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“No reviews means no possibility of negativity”

Games critics weigh in on Bethesda's decision to withhold review codes for upcoming games

By Christopher Dring

Tequila Works: The Reason of Rime

CEO Raśl Rubio looks towards the end of Rime's five year journey - "It is going to have a good ending. That's what counts”

By Matthew Handrahan

Layoffs strike Gameforge as publisher abandons mobile

German firm will focus entirely on PC games, loses an estimated 90 people

By James Batchelor

Nintendo: Switch video does not represent actual game footage

Nintendo doesn't want people assuming that what was shown represents any confirmed lineup

By James Brightman

When do kids stop being kids?

Panelist says children as young as 5 or 6 years old are choosing their own games

By Brendan Sinclair

Kabam offered $800 million for Vancouver studio - Report

Marvel Contest of Champions studio has attracted multiple bids, according to VentureBeat

By Brendan Sinclair

Red Dead Redemption 2 to sell 12 million in fall quarter - Analyst

Ben Schachter notes "significant pent-up demand and interest" for sequel, expects PC version in early 2018

By Brendan Sinclair

NPD: Price is biggest barrier to higher DLC sales

Microtransactions also impacted, with earned virtual currency the preferred purchase method

By James Batchelor

Battlefield 1: Critical Consensus

DICE's divergence from the genre formula lives up to the name of The Great War

By Brendan Sinclair

Why one Chinese publisher believes PSVR will propel it in the West

Oasis Games is launching five PSVR games in the 90-day launch window; CEO Yuhui Wang says PSVR is going "to dominate the market"

By James Brightman

PS4 Skyrim, Fallout 4 getting user mods after all

After blaming Sony for missing features, Bethesda backtracks, also promises PS4 Pro support for both titles

By Brendan Sinclair

Amazon wants to disrupt industry "locked into sequel mentality"

Amazon Game Studios head Patrick Gilmore explains community-driven approach to AAA as company unveils three new titles

By James Brightman

"There's no publisher but...there's no publisher"

Rand Miller of Cyan Worlds on the oldest indie problem

By Dan Pearson

Ubisoft acquires mobile publisher Ketchapp

With the addition Ubisoft becomes the "fourth largest mobile game publisher when measured by number of downloads"

By James Brightman

Firewatch headed for the big screen

Campo Santo partners with Good Universe for game-and-film projects; adaptation of developer's hit indie game up first

By Brendan Sinclair

Zynga names Doug Scott new CMO

Former DeNA and EA marketer adds to ongoing executive overhaul at social game publisher

By Brendan Sinclair

Star Wars: Uprising shutting down

Kabam will no longer be taking payments from players of the game as of September 22

By James Brightman

Ubisoft launches publishing house

New Ubisoft Publishing initiative will manage books based on company's IP from conception to print

By Brendan Sinclair

Blizzard phasing out Battle.net branding

After 20 years, World of Warcraft maker decides its networking services don't need their own moniker

By Brendan Sinclair

Riot announces first board game

League of Legends maker readies Mechs vs. Minions co-op tabletop game for October launch

By Brendan Sinclair

Pokemon Go could be headed to China, South Korea

Pokemon Co. president says mobile hit boosting sales of other merch by as much as 50%, hints at NX as home-handheld hybrid

By Brendan Sinclair

TGS 2016: Mobile takes a back seat

The Tokyo Games Show remains a local, not international, showcase - but console games are back at the top of the menu

By Rob Fahey

VR's Brookhaven Experiment kicks off AAA push into casinos

Phosphor Games and Gamblit explain why they're betting AAA video games will take off on casino floors

By James Brightman

No Man's Sky PR strategy wasn't great - Yoshida

Sony Worldwide Studios president criticizes Hello Games' Sean Murray for over-promising on space exploration survival game

By Brendan Sinclair

Battlefield 1's beta is the biggest in EA's history

And with 13.2 million players, it may also be the biggest of the generation so far

By Matthew Handrahan

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