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Rising game dev costs put squeeze on mid-tier studios

inXile's Brian Fargo, Hidden Path's Jeff Pobst and Turtle Rock's Steve Goldstein weigh in on the growing gap between gaming's haves and have-nots

By James Brightman

Green Man Gaming expands into Latin America market

Spanish and Portuguese language sites now available, adds support for 12 currencies across LATAM, Asia and Middle East

Tekken 7 has sold over two million units on consoles

It took three months to outsell Street Fighter V which sold 1.7 million console units since February 2016

By Haydn Taylor

PlayerUnknown's Battlegrounds passes 15m sales

Early Access smash hit has sold 5m copies in a month as it prepares for full launch in 2018

By James Batchelor

Call of Duty, Pokemon lead holiday games hype

Nielsen ranks anticipation levels for a variety of the season's biggest releases

By Brendan Sinclair

Fired Riot employee discusses toxicity and community engagement

Rutledge says that talking to players can be scary, but it's better than "feeling like total silence out there"

By Haydn Taylor

Fortnite Battle Royale hits 525k concurrent users

Epic's survival shooter mode hosted 3.7 million players yesterday

By Brendan Sinclair

Sex and gaming: Selling Japan's Senran Kagura to the West

Marvelous Entertainment's Michael Fisher and Harry Holmwood discuss the challenges and surprises this series presents

By James Batchelor

"It's disturbing that Wolfenstein can be considered a controversial political statement"

Bethesda marketing boss Pete Hines discusses publisher's marketing for upcoming anti-Nazi shooter

By James Batchelor

Turn 10 studio head apologises to fans over Forza 7 VIP passes

Developer folds to community pressure following controversial changes and communication issues

By Haydn Taylor

Final Fantasy: Back from the brink of disaster

On the rocks just five years ago, Final Fantasy is back to being one of the industry's top franchises - courtesy of some bold risk-taking from Square Enix

By Rob Fahey

Middle-earth: Shadow of War: Critical Consensus

Does the latest romp in Tolkien's fantasy world live up to the hype? Mostly, but less is more, critics note, as the game feels bloated

By James Brightman

The Nintendo Switch indie gold rush

In a week where 18 Switch games hit the eShop, we ask developers: Is it already becoming saturated?

By Christopher Dring

Ubisoft to buy back 4m shares as it fends off Vivendi takeover

Anonymous investment services provider called in to help complete program by December 29th, 2017

By James Batchelor

Inbetween Games' debut is a tribute to Berlin's diversity

With All Walls Must Fall, a team of ex-Yager devs have captured the energy and inclusivity of the German capital

By Matthew Handrahan

Riot dev out after taking shots at oft-banned player

League of Legends studio apologizes to Tyler1 after lead experience designer speculates on his demise

By Brendan Sinclair

Waking up to localization

Supporting a variety of languages at launch made a huge difference for Figment, says Bedtime Digital CEO Klaus Pedersen

By Brendan Sinclair

Hawken studio kills PC edition to "refocus development efforts"

Game will be canned on January 2nd, 2018, DLC and other premium content already pulled

By James Batchelor

Sports Interactive relocates to Here East

Studio director Miles Jacobson: It's the "sweet spot where sport and technology meet"

By Haydn Taylor

Silicon Echo's reputation is "destroyed beyond repair" after Steam's fake game crackdown

Studio "forced to give up game development" after its entire catalogue was removed from leading PC marketplace

By James Batchelor

Andrew House leaving Sony after 27 years

Will remain as chairman until the end of the year, is immediately succeeded by Tsuyoshi ' John' Kodera

By James Batchelor

Bungie goes indie, BioWare gets bought

10 Years Ago This Month: Halo studio gets its freedom from Microsoft as Electronic Arts acquires Mass Effect maker and Pandemic

By Brendan Sinclair

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