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Animoca acquires Finnish dev TicBits

2 months ago Brand-based mobile publishers pays €2.35m for small team

3 Only 3.5% of gamers make in-app purchases - AppsFlyer

3 months ago These users are whales, spending 30 times more than the average gamer


What every mobile game developer needs to know about soft launching

Opinion 3 months ago Plarium's Gabi Shalel offers key advice on how to properly soft launch your mobile game


Tencent is the games industry's silent giant

Opinion 3 months ago The record-breaking acquisition of Supercell is just the latest move into gaming from a little-known company with its fingers in a great many pies

Tencent acquires Supercell

3 months ago Online giant picks up SoftBank's share of Clash of Clans developer in deal valuing studio at $10.2 billion; SoftBank president resigns

1 Tencent could be lining up to buy Supercell - at a $9bn valuation

3 months ago World's biggest games company in talks with Softbank to purchase 73% share, say reports


MOBA: Truly embracing the mobile platform

3 months ago Fast Forward Studios' Ivan Fedyanin on how to approach the design of a mobile MOBA and how to address the most common problems

Apple will allow subscriptions for games

3 months ago App Store opening up option for all apps; revenue share for subscription devs will increase after a year


Xbox Live Arcade creator wants you to join his Sparcade

3 months ago Greg Canessa explains to why he believes his asynchronous multiplayer competitive platform will be “transformative for mobile”

China tightens regulations around mobile games

3 months ago Month-long process will root out undesirable content, adding yet more complexity to doing business in the world's most populous country

Gungho to buy back $680 million in shares from Softbank

3 months ago Puzzle & Dragons dev will capitalise on Softbank's need to reduce debt, Supercell sale could also be imminent


1 How an American company topped China's mobile charts

3 months ago Kabam COO Kent Wakeford shares the company's big lessons from self-publishing Marvel: Contest of Champions in China

2 Supercell "printing money" with Clash games - SuperData

4 months ago Both Clash of Clans and Clash Royale are generating $100m a month as digital sales in April climbed 5% to $6.2 billion

1 From Game of War to public transport

4 months ago MZ is putting its new strategy into action, applying its game tech to eradicate inefficiency in New Zealand's public transport system


3 Tiger Style: A tale of two Spiders

4 months ago Six years is a long time in mobile gaming. For Randy Smith, it meant the difference between success and failure

4 Microsoft laying off up to 1,850

4 months ago Company will "streamline" smartphone hardware business and take a $950 million restructuring charge

13 Apple deems Palestinian dev's game "not appropriate" for the App Store

4 months ago UPDATE: Apple relents - Liyla & the Shadows of War published under the App Store's Games category


Daydream could make mobile VR matter

Opinion 4 months ago Weekly recap: Mobile VR gets a big push, Nintendo goes Hollywood, and E3 may mark the beginning of half-step console upgrades

Google Play is adding an Early Access section

4 months ago Curated storefront will be the most visible part of a push to make open betas more visible to the public

Gear VR sold 300k in Europe year-to-date - Samsung

4 months ago Company continues to push mobile VR hardware with S7 phone promotions


"It's really easy these days to learn how to do cool stuff. All you need is a computer."

4 months ago Nordeus CEO Branko Milutinović on optimism, talent and co-operation


MZ's RTplatform now has a leader

4 months ago Salesforce exec Nasi Jazayeri has joined the company formerly known as Machine Zone to lead its cloud tech strategy


1 "It's impossible not to consider mobile these days"

4 months ago We talk to Sony and analysts about the trend of AAA titles getting pre-release companion apps


7 Clash Royale: Is Supercell shooting itself in the foot?

Opinion 4 months ago Patrick Walker, EEDAR's VP of Insights, argues that the game's success may cannibalize Clash of Clans and be bad news for Supercell in the long run

Does App Store placement still matter?

4 months ago A new App Annie report shows daily download gains of between 100 and 500 per cent depending on territory

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