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Super Mario Run: Critical Consensus

Critics mostly like Nintendo's first Mario game on mobile - App Store reviews and analysts are another matter

By Matthew Handrahan

Kabam will "explore selling the rest of the company" following Vancouver deal

Netmarble acquisition was the start of a larger process, the mobile company has confirmed

By Matthew Handrahan

Super Mario Run made $14 million in 3 days - App Annie

But Nintendo's stock price fell more than 15% in the midst of disappointing user reviews

By Matthew Handrahan

Call of Duty: Infinite Warfare digital sales down 27% - SuperData

But on-going Battlefield 1 success made November a strong digital month for consoles worldwide

By Christopher Dring

Netmarble buys Kabam's Vancouver studio

Developer behind Marvel Contest of Champions joins Korean mobile company ahead of new Transformers game launch

By James Brightman

Super Mario Run downloads hit 37m - App Annie

On average, gamers played the title 2.5 times each day

By Christopher Dring

Super Mario Run slower to top charts than Pokémon Go

UPDATE: But smashes Day One performance with 2.85m installs, dominates top grossing chart in five countries

By James Batchelor

Analysts set expectations for Super Mario Run

Industry watchers say Nintendo has a hit on its hands despite concerns about the business model and always-online requirement

By Brendan Sinclair

Eight Pixel Square acquired by Outplay Entertainment

Ex-Eurocom devs join Scottish mobile firm as it plans to expand into mid-core and virtual reality

By James Batchelor

“I wouldn't want to see virtual reality wasted on a few hardcore gamers”

Resolution's Tommy Palm stresses that VR's potential goes beyond games and entertainment - and mobile may be the key

By James Batchelor

Are console-quality graphics the key to mobile user acquisition?

NaturalMotion's Torsten Reil says Dawn of Titans' visual sheen will be key to efficiently adding new customers

By Brendan Sinclair

A Tale of Two Markets

Japan in 2016: The world's most lucrative and vibrant mobile market is an uneasy bedfellow for a beloved but troubled console sector

By Rob Fahey

Sony mobile push begins with Hot Shots Golf, PaRappa

ForwardWorks lines up Square Enix partnership as Project Field brings toys-to-life tech to trading card games with Yo-Kai Watch

By Brendan Sinclair

Apple names Clash Royale its iPhone GOTY, Reigns is Runner Up

Pokémon Go beaten by only Snapchat and Messenger in terms of App Store downloads in 2016

By Matthew Handrahan

The mobile market in 2016 may portend major instability ahead

Pokemon Go was the only outsider title to top the charts, in another year defined by stagnation and the inexorable rise of East Asian publishers

By Rob Fahey

Wargaming bolsters mobile with Boomlagoon acquisition

Finnish studio will change its name to Wargaming Helsinki after four years of independence

Peter Vesterbacka announces involvement in citizen space program

Former Rovio man is one pillar of Space Nation, creating a generation of astronauts

By Dan Pearson

Rovio spin-off Hatch aims to be the Netflix of mobile games

Mobile streaming platform allows smart devices users to play titles on demand, share video clips and play single-player games together even when in different locations

By James Batchelor

37% of Thanksgiving weekend online sales were made on mobile

Pokemon and PS4 perform best between November 24th and 27th

By Christopher Dring

Tilting point launches $12m user acquisition fund for mobile devs

“Game Alliance is a direct response to the marketing and UA realities facing independent developers"

By James Brightman

UK Study suggests personality differences in iPhone, Android owners

Apple users may have "lower levels of Honesty-Humility", says paper

App Annie: Subscriptions model will bleed into mobile gaming

CMO Al Campa believes there's opportunity to “attract a new type of customers” with monthly fees

By James Batchelor

"Mobile strategy games haven't really changed in ten years"

Ex-CCP devs Solid Clouds aims to shake up the strategy genre and bridge the gap between desktop and mobile with Starborne

By James Batchelor

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