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Sold Out going digital

Publisher specializing in physical versions of indie games expands to handle digital distribution

By GamesIndustry Staff

Mastering feature creep while changing the world

Jovian Industries' Laura Bularca on a philosophical approach to efficient and effective game development

By Laura Bularca

Paradox: Pricing is difficult "when the world is constantly changing"

CPO Johan Sj÷berg reflects on this summer's price hike controversy, and looks toward a future on console and mobile

By James Batchelor

Crash Bandicoot rivals Call of Duty success in UK charts

N.Sane Trilogy is the first title to rack up four consecutive weeks at No.1 since Infinite Warfare

By James Batchelor

Jobs roundup: Guerrilla Games' Angie Smets joins GDC board

Sony UK losing marketing director, promotion and departure at DeltaDNA, senior hires at esports VC and more

By James Batchelor

Sony UK marketing boss Rich Keen departing in November

Exec leaving “to pursue another opportunity in the industry”

By James Batchelor

Nexon reports H1 2017 revenues of $1.12bn

Strong performances in China and Korea drive 27.4% year-on-year increase

Xbox Live Creators Program is now open to everyone

Simplified cert process and no concept approval opens up Xbox One and Windows 10 PCs to "the full gamut" of developers

By Matthew Handrahan

Threats, fake names and philanthropy: The untold story of Jane Whittaker

From Alien vs Predator to Goldeneye, the developer discusses his journey to Keystone Games, a publisher donating profits to charity

By James Batchelor

Crash Bandicoot back on top in Australia, New Zealand charts

Australia-developed Rugby League Live knocked to No.2 as nostalgia train thunders on

By James Batchelor

Fig's first funded game released sees 100% return on investment

Investors in Kingdoms and Castles have doubled their money in just a couple weeks after launch

By James Brightman

Kongregate sets up $10m PC and console publishing fund

Indie publishers determined to grow presence beyond mobile and web, says finance could be used for investment

By James Batchelor

New Austrian games publisher Toplitz emerges

Company will release a farming game, airport simulator and a game about horses

By Christopher Dring

Jeff Minter and Atari reconcile for Tempest revival

Tempest 4000 in the works, just two years after designer and publisher were in dispute

By James Batchelor

Ubisoft taps Patrick Bach to lead new Stockholm studio

French publisher expands in Nordic region and looks to former EA DICE head Patrick Bach to lead the way

By James Brightman

New Steam games on the rise following launch of Direct

Ico Partners' data indicates 730 games released in the last four weeks, with 213 games last week alone

By Matthew Handrahan

Final Fantasy XIV Online passes 10m players

MMORPG hits latest milestone following Stormblood expansion

Oculus now lets Rift users launch Steam games in VR

New patch includes seamless integration of "off-platform apps" for the first time

By Matthew Handrahan

Video game remasters are a win-win for publishers

With low costs and strong interest from players, it's easy to see why the remastering trend is catching on

By James Brightman

PlayerUnknown's Battlegrounds peak player count surpasses all non-Valve titles

Update: PUBG hits 500k concurrent users, behind only Dota 2 at the time the figure was recorded

By James Batchelor

Digital sales boost profits at Square Enix

Packaged games declined in Q1, but console downloads, MMOs and smartphone games were all on the rise

By Matthew Handrahan

Rainbow Six Siege reaches 20m players, 2.3m DAUs

Ubisoft's plan to "make a shooter that is here to stay" achieved through post-launch support

By Matthew Handrahan

What's behind The Long Dark's long tail?

Creative director Raph van Lierop talks about how Steam is set up for self-perpetuating success, and why survival games and post-apocalyptic stories are so popular

By Brendan Sinclair

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