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Layoffs at Activision Blizzard

2 months ago Sales shortfalls for casual-oriented games like Skylanders and Guitar Hero Live lead publisher to cut jobs

US game industry pulls in $23.5 billion in 2015

2 months ago ESA and NPD numbers put digital and physical total up 5% year-over-year

Rise of the Tomb Raider wins Writers Guild award

2 months ago Crystal Dynamics' sequel beat The Witcher 3, Pillars of Eternity and Assassin's Creed: Syndicate

Kongregate to aid experimental game development

2 months ago Launchpad X will focus on developers, "who aren't afraid to take risks, push boundaries, and break genres"

17 Quantum Break cross-buy offer angers Xbox One owners

2 months ago Phil Spencer faced tough questions over giving free Windows version of Remedy's latest to Xbox customers

Black Ops III drives mixed Activision Blizzard results

2 months ago Call of Duty revenues jump double-digit percentages as Skylanders and Guitar Hero disappoint; Destiny sequel set for 2017

2 Ubisoft sales tumble in Q3

2 months ago Revenues down 30% after Syndicate stumbles at launch; Assassin's Creed confirmed to take this year off

1 IO: New Hitman game is a solution to AAA accessibility

2 months ago "I sincerely think that it would be good for many games to do something similar, and many will follow in future"

9 Sonic the Hedgehog headed for Hollywood

2 months ago Sega Sammy CEO says live-action/CG hybrid movie is in the works with Sony Pictures for 2018 release


3 ESA: SuperData's critique on us "gratuitous, misinformed"

Opinion 2 months ago Rich Taylor, ESA's Senior VP, Communications and Industry Affairs, responds to Joost van Dreunen's opinion piece

Com2us posts record sales in 2015

2 months ago Summoners War, Ace Fishing continue driving business as international revenues now account for 85% of Korean publisher's business

Rovio spins off book publishing arm

2 months ago Kaiken publishing formed as Angry Birds company continues to streamline

25 Just Cause 3 prompts despair among Chinese pirates

2 months ago UPDATE: 3DM group is taking a break from cracking single-player games to see if legal sales improve

Humble Bundle now developing original content

2 months ago Subscribers to Humble Monthly will be first to play new games created for "Originals" brand

8 Apple rejects iOS version of The Binding of Isaac

2 months ago Cites the game's depictions of, "violence towards, or abuse of, children"


The ESA must adapt or die

Opinion 2 months ago SuperData CEO Joost van Dreunen argues that the trade body no longer actually represents the industry and must step up its game

Take-Two declines not as bad as feared

2 months ago Tough comparison against new-gen GTA V hurts, but publisher still beats guidance; Rockstar open-world action game has now shipped 60 million

My Nintendo program aims for 100 million members

2 months ago Publisher sets "initial milestone" goal for loyalty program set to debut next month


5 Does GameStop's future lie in publishing?

2 months ago Analysts discuss the implications of the retailer's first publishing deal with Insomniac

Studio Wildcard wants PS4 owners to ask for early access

2 months ago "It's unfortunate that some gamers can't experience that right now and take part in development as the Xbox players are"

USC to start publishing label focused on "innovative work"

3 months ago USC Games Publishing aims to become the industry's equivalent of the MIT Press

6 Star Wars Battlefront passes 13m shipped as EA exceeds Q3 guidance

3 months ago GAAP net revenues were flat, however, and the publisher lost $45 million [UPDATE: physical sales dominated digital for Star Wars]

2K extends WWE license

3 months ago Take-Two locks up exclusive game rights to pro wrestling outfit for years to come


GameStop makes publishing debut with Insomniac's Song of the Deep

3 months ago GameStop's Mark Stanley and Insomniac's Ted Price and Brian Hastings on why the retailer is publishing the studio's Metroidvania-style game


9 Critical Consensus: The Witness is tough, uncompromising, triumphant

3 months ago Jon Blow's second game is a visionary work, but one at odds with the expectations of modern players

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