Garry Newman says about 330,000 users have changed their minds after purchasing survival game through Valve's store
World of Tanks creator is making its mobile program free for six months "with no obligations"
Publishing leaders join UK Games Fund, All 4 Games, PlayStation, BFI, Miniclip, Rising Star and Flare Games
CEO Vince Lammas tells us why a warehouse near Stratford's Olympic Park could become a hotspot for gamesevents
Sellers will be required to list names and addresses, automatic geolocation will confirm where they're based
SNES Mini, Crash Bandicoot, Sega Forever, Wipeout, Xbox Originals… what next for the industry's 1990s obsession?
Charity will connect developers, publishers and more with disabled gamers to investigate how future titles can better cater for them
Company pledges increased shipments in July and August
Attempts to thwart Vivendi takeover ongoing as founders now own 13.6% of shares, 20% of voting rights
Even with 4K TV sales on the rise, Xbox One X will only appeal to a narrow demographic, says David Cole
We have to mature a little, become a smidge more strategic, more process-orientated, and with a more defined sense of purpose
The Q-Games founder on the most iconic game he never released
Sony seeking original video content with plans to make five pilots for potential shows
Studio promises to continue supporting game but plans new, more focused tactical shooter
ForwardXP promises to "pay higher royalty rates and actually pay them quickly"
The company's worst kept secret is now a reality; system includes 21 games in total [UPDATE: Nintendo to produce "significantly more" than NES Classic]
Research firm finds steep drops in premium PC and console spaces offset by mobile, free-to-play growth
Catch up on the biggest news from this year's Electronic Entertainment Expo with our handy guide
Scanner Sombre sold 6k units in two months, but was still among the top 15% of games on Steam
Dirt 4 is now at No.2
Update: Bluehole Inc's breakout hit reached a peak of 230,000 concurrent users
Marvel Games' Jay Ong details a changing approach, from exclusivity to long-term contracts to games-as-a-service
Server-side development, balanced difficulty and weekly events - AppLovin MD Johannes Heinze on increasing LTV in mobile games
Nintendo has regularly said it's ramping up production, so why are people so worried the platform holder is holding out on us?
UPDATE: Crusader Kings publisher reverses decision, intends to honour refunds