Free-to-Play

Page 2 of 13   (312 items) « Previous Page Next Page »

Sponsored

How to impress new players in free-to-play games

4 months ago deltaDNA CEO Mark Robinson on the right road to retention

King revenues up 20% for full year

4 months ago Candy Crush maker reports full-year growth, acquires Battle Nations studio Z2

Nexon year-end revenues up 25%

4 months ago Free-to-play publisher finds sharp growth in Korea, consistent declines in Japan

10 Players will expect a free-to-start experience - EA

5 months ago CEO Andrew Wilson says publisher is preparing for a free trial future as a way to get new users into its services [Update: EA also seeing strength in old gen]

Cover Fire founder joins PlayFab advisory board

5 months ago Chris Ko signs on as his free-to-play consultancy's insights are integrated into service provider's platform

Exclusive

17 Free-to-play resistance decreasing, says Robot CEO

5 months ago "Crappy" efforts caused stigma, but Hudson says devs coming around

Exclusive

18 The right way to monetize kids?

5 months ago Nerd Corps president Ken Faier explains how to make a transmedia hit without cutting ethical corners

8-Person BrainWars team hits 10m downloads in 8 months

5 months ago Global approach reaps major rewards for ambitious TransLimit

1 Evolving Business Models For The Top Game Brands

Opinion 5 months ago How Activision and other publishers are changing the nature of games business one piece at a time

Exclusive

23 If you're not in the service economy, games are not a service - Fireproof

Opinion 7 months ago Barry Meade on F2P vs premium and how developers must concentrate on creating unique games above anything else

6 Free-to-play has reached its limits - Analyst

7 months ago SuperData CEO says he sees a sort of backlash against freemium models, kids and parents preferring premium

Exclusive

6 Free-to-play stigma unlikely to fade away soon - Celtic Heroes dev

7 months ago One Thumb Mobile's Paul Simon also sees more and more AAA gaming experiences coming to mobile

Exclusive

10 Mobile shifting away from consumables - X-Men dev

7 months ago Glitchsoft CEO Andrew Fisher says brands are becoming more interested in free games with for-pay expansions

EA pulls plug on Dawngate

7 months ago Publisher halts development on its first MOBA after 18 months of beta testing, offers players full refund on purchases

Exclusive

2 Call of Duty purchase intent "well above last year" - Hirshberg

8 months ago Activision Publishing CEO still extremely bullish despite lower pre-order projections; ATVI also keeping close eye on F2P game in China

Exclusive

3 "We're in this kind of historic, golden moment"

9 months ago Nexon's Min Kim on why ARPU should come second to delight

Nexon launches publishing division focused on Western content

9 months ago Nexon XP will look at "bringing the best external development talent to the free-to-play space"

Exclusive

1 Hearthstone and "white hat" free-to-play

10 months ago Blizzard's Eric Dodds and Jason Chayes share their insights on money, eSports and fan feedback

15 "If they let me change League of Legends I could double its revenue"

10 months ago Ubisoft's Teut Weidemann explains why Riot's smash hit is a bad role model for good monetisation

Exclusive

7 "PC is decimating console, just through price" - Romero

11 months ago Doom creator talks free-to-play, VR and more as his old Apple II is added to The Strong museum

Exclusive

6 When free-to-play isn't the best option

11 months ago Kitfox and Double Stallion find more success with premium follow-ups to free-to-play failures

24 Richard Bartle: "Free-to-play has a half-life"

11 months ago The creator of the first virtual world predicts the decline of freemium games

Exclusive

16 Free-to-play is the future - Gree

11 months ago COO Anil Dharni on the advantages of free-to-play and why live ops are critical to a game's longevity

2 Nexon takes stake in Bleszinski's Boss Key

A year ago Free-to-play publisher also gets worldwide rights to first-person shooter code-named BlueStreak

Exclusive

5 Million-dollar mobile budgets are very common now- Chillingo

A year ago Ed Rumley on savvy consumers, increasing expectations, and bringing new games to market

Page 2 of 13   (312 items) « Previous Page Next Page »