2 months ago Hyper Hippo will make digital games for your kiddies
2 months ago Ultima creator says most aren't ideally suited to design, but go into it because they lack other skills
2 months ago Jeff Drobick joins Tapjoy to refocus product roadmap
2 months ago Mike DeLaet leaves Glu Mobile to join Kingdoms of Camelot developer
2 months ago One EA veteran calls Riccitiello the main reason EA stopped kicking ass
2 months ago Chief people officer Penny Handscomb hitting GDC to fill 90 positions at Moshi Monster firm
2 months ago Analysts chime in on John Riccitiello's accomplishments, failures and legacy at EA
2 months ago Shroud of the Avatar tops $1 million in backing with 19 days to go
2 months ago Chris Morris examines six viable replacements for Riccitiello and handicaps the candidates
2 months ago Rainar Ütt joins Forge Of Empires developer
2 months ago The EA COO takes to Facebook to defend John Riccitiello's legacy, calls it a "sad day" for the industry
2 months ago Investors apparently approve of the change
2 months ago Tommy Refenes bemoans misplaced priorities in light of SimCity launch woes
2 months ago Exec stepping down as CEO and board member; Larry Probst named executive chairman to oversee search for new CEO [UPDATE: internal memo added]
2 months ago Irrational head says appearing in complete control would suggest a lack of effort and risk, says that's why he didn't make BioShock 2
2 months ago Promotion sees former vice president of engineering take new role
2 months ago Techland, CD Projekt Red, Guerrilla Games, Innogames, City Interactive and more
2 months ago "There's this sort of insatiable desire for gaming right now"
2 months ago Bleszinski, Cage, Schafer, Romero, Chen, and Hecker on the pearls and perils of gaming fame
2 months ago "It's given me probably a bit of a rocket up the bum"
2 months ago Media Special: What it's like as Games Commissioning editor at The Guardian
2 months ago Media Special: How do you get a gaming story onto the nation's televisions?
2 months ago Mario creator says developing meaningful GamePad interactions is key to Nintendo's strategy