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“I wouldn't want to see virtual reality wasted on a few hardcore gamers”

Resolution's Tommy Palm stresses that VR's potential goes beyond games and entertainment - and mobile may be the key

By James Batchelor

Are console-quality graphics the key to mobile user acquisition?

NaturalMotion's Torsten Reil says Dawn of Titans' visual sheen will be key to efficiently adding new customers

By Brendan Sinclair

A Tale of Two Markets

Japan in 2016: The world's most lucrative and vibrant mobile market is an uneasy bedfellow for a beloved but troubled console sector

By Rob Fahey

Sony mobile push begins with Hot Shots Golf, PaRappa

ForwardWorks lines up Square Enix partnership as Project Field brings toys-to-life tech to trading card games with Yo-Kai Watch

By Brendan Sinclair

Apple names Clash Royale its iPhone GOTY, Reigns is Runner Up

Pokémon Go beaten by only Snapchat and Messenger in terms of App Store downloads in 2016

By Matthew Handrahan

The mobile market in 2016 may portend major instability ahead

Pokemon Go was the only outsider title to top the charts, in another year defined by stagnation and the inexorable rise of East Asian publishers

By Rob Fahey

Wargaming bolsters mobile with Boomlagoon acquisition

Finnish studio will change its name to Wargaming Helsinki after four years of independence

Peter Vesterbacka announces involvement in citizen space program

Former Rovio man is one pillar of Space Nation, creating a generation of astronauts

By Dan Pearson

Rovio spin-off Hatch aims to be the Netflix of mobile games

Mobile streaming platform allows smart devices users to play titles on demand, share video clips and play single-player games together even when in different locations

By James Batchelor

37% of Thanksgiving weekend online sales were made on mobile

Pokemon and PS4 perform best between November 24th and 27th

By Christopher Dring

Tilting point launches $12m user acquisition fund for mobile devs

“Game Alliance is a direct response to the marketing and UA realities facing independent developers"

By James Brightman

UK Study suggests personality differences in iPhone, Android owners

Apple users may have "lower levels of Honesty-Humility", says paper

App Annie: Subscriptions model will bleed into mobile gaming

CMO Al Campa believes there's opportunity to “attract a new type of customers” with monthly fees

By James Batchelor

"Mobile strategy games haven't really changed in ten years"

Ex-CCP devs Solid Clouds aims to shake up the strategy genre and bridge the gap between desktop and mobile with Starborne

By James Batchelor

“A lot of people say the mobile market is impossible, but you just have to be smart”

Prettygreat discusses life after Halfbrick and why survival in the smartphone games market isn't as hard as you think

By Christopher Dring

Nintendo's plan to overturn mobile gaming

Super Mario Run may be Nintendo's effort, in concert with Apple, to overthrow F2P dominance of the smartphone market

By Rob Fahey

Creating a culture of analytics is key to your game's success

Hothead Games explains how mobile developers can effectively leverage data to make better games

By Joel DeYoung

Super Mario Run has a $10 price tag

Upcoming iOS game due on December 15th

Sviper completes second funding round

German mobile studio staffing up to release two new titles

By Dan Pearson

Life after Pokémon Go: Niantic's next evolution

CMO Mike Quigley discusses the future of Go, working with developers, new business models and doubling the size of the studio

By Christopher Dring

Why branding matters for mobile game developers

Justin Booth-Clibborn, chief marketing officer of Psyop, explains why developers need to look beyond performance-based ads and the CPI model

By Justin Booth-Clibborn

Machine Zone making a mobile Final Fantasy MMO

Mobile Strike and Game of War creator will build next game using its own tech and Square Enix's IP

By Brendan Sinclair

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