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EA closing Visceral Games

Star Wars project delayed and moved to EA Vancouver as studio behind Dead Space, Battlefield Hardline shutters

By Brendan Sinclair

Sony to publish Nintendo Switch games with new label Unties

Indie publisher operated by Sony Music Entertainment, first title Tiny Metal releases in November

By James Batchelor

More games released on Steam this year than whole of 2016

Steam Direct fails to halt over population as total number of games expected to exceed 6,000

By Haydn Taylor

Overwatch hits 35 million players

The player base continues to grow, but it's slowing

By Haydn Taylor

Indiegogo launches marketplace

Creators can now sell finished products directly through the crowdfunding platform

Apple asked to remove Philippines drug war games from App Store

Anti-drug organisation ANPUD demands an apology from Apple for handling "insensitive content"

By Matthew Handrahan

Warner dominates UK charts with Shadow of War and Lego - but FIFA still No.1

Middle-Earth sequel settles for second place, while Bethesda's The Evil Within debuts at No.3

By James Batchelor

IGN buys Humble Bundle

Pay-what-you-want game storefront to retain office, staff, charitable focus as it joins consumer gaming site

By Brendan Sinclair

"One million-plus" gamers have PSVR - Sony

Latest figure suggests modest growth in installed base since February's announcement of 915,000 sold

By Brendan Sinclair

Telltale: “We have yet to tackle a romantic comedy”

The adventure game studio on its role as the HBO of interactive entertainment

By Christopher Dring

Thinking outside the loot box

Business model innovation is necessary despite the friction it causes - but the industry needs to recognise when it's overstepping a line

By Rob Fahey

Nickelodeon to ramp up console offering, starting with The Loud House

Children's broadcaster pledges further support for traditional games platforms as family market revival continues

By James Batchelor

PUBG passes two million concurrent players milestone

Update: Battle royale shooter's record is now 700,000 players beyond Dota 2

By Haydn Taylor

Loot boxes aren't gambling - ESRB

UPDATE: European ratings board PEGI says it's gambling commissions responsibilities to define loot box rules

By Brendan Sinclair

Fortnite reaches ten million players

The free battle royale mode is still a long way behind PlayerUknown Battlegrounds, however

By Haydn Taylor

Equity crowdfunding's early success asks tough questions of Kickstarter

Kingdoms and Castles' success proves the model, Tim Schafer says, and Fig's Justin Bailey sees a niche future for donation-based crowdfunding

By Matthew Handrahan

Rising game dev costs put squeeze on mid-tier studios

inXile's Brian Fargo, Hidden Path's Jeff Pobst and Turtle Rock's Steve Goldstein weigh in on the growing gap between gaming's haves and have-nots

By James Brightman

Green Man Gaming expands into Latin America market

Spanish and Portuguese language sites now available, adds support for 12 currencies across LATAM, Asia and Middle East

Tekken 7 has sold over two million units on consoles

It took three months to outsell Street Fighter V which sold 1.7 million console units since February 2016

By Haydn Taylor

PlayerUnknown's Battlegrounds passes 15m sales

Early Access smash hit has sold 5m copies in a month as it prepares for full launch in 2018

By James Batchelor

Call of Duty, Pokemon lead holiday games hype

Nielsen ranks anticipation levels for a variety of the season's biggest releases

By Brendan Sinclair

Fired Riot employee discusses toxicity and community engagement

Rutledge says that talking to players can be scary, but it's better than "feeling like total silence out there"

By Haydn Taylor

Fortnite Battle Royale hits 525k concurrent users

Epic's survival shooter mode hosted 3.7 million players yesterday

By Brendan Sinclair

Sex and gaming: Selling Japan's Senran Kagura to the West

Marvelous Entertainment's Michael Fisher and Harry Holmwood discuss the challenges and surprises this series presents

By James Batchelor

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