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Brexit leads to iOS App Store price jump

Apple raising prices by just under 25% to account for pound's depreciation since vote to leave the EU

By James Batchelor

What does a mature market look like in mobile?

App Annie touts explosive mobile growth in 2016, says revenue per user for top games jumped dramatically last year

By Brendan Sinclair

“Some think live ops is a sweatshop churning out content. It doesn't have to be that way.”

Space Ape Games believes live operations are essential to success today, but there's a learning curve to conquer first

By James Batchelor

Rovio opens new studio in London

Fifth in-house studio will focus on MMOs and IP beyond the Angry Birds universe

Respawn cancels Titanfall mobile game

First title in Nexon partnership canned after its beta test, heaping more uncertainty on Respawn's shooter franchise

By Matthew Handrahan

"Mobile multiplayer isn't stagnating. It's evolving behind the scenes."

Plarium's Nick Day offers advice on how mobile studios can grow their communities and ensure their games' unique qualities stand out

By James Batchelor

GMO Cloud takes over Marmalade SDK, plans to continue development

Cross-platform games development toolset passes to Japanese infrastructure firm, negating planned cessation of updates

By James Batchelor

A Family Business

Piia and Jyri Kilpeläinen on life as a couple in development

By Dan Pearson

Apple: App store devs earned $20 billion in 2016

Top grossing apps included Pokemon Go, Clash Royale, Monster Strike and Fantasy Westward

By James Brightman

5m Gear VR headsets sold worldwide

Samsung reveals mobile virtual reality device sales figures, says users have spent 10m hours watching 360-degree videos

By James Batchelor

Super Mario Run's missed opportunity

EEDAR details why a juggernaut brand is just the first step to breakout mobile success

By Patrick Walker

Six games in six weeks: Why Nitro Games has dedicated itself to 'super fast failing'

The Finnish developer tells us why its team has just a fortnight to come up with a viable product before it is scrapped

By James Batchelor

Super Mario Run generates $30m in two weeks - Newzoo

Game boasts a 3% conversion rate from free to paying customers

By Christopher Dring

Mobile gaming and the toilet question

When considering updates or sequels devs must ask, "Does it make the game better or worse to play in the bathroom?"

By Teemu Närhi

Super Mario Run hits 50m downloads

Latest update in the app awards players with free Rally Tickets for hitting milestone

Super Mario Run's inevitable backlash

Consumers bemoan the $10 price point, other consumers rage against them in turn; Nintendo's attempt to upend the dominance of F2P is as contentious as we expected

By Rob Fahey

Glu Mobile acquires Quiz Up dev Plain Vanilla

CEO Nick Earl joins Glu board, Quiz Up to be re-released under Glu brand

By James Batchelor

Mobile success goes far beyond just making a good game

Yonatan Erez, CEO of Ilyon, provides an overview of the key considerations for most mobile developers

By Yonatan Erez

Super Mario Run has been download 40m times - Nintendo

Miyamoto believes consumer reception will be stronger in time

Super Mario Run: Critical Consensus

Critics mostly like Nintendo's first Mario game on mobile - App Store reviews and analysts are another matter

By Matthew Handrahan

Kabam will "explore selling the rest of the company" following Vancouver deal

Netmarble acquisition was the start of a larger process, the mobile company has confirmed

By Matthew Handrahan

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