"The best way to predict the future is to build it, the second best way is to fund it"
"It remains very much business as usual for the company"
VR treadmill company taking advantage of JOBS bill legislation
"Today we are 180 people where most people know each other by name," says CEO
"The extra content business is $1.3 billion a year. Half of that is roughly our Ultimate Team business"
The many investments of last year will start to show as Swedish company moves away from reliance on Payday 2
Company still expects to clear 17BN Yen in FY2016
First round of $2.4m in Series A funding from Seasun Games
"A fund for independent narrative games and interactive fiction"
PS4 exclusive pulls its punches, COD has a tenth non-consecutive week at the top
Ownership of over 30% of shares triggers compulsory buyout
Also sees €100m in revenue in 2015
Call of Duty revenues jump double-digit percentages as Skylanders and Guitar Hero disappoint; Destiny sequel set for 2017
Full-year results for the Candy Crush company show profit down 10% with revenues dipping 12%
Revenues down 30% after Syndicate stumbles at launch; Assassin's Creed confirmed to take this year off
But Disney Infinity slips due to large stock reserves and falling sales
Audience numbers take a hit even as FarmVille publisher makes improvements over 2014; acquisition of Zindagi Games confirmed
North American growth pushes publisher forward
Rock Band sell-through failed to meet expectations, which led to higher inventory balances and lower margins
Firm expects to sell 25.7 million units before end of FY2016
Packaged Games revenue down 17 per cent, unit sales down 30 per cent
New hires, investments and licensing deals point towards a stronger 2016
Nine-month results helped by "solid start" of publisher's two biggest releases of 2015
Splatoon sells 4 million, but no news on company's first smartphone game [UPDATE: Nintendo looking at VR]
15.4 million after nine months, already higher than the whole of the last fiscal year