Despite Xbox's commercial failure in Japan, Chris Charla is enthusiastic about the prospects for local indie developers on the platform
Lloyds Development Capital will help fund British company's portfolio growth and international expansion
CCP Games is adding a free tier in November, but EVE's subscription tier will be unaffected
Despite previous skepticism of new tech, publisher plans to launch Carnival Games VR this year
11 bit Studios' Paweł Feldman on becoming the "first choice" publisher for meaningful games
EA's competitive gaming head says publisher is supporting both new systems, developers "love what they're seeing"
Latest Capcom package offers PS3 and PS4 games at pay-what-you-want price
Wholly owned developer and publishing label debuts next month with console versions of Black & White Bushido
Reggie Fils-Aime identifies "traditional lessons" the company took from the Wii U's struggles
Techland prompted a change in policy - and a reversal of prior decisions - at Steam Spy
Annual memberships for online play and free games program going up $10 in US, $20 in Canada next month
Patrick Soderlund attributes change of heart to "more clear evidence that this is something that people really want"
Head of Xbox marketing stresses company's commitment to compatibility, backtracks on pledge of no exclusives for Scorpio
Square Enix RPG pushed back another two months to avoid a substantial day-one patch; publisher says impact on forecasts "limited"
Women in Software and Entertainment Representation
Rush of Heroes publisher will invest funding in movie-based games, VR, eSports
Swedish publisher has 23 projects underway, with a majority of them based on acquired IPs from THQ
"It's tough to be disciplined and understand where you want to draw the line between monetisation and fun gameplay" - Niantic CEO John Hanke
Mixed first impressions from reviewers coming to grips with space exploration game
Hello Games' Sean Murray believes success could have a "real impact" on how big publishers see indie games
Are Hello Games' pre-launch woes evidence of a console industry struggling to come to terms with its digital future?
Niantic's game earned a reported $200 million in its first month, giving rise to a cottage industry of external sites
Strong catalog sales help publisher exceed guidance despite shooter's under-performance; new Rockstar projects "will be revealed soon"
Update: Overwatch's life-to-date franchise revenue hits $500m
Delay to Salt and Sanctuary's Vita port prompted a backlash from the game's audience