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110,000 PS4 and Xbox One machines sold in the UK last week

Xbox One price discounting and PS4 Pro launch boost sector

By Christopher Dring

Square Enix and Capcom march towards contrasting futures

Is Capcom's traditionalism or Square's rapid evolution the best survival strategy?

By Rob Fahey

CD Projekt wants to safeguard against potential hostile takeover

The Witcher developer squashes rumors, says proposed change to company structure is insurance against hypothetical scenarios

Should you go PS4 Pro? It depends

Critical Consensus: Reviewers say Sony's latest needs the right software support and TV screen to justify the expense

By Brendan Sinclair

"Steam's new discoverability system has already had a huge impact"

However, publishers will need to rethink how they approach the platform

By Christopher Dring

Xbox Preview Program is opening up to everyone

Early Access-style service rebrands as the Xbox Insider Program ahead of full launch

By Matthew Handrahan

Call of Duty Steam player base down sharply

Infinite Warfare's opening weekend sees peak player counts one-quarter of those posted last year by Black Ops III

By Brendan Sinclair

Vivendi increases Ubisoft stake to 24%

Media giant continues interest in Assassin's Creed publisher

By Christopher Dring

Capcom expects Resident Evil 7 to sell 4 million

Publisher sets more modest goal for latest zombie game, explains why it doesn't have more big releases and comments on Switch support

By Brendan Sinclair

Starbreeze launches indie publishing division

Studio will invest $300,000 in AntiSphere by Lion Game Lion

By Christopher Dring

Titanfall is a victim of chest-beating pride

EA's decision to launch Titanfall 2 between two bigger, more established FPS franchises defies commercial sense

By Rob Fahey

EA plans for longer tails, marketing cycles

Andrew Wilson says live services have led to "much stronger ROI on every dollar spent," company will be increasing cross-promotion of EA franchises

By Brendan Sinclair

Respawn and EA dismiss release date problems for Titanfall 2

Developer claims “there was no changing” locked in launch, EA insists audiences are different

By James Batchelor

"Please show customers what your game is actually like to play”

Steam Discovery Update 2.0 will prohibit use of renders, artwork and marketing materials as screenshots

By Matthew Handrahan

Bethesda: "You can't spend any time thinking about your game as a franchise"

Marketing VP Pete Hines on building success as a publisher, and 'calling the ball' on your own mistakes

By Matthew Handrahan

Spencer: “Beyond generations” doesn't mean a new console every two years

Xbox boss allays fears that platform holder will push for consumers to update their hardware regularly

By James Batchelor

THQ Nordic purchases NovaLogic's assets

The Delta Force series and other military-themed titles join the publisher's roster of "partly forgotten, but classic game IPs"

By James Brightman

Kongregate expands to Steam, "exploring opportunities" in premium

The GameStop-owned F2P publisher hopes to be able to support more indie developers

By James Brightman

Pokémon Sun and Moon is the most pre-sold game in Nintendo's history

Nintendo continues to feel the benefit of in Pokémon Go's success

By Matthew Handrahan

“No reviews means no possibility of negativity”

Games critics weigh in on Bethesda's decision to withhold review codes for upcoming games

By Christopher Dring

Tequila Works: The Reason of Rime

CEO Raúl Rubio looks towards the end of Rime's five year journey - "It is going to have a good ending. That's what counts”

By Matthew Handrahan

Layoffs strike Gameforge as publisher abandons mobile

German firm will focus entirely on PC games, loses an estimated 90 people

By James Batchelor

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