Free-to-Play

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23 If you're not in the service economy, games are not a service - Fireproof

Opinion 16 days ago Barry Meade on F2P vs premium and how developers must concentrate on creating unique games above anything else

6 Free-to-play has reached its limits - Analyst

27 days ago SuperData CEO says he sees a sort of backlash against freemium models, kids and parents preferring premium

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6 Free-to-play stigma unlikely to fade away soon - Celtic Heroes dev

28 days ago One Thumb Mobile's Paul Simon also sees more and more AAA gaming experiences coming to mobile

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10 Mobile shifting away from consumables - X-Men dev

A month ago Glitchsoft CEO Andrew Fisher says brands are becoming more interested in free games with for-pay expansions

EA pulls plug on Dawngate

A month ago Publisher halts development on its first MOBA after 18 months of beta testing, offers players full refund on purchases

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2 Call of Duty purchase intent "well above last year" - Hirshberg

A month ago Activision Publishing CEO still extremely bullish despite lower pre-order projections; ATVI also keeping close eye on F2P game in China

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3 "We're in this kind of historic, golden moment"

2 months ago Nexon's Min Kim on why ARPU should come second to delight

Nexon launches publishing division focused on Western content

2 months ago Nexon XP will look at "bringing the best external development talent to the free-to-play space"

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1 Hearthstone and "white hat" free-to-play

3 months ago Blizzard's Eric Dodds and Jason Chayes share their insights on money, eSports and fan feedback

15 "If they let me change League of Legends I could double its revenue"

4 months ago Ubisoft's Teut Weidemann explains why Riot's smash hit is a bad role model for good monetisation

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7 "PC is decimating console, just through price" - Romero

4 months ago Doom creator talks free-to-play, VR and more as his old Apple II is added to The Strong museum

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6 When free-to-play isn't the best option

5 months ago Kitfox and Double Stallion find more success with premium follow-ups to free-to-play failures

24 Richard Bartle: "Free-to-play has a half-life"

5 months ago The creator of the first virtual world predicts the decline of freemium games

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16 Free-to-play is the future - Gree

5 months ago COO Anil Dharni on the advantages of free-to-play and why live ops are critical to a game's longevity

2 Nexon takes stake in Bleszinski's Boss Key

5 months ago Free-to-play publisher also gets worldwide rights to first-person shooter code-named BlueStreak

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5 Million-dollar mobile budgets are very common now- Chillingo

5 months ago Ed Rumley on savvy consumers, increasing expectations, and bringing new games to market

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28 Core gamers uncomfortable with industry growth - Moore

5 months ago EA COO says gaming must embrace disruption or risk the same fate as the pre-Napster music industry

Jobs

Aaron Loeb joins Kabam

5 months ago Former Electronic Arts exec signs on as head of North American studios for mobile and social publisher

7 Why free-to-play won't eliminate paid games

Opinion 6 months ago The reality is that many game designs don't lend themselves to free-to-play monetization

1 Defiance switching to free-to-play

7 months ago Trion Worlds' SyFy TV series tie-in is switching business models starting in June; company says it "doesn't see a future" in subscription

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10 "I'm actually quite a big fan of Candy Crush"

7 months ago Ben Cousins leaves DeNA to become a consultant on all things Free-to-Play

2 Free-to-play a $470 million market in Brazil - Report

7 months ago Interpret finds Brazilian player base jumped 20% for 2013, business model uniquely suited to the country

16 Traditional games are the real bait-and-switch - Cousins

8 months ago Scattered Entertainment GM says critics of free-to-play ethics driven by fear and snobbery

Kabam expands with new Berlin office

8 months ago Free-to-play company says that the office reinforces its commitment to the European market

16 Only 2.2% of free-to-play users ever pay - Report

8 months ago Swrve research finds 46% of all revenue comes from .22% of player base, two-thirds of people stop playing after one day

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