rebranding as Fanatical

Digital retailer's new identify goes live November 1st, team expanded ahead of launch

By James Batchelor

Steam launches digital gift cards

Leading PC marketplace's users are now able to contribute funds directly to friends and family's Steam Wallets

Warner Bros takes over Rocket League retail rights from 505 Games

Updated physical version heading to Xbox One and PS4, additional content to be confirmed

NPD: Loot box controversy having no impact on game sales

Despite consumer outcry, the analysis firm tells GamesIndustry.biz AAA titles with microtransactions still appear among biggest sellers

By James Batchelor

Rockstar wants to return to single-player DLC in future games

GTA V was "very, very complete," and absence of add-on content wasn't a "conscious decision"

By Matthew Handrahan

Ex-Visceral dev calls death of single-player fears "totally absurd"

Studio's former level designer saddened by studio closure, but supports EA's shift towards service games

By James Batchelor

Destiny 2 is the best-selling game of 2017 in the US so far

NPD data shows strength of Bungie's sequel, while Nintendo's SNES Mini sold more units than any other console

By Matthew Handrahan

First batch of backwards compatible Xbox games hit Xbox One

KOTOR, Ninja Gaiden Black, Psychonauts among 13 games now playable on current gen hardware

Skipmore's Kamiko sells 150,000 on Switch

Two-person Japanese studio sees a big return on Nintendo's new console

By Matthew Handrahan

What's next for Activision Blizzard's $300m merchandise business

Consumer Products CEO on Activision Blizzard's new franchise philosophy

By Christopher Dring

Limited Run Games supporting Switch

Starting next year, boutique publisher will release small print run physical versions of digital games for Nintendo's console

Sony: Planet of the Apes and PlayLink will help us reach non-gamers

Platform holder expects recognisable IP to play a big role in selling PlayStations to the masses

By James Batchelor

Ignited Artists: "We're here to win, and to win together"

Scott Foe on the "no dead monkeys" policy that led to its debut, Barbaric, and why every member of staff will receive an equal profit share

By Matthew Handrahan

Gabe Newell's $5.5bn net worth puts him in US' top 100 wealthiest

Valve boss reaches No.97 on latest Forbes rich list, believed to own just over half his company

By James Batchelor

The Evil Within 2: Critical Consensus

Bethesda remains committed to single-player AAA games, and most critics agree that Tango Gameworks' sequel is a big improvement

By Matthew Handrahan

Nintendo Switch passes 2 million US sales

Console was the best-selling games device in America for third consecutive month, according to NPD data

By James Batchelor

Five reasons why Christmas 2017 might not be a disaster for games retail

It hasn't started well, but there are still reasons to be hopeful

By Christopher Dring

Digital Storefront report: "Never discount less than 40%"

Don't be concerned about diminishing returns and always promote aggressively, says EEDAR

By Haydn Taylor

The games industry responds to #MeToo

"By acting now, we can save countless individuals from physical, mental, and emotional pain, suffering, and distress"

By James Brightman

Resident Evil VII ships four million units but remains a long way from sales target

The game has proven a hit on VR, with just under 300,000 users on the platform

By Haydn Taylor

Lego Dimensions dropped

Toys-to-life genre loses another player as Warner Bros. Interactive Entertainment pulls the plug a year earlier than planned

By Brendan Sinclair

Loot boxes: Future of AAA or a monetisation misfire?

Developers discuss the reasoning behind the recent rise of microtransactions in full-price games

By James Batchelor

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