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Australia sees surge in banned games

A month ago Classification of digital games using IARC leads to 220 titles banned in less than four months

Minecraft just hit 20 million sales on PC

A month ago 4 million units in the last 12 months, with more than 70 million sold across all platforms


EA's Moore: "A lot of publishers just throw stuff up against a wall"

A month ago The COO on how EA does new IP differently, bringing women to FIFA and the company's plans for VR

1 Sony claims up to 90% market share in Europe

A month ago SCEE Jim Ryan cites "considerable" momentum as reason to hold off on any price cuts

Disney combines interactive and consumer products divisions

2 months ago The newly combined segment will be run jointly by Leslie Ferraro and Jimmy Pitaro


1 "There would be pitchforks at the gate" - Hines

2 months ago Bethesda VP of marketing explains publisher's mobile strategy, why Fallout Shelter had to be announced alongside a proper new Fallout game

Batman: Arkham Knight is the UK's biggest launch of 2015

2 months ago Rocksteady's return topples The Witcher 3, posts biggest week 1 sales in the series' history

3 VR could be biggest for non-gaming uses - Sony exec

2 months ago SCEA CEO Shawn Layden talks about Morpheus' potential, surprising demand for Vita


4 Nintendo is not in a transitional year - Moffitt

2 months ago Marketing executive responds to criticism of E3 lineup, amiibo shortage frustrations, and concerns around price erosion

Microsoft puts Windows and games at the centre of its strategy

2 months ago Satya Nadella memo lays out his vision for the company's future, reveals a new official mission statement


14 Destiny's business model leaves Bungie walking on eggshells

Opinion 2 months ago Never has a successful game been on such fragile ground, and Bungie can ill-afford to lose player goodwill

4 Batman: Arkham Knight PC sales suspended

2 months ago Warner Bros. pulls game after performance issues


4 Original vision for Xbox One hasn't changed - Xbox CMO

2 months ago Mike Nichols says non-gaming usage is high and growing, but games sell the system so that's where the marketing emphasis goes

Splatoon hits 1 million sales worldwide

2 months ago Nintendo sold its new IP to 1 in 9 Wii U owners, milestone reached in less than a month

12 PlayStation TV didn't capture consumers' imagination - Yoshida

2 months ago Sony president of worldwide studios says Vita-based microconsole did lots, but wasn't great at any one thing


UK industry employment levels at a record high

2 months ago TIGA survey finds staffing, tax revenue and GDP contribution at record levels in 2014

10 The average game on Steam sells only 32,000 copies

2 months ago New data from Steam Spy sheds light on what approach developers should take when selling on Steam


18 Nintendo should pull out of E3 entirely

Opinion 2 months ago Dropping out of E3 completely and showcasing its games elsewhere would be much better than the company's present half-hearted approach

21 Sony's Yoshida admits he was nervious about a female lead in Horizon

2 months ago "We had a discussion. Is it risky to do a female character?"

Big names talk mobile tactics, Nintendo's dilemma

2 months ago Pitchford, Bleszinski, Iribe and more discuss the industry at David Perry's Lunch With Luminaries


Bandai Namco overhauls US executive team

2 months ago New COO, VP of marketing and director of Latin American sales as Japanese company eyes growth in the west


1 Stephen Elop to exit Microsoft in Devices Group reshuffle

2 months ago Terry Myerson will lead new Windows and Devices Group, becoming the new overseer for Xbox

1 Rhythm Heaven takes number one in Japan

2 months ago 3DS boosted back to the top of the hardware chart on the back of two new software releases

10 Fallout Shelter is out-grossing Candy Crush Saga on the App Store

2 months ago Bethesda's mobile title is the third top-grossing iOS game in the UK and the US

2 EA: "We have to start building new IP that might feel like a big risk today"

2 months ago Andrew Wilson on trying to build a culture where developers can take creative risks

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