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Mobcrush raises another $20 million for mobile streaming

Lifetime funding sails past $35 million as audience reaches 1 million active users

By Matthew Handrahan

“Stop thinking like a developer and put yourself in the public's shoes”

Candy Lab CEO Andrew Couch discusses the future of location-based games

By James Batchelor

Layoffs strike Gameforge as publisher abandons mobile

German firm will focus entirely on PC games, loses an estimated 90 people

By James Batchelor

Peak Games suing Hasbro for game cloning

Turkish developer claims new My Little Pony title is derived from its own Toy Blast

By James Batchelor

The Room franchise has passed 11.5 million sales

Fireproof Games reflects on one of mobile's few premium success stories

By Matthew Handrahan

Kabam offered $800 million for Vancouver studio - Report

Marvel Contest of Champions studio has attracted multiple bids, according to VentureBeat

By Brendan Sinclair

DeNA shutters Western business as games "did not meet expectations"

A filing with the Tokyo Stock Exchange reveals the mobile publisher's full retreat from the West

By James Brightman

Mobile hits need new content 3-5 weeks post-launch - Nielsen

Consumer research firm identifies when players most want updates, breaks down what types of content work for which games

By Brendan Sinclair

CBS turning Candy Crush into TV game show

Wipeout and Fear Factor producer working on series with CBS TV Studios, Lionsgate, and King

By Brendan Sinclair

NPD: Price is biggest barrier to higher DLC sales

Microtransactions also impacted, with earned virtual currency the preferred purchase method

By James Batchelor

Sony to publish at least five smartphone games in 2018 - report

Nikkei reports that Sony will release its initial mobile slate by March 2018, targeting Japan and other parts of Asia

By James Brightman

"We've heavily invested to make the best premium games out there"

Square Enix Montreal's Patrick Naud on proving that premium mobile games aren't dead with Hitman, Lara Croft and Deus Ex GO

By Matthew Handrahan

Jam City: We're "halfway towards an IPO"

CEO Chris DeWolfe lays out his growth strategy, and what the "game changing" TinyCo. acquisition means for the company's plan to go public

By Matthew Handrahan

Pokemon GO still generating about $2m a day - Newzoo

At its peak, the wildly popular game was generating revenues of $16m each day, Newzoo says

By James Brightman

Ubisoft acquires mobile publisher Ketchapp

With the addition Ubisoft becomes the "fourth largest mobile game publisher when measured by number of downloads"

By James Brightman

Star Wars: Uprising shutting down

Kabam will no longer be taking payments from players of the game as of September 22

By James Brightman

Supercell buys majority stake in Frogmind

Badland developer is preparing to launch three free-to-play games next year

By Matthew Handrahan

10 Soft Launch pitfalls and how to avoid them

AppAgent's Peter Fodor on the crucial first steps of mobile publishing

By Peter Fodor

Pokemon Go could be headed to China, South Korea

Pokemon Co. president says mobile hit boosting sales of other merch by as much as 50%, hints at NX as home-handheld hybrid

By Brendan Sinclair

Nintendo raises the banner for premium mobile gaming

A latecomer to a battle that was lost some time ago, Nintendo is choosing to champion premium games on mobile over the ubiquitous F2P model

By Rob Fahey

Disney lays off 250

After retreating from console space, company makes cuts to mobile teams; Marvel: Avengers Alliance studio impacted

By Brendan Sinclair

F2P Economics: Inflation and the Perpetual Revenue Machine

Will Luton looks at how to increase IAP without upsetting players

By Will Luton

There is a formula to Pokemon Go's Success, but it's not AR

Patrick Walker, EEDAR VP of Insights, looks at the implications of Pokemon Go's success for mobile and AR gaming

By Patrick Walker

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