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Hearthstone passes 70 million players

Journey to Un'Goro expansion pushes Blizzard's game to new registered users milestone, and breaks concurrent users record

Amazon discontinuing Underground Actually Free initiative

Android version of store will close this summer, with full shutdown planned for 2019

By James Batchelor

MTG ups InnoGames stake to 51%

Another €82.6 million buys majority of the German publisher; MTG says this is a "first step" in growing new gaming vertical

By Matthew Handrahan

GREE's Q3 net sales rise to $142.9m

Japanese mobile firm shows quarterly growth, but still down year-on-year from $151m in 2016

Mobile start-up Mech Moca raises $5m

Bangalore-based mobile studio will be targeting India with its games

By James Brightman

Beware these soft-launch mistakes

Mike Herron, managing director at ChilliConnect, outlines the key aspects developers should master for soft-launching their games

By Mike Herron

ZeptoLab: "There's no way around it. Devs need to understand the numbers"

CEO Misha Lyalin discusses the increasing focus on metrics in mobile games, as well as his company's quest to publish the next big hit

By James Batchelor

Netmarble Games IPO raises $2.3bn

Second-biggest share sale in South Korea, thanks partly to the success of high-end mobile title Lineage II: Revolution

By James Batchelor

DomiNations' lifetime revenue passes $100m

Historical mobile strategy game celebrates two-year anniversary with 32m players

By James Batchelor

6.8% of smartphones are ready for VR

191m devices compatible with Gear VR and Google Daydream, but headset sales are drastically behind

By James Batchelor

Netmarble setting aside $4.4 billion for acquisitions

Kabam Vancouver was just the beginning as Korean publisher ramps up post-IPO consolidation aspirations

By Brendan Sinclair

“Making premium mobile games? Go free or PC”

Ben Cousins discusses the expectations and misconceptions among developers intending to sell their smartphone titles

By James Batchelor

CPI still 40% higher on iOS than Android, says study

Clickky study shows Russia & India bucking trend

By Dan Pearson

Mind Candy avoids bankruptcy with new loan terms

Moshi Monsters studio also raised $1.5 million to execute its future plans

By Matthew Handrahan

Supercell invests $2.9 million in Shipyard Games

Mobile juggernaut behind Clash of Clans continues to invest in external mobile game studios

By James Brightman

Rising Star goes mobile

Next month will see publisher release its first project for phones and tablets in Harvest Moon Lil' Farmers

By Brendan Sinclair

King working on a mobile Call of Duty

Candy Crush maker takes first steps into parent company's wider catalog of intellectual property

By Brendan Sinclair

Small Giant Games: The Importance of Efficiency

Why a ten man company is going toe to toe with Game of War

By George Osborn

ASA bans Mobile Strike ad for objectifying women

Machine Zone's latest YouTube video shows women playing the game by the pool in bikinis

By Christopher Dring

Nintendo's soul-searching on F2P

Super Mario Run was a bold experiment in mobile business models - but the company may not have realised the enormity of the task it was undertaking

By Rob Fahey

Mobile game spend will double to $105 billion by 2021

App Annie's forecast shows massive gains for games over five years, with China representing 41% of all spending on mobile apps

By Matthew Handrahan

Gree: Escaping mobile's middle-class

Andrew Sheppard on the growing dominance of mobile's richest publishers, and Gree International's $35 million bid to close the gap

By Matthew Handrahan

App Store developers can now respond to user reviews

Curiously absent feature will allow devs to acknowledge user issues and discuss solutions

By Matthew Handrahan

It all ads up: Why devs should be rewarding players that watch promotions

Applovin MD Johannes Heinze discusses the missed opportunities surrounding in-game ads in the mobile space

By James Batchelor

Nintendo disappointed by Super Mario Run revenues

However, company says it still prefers pay-once model to free-to-play formulas like the one used in Fire Emblem Heroes

By Brendan Sinclair

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