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HTC preparing to dive into mobile VR

CFO Chia-lin Chang promises that it's not simply "a phone slapped onto a headset"

By James Brightman

Konami's profits up 70% in nine-month financials

Publisher reports strong sales of smartphone and 3DS titles

"By keeping it small I have the chance to be more hit-and-run"

Despite the success of Reigns, Nerial's Francois Alliot will respond to a fickle premium mobile market by keeping things tight

By Matthew Handrahan

Glu's 2016 revenues just surpass $200m

Mobile games giant exceeds booking expectations for Q4, but full-year results still down $50m compared to 2015

By James Batchelor

Chinese mobile publisher Skymoons opens Edinburgh studio

New developer will be led by former Reloaded MD Michael Boniface

By James Batchelor

Kabam cuts Beijing team

Legacy of Zeus developers let go as company narrows list of key assets left to sell

By Brendan Sinclair

TT Games acquires Playdemic

Warner Bros. Interactive Entertainment label picks up Golf Clash studio to work on Lego mobile games

By Brendan Sinclair

Nintendo open to more mobile partnerships

DeNA could be just the start; company has also merged its console and handheld software development teams

By James Brightman

“You can't just slap on an IP and cross your fingers”

Channel 4's Colin MacDonald discusses the common pitfalls of celebrity based games, and how having a famous brand can sometimes work against you

By James Batchelor

Milwaukee County requires parks permit for PokÚmon Go

Rubbish dropped by players leaves Niantic liable

InnoGames revenues rise to €130m in 2016

Mobile and online games firm reports 68% year-on-year growth, most successful period in ten-year history

By James Batchelor

“There's room for high-quality mobile games, and they don't need to be free-to-play”

Square Enix Montreal studio head discusses mobile pricing and the challenge of bringing console IP to smart devices

By James Batchelor

Take-Two acquires mobile developer Social Point for $250m

Dragon City and Monster Legends studio marks Take-Two's first major push into mobile gaming

By Christopher Dring

Sign up to the new GamesIndustry.biz newsletters

Dedicated mail-outs for UK publishing and retail, mobile and VR to start from this week

By Christopher Dring

Razer acquires smartphone firm Nextbit

Points to move into mobile hardware, follows acquisitions of Ouya and THX

The GamesIndustry.biz Podcast: Mobile matters in 2017

Reigns creator Franšois Alliot, Space Ape's Martyn Jones and Altered Gene's Des Gayle joins us to discuss the future of smartphone gaming

By James Batchelor

Miniclip at one billion - where does it go now?

The company behind 8 Ball Pool has found itself ahead of some of the biggest names in games, and is finally starting to conquer the grossing charts

By Christopher Dring

Bite-sized Delights

Vicky Smalley and the development of 'palate cleanser' Rocket Rumble

By Dan Pearson

Kings of the Hill

Fingersoft celebrates 40m downloads of Hill Climb Racing 2 by opening the €4m Oulu Game Campus

By Dan Pearson

Bigger brands, subscriptions and eSports: What to expect on mobile in 2017

Storm8's Terence Fung shares his predictions on how the games market on smart devices will change in the year ahead

By James Batchelor

Ubisoft: “We're confident Nintendo can create a bridge between mobile and TV”

The publisher on the Switch price, the launch line-up, development challenges and why it doesn't have a new IP at launch

By Christopher Dring

Why Rovio London won't release a game until 2019

Head of studio Mark Sorrell talks us through the Angry Birds firm's strategy for its newest studio - and why the team isn't getting its hands on mobile's biggest IP

By James Batchelor

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