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Josef Fares: "All publishers fuck up sometimes"

A Way Out developer assures consumers that Electronic Arts will not interfere with development

By James Batchelor

Pushing the trolls back under the bridge

Dealing with abusive behaviour and trolling in games is an old problem, but rarely has the issue been so serious, or the responses so lacking, as in 2017

By Rob Fahey

Splitter Critters, Hidden Folks were the year's big winners on the App Store

App Store editors name the most notable games, developers and trends of 2017

By Matthew Handrahan

Fortnite passes 30m players with a focus on rapid updates

A new limited time 50 versus 50 mode is just the start, says Eric Williamson, lead systems designer

By James Brightman

Far Cry 5, The Crew delayed as Ubisoft revises profitability targets

The publisher is also moving one of its unannounced titles as it expects better profit for the 2017-18 fiscal year

By James Brightman

PlayStation 4 has sold over 70 million units worldwide

Current generation console approaches lifetime sales of PlayStation 3

By Haydn Taylor

Crytek helping launch Crycash cryptocurrency

Developer says paying players who reach certain milestones in its games will be a cost-effective user acquisition strategy

By Brendan Sinclair

Blizzard, EA among Glassdoor's best places to work

Employees have given both game companies high marks

By James Brightman

Steam no longer accepting Bitcoin

Storefront says high fees and volatile price fluctuations make supporting the cryptocurrency "untenable"

By Brendan Sinclair

35% or more of EA Sports players spend on Ultimate Team

CFO Blake Jorgensen says publisher focuses on getting people into the funnel, not on making payers spend more

By Brendan Sinclair

People of the Year 2017: Ubisoft Milan and Paris

Davide Soliani in a rollercoaster year for the team behind Mario + Rabbids: Kingdom Battle

By Christopher Dring

Nintendo targets Chinese gamers with remasters for Nvidia Shield

Platform holder increases presence in lucrative market with China-only re-release of Twilight Princess and New Super Mario Bros. Wii

By Haydn Taylor

Star Control creators accuse Stardock of selling games unlawfully

GOG.com pulling games from sale as publisher says devs have gone years without asserting rights, should have addressed it sooner

By Brendan Sinclair

GAME partners with Three for in-store smartphone push

The mobile phone network to appear within 15 GAME stores

By Christopher Dring

Spike Chunsoft launches North American subsidiary

Danganronpa, Mystery Dungeon dev aiming to grow its publishing and localization business

Vivendi a third wheel in the Activision Blizzard union

10 Years Ago This Month: The media giant orchestrated a massively successful merger but walked away with relatively little to show for it

By Brendan Sinclair

"We have to remember it's a game": Mixing anti-cultism and action in Far Cry 5

Creative director Dan Hay discusses reactions to Ubisoft's upcoming shooter and how the Far Cry team touches on topical themes

By James Batchelor

The Switch was the best-selling product online over Thanksgiving

Nintendo's console tops the charts despite not going on sale

By Haydn Taylor

EA trips up on the path from Product to Service

Consumer annoyance over micro-transactions doesn't change the fact that every major publisher is shifting business model wholesale in that direction

By Rob Fahey

Digital revenues up 15% in October - Superdata

Single-player games holding their own while Destiny 2 and PUBG push premium PC up 28%; worldwide digital revenues total $8.5 billion

By Brendan Sinclair

Gambling-addicted teen begs EA to reconsider microtransaction strategy

Meanwhile, Take-Two Interactive boss insists loot boxes aren't gambling

By Haydn Taylor

Games industry is going 100% digital - Take-Two

President Karl Slatoff says physical game sales are probably going away on a 5-20 year timeline, weighs in on loot boxes

By Brendan Sinclair

Popularity of linear games declining - EA

CFO Blake Jorgensen says cancelled Star Wars project was a type of game "people don't like as much today as they did five years ago or 10 years ago"

By Brendan Sinclair

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