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"Mobile strategy games haven't really changed in ten years"

Ex-CCP devs Solid Clouds aims to shake up the strategy genre and bridge the gap between desktop and mobile with Starborne

By James Batchelor

“A lot of people say the mobile market is impossible, but you just have to be smart”

Prettygreat discusses life after Halfbrick and why survival in the smartphone games market isn't as hard as you think

By Christopher Dring

Nintendo's plan to overturn mobile gaming

Super Mario Run may be Nintendo's effort, in concert with Apple, to overthrow F2P dominance of the smartphone market

By Rob Fahey

Creating a culture of analytics is key to your game's success

Hothead Games explains how mobile developers can effectively leverage data to make better games

By Joel DeYoung

Super Mario Run has a $10 price tag

Upcoming iOS game due on December 15th

Sviper completes second funding round

German mobile studio staffing up to release two new titles

By Dan Pearson

Life after Pokémon Go: Niantic's next evolution

CMO Mike Quigley discusses the future of Go, working with developers, new business models and doubling the size of the studio

By Christopher Dring

Why branding matters for mobile game developers

Justin Booth-Clibborn, chief marketing officer of Psyop, explains why developers need to look beyond performance-based ads and the CPI model

By Justin Booth-Clibborn

Machine Zone making a mobile Final Fantasy MMO

Mobile Strike and Game of War creator will build next game using its own tech and Square Enix's IP

By Brendan Sinclair

DeNA reallocating resources to Nintendo titles

Following liquidation of Western development, company doubling down on Nintendo partnership

By James Brightman

Glu acquires Crowdstar

All-cash transaction values Crowdstar at $45.5m, positions Glu to "become the leader in the growing fashion game category"

Zynga CEO: I'll never go back to console and PC

Former EA executive Frank Gibeau sees mobile as a much more enticing opportunity

By James Brightman

Games to control over $100 billion of mobile app market in 2020 - App Annie

Research firm forecasts worldwide in-app advertising and app store net revenue to exceed $189 billion

By James Brightman

Mobile gaming isn't so mobile

New survey from PayPal and SuperData shows that most people play mobile games in the bedroom, living room or bathroom

By James Brightman

5 Practical tips for improving store conversion

How to stand out from an ever increasing crowd

By Peter Fodor

Mobcrush raises another $20 million for mobile streaming

Lifetime funding sails past $35 million as audience reaches 1 million active users

By Matthew Handrahan

“Stop thinking like a developer and put yourself in the public's shoes”

Candy Lab CEO Andrew Couch discusses the future of location-based games

By James Batchelor

Layoffs strike Gameforge as publisher abandons mobile

German firm will focus entirely on PC games, loses an estimated 90 people

By James Batchelor

Peak Games suing Hasbro for game cloning

Turkish developer claims new My Little Pony title is derived from its own Toy Blast

By James Batchelor

The Room franchise has passed 11.5 million sales

Fireproof Games reflects on one of mobile's few premium success stories

By Matthew Handrahan

Kabam offered $800 million for Vancouver studio - Report

Marvel Contest of Champions studio has attracted multiple bids, according to VentureBeat

By Brendan Sinclair

DeNA shutters Western business as games "did not meet expectations"

A filing with the Tokyo Stock Exchange reveals the mobile publisher's full retreat from the West

By James Brightman

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