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Digital sales boost profits at Square Enix

Packaged games declined in Q1, but console downloads, MMOs and smartphone games were all on the rise

By Matthew Handrahan

Physical sales up, digital down in Sega Sammy's Q1 results

Video games business contributes to ¥50.2bn sales, but download sales down 21% year-on-year

By James Batchelor

Worldwide interactive media market tops $100 billion - Superdata

Research firm says global spend on games, eSports, game-related video content and VR/AR will be $104.6 billion this year, $168.8 billion by 2020

By Brendan Sinclair

Zynga's turnaround in full effect with $5.1m profit in Q2

90% of Zynga's audience now comes from mobile, CEO Frank Gibeau stressed to us

By James Brightman

Grand Theft Auto Online continues to drive Take-Two

Online component of GTA V delivers best quarter yet as Zelnick says they never planned on it lasting this long; publisher posts solid results in first quarter of light release year

By Brendan Sinclair

Glu Mobile raises full-year forecasts after $68.7m quarter

Company expects bookings to reach between $307m and $312m, the highest in three years

By James Batchelor

Tencent invests in Milky Tea

Partnership with Chinese giant a “turning point” in HyperBrawl Tournament developer's history

By James Batchelor

Pokémon Go takes $5.8m in a single day after failed Fest event

UPDATED: European events delayed until Autumn while Niantic improves on tech

By James Batchelor

Capcom returned to profit in Q1

Cost reduction measures made the difference in a quiet quarter for game launches

Konami sees 38% games profit surge in Q1

Global rollout of Pro Evo 2017 on mobile boosted both revenue and profits in the first fiscal quarter

Tencent buys 9% of Frontier Developments

Chinese company will pay £17.7 million for newly issued shares, Frontier's market cap now above £200 million

By Matthew Handrahan

Live services power EA to Q1 growth

Publisher beats expectations with $1.425 billion in revenue, namechecks Battlefield 1, EA Sports Ultimate Team, The Sims 4

By Brendan Sinclair

Nintendo Switch hit 4.7 million shipped in fiscal Q1

Mario Kart sold in 3.54m units in launch quarter, Arms sold 1.18m units in two weeks

By Matthew Handrahan

Software up, hardware down in latest Xbox financial results

Gaming revenue for last quarter at $1.65bn, Xbox Live users rises to 53m

By James Batchelor

UK video games tax relief payouts up 60% to £73m

Claims more than double year-on-year to 280 in 2016/17

By James Batchelor

Razer could be valued at $5bn ahead of IPO - report

Accessories firm aiming to become publicly listed around October

By James Batchelor

N3twork buys Agamemnon mobile UA platform

Ex-Rovio VP Eric Seufert joins the company as part of the acquisition

By Matthew Handrahan

Highmark raises $2m for games that battle brain disease

Canadian start-up's oversubscribed seed round attracts investors, studio also names new CFO

By James Batchelor

Ubisoft's sales are more than 80% digital

No new major releases in Q1, but overall sales still climbed 45% for the French publisher

By James Brightman

VR hand tracking firm Leap Motion raises $50m

“Natural input through full hand tracking is inseparable and fundamental to the future of VR/AR"

By James Brightman

Playdemic's Golf Clash generates $1.1m in a single day

Studio aims to reap revenues of over $100m by the end of the year

By James Batchelor

Games business worth $200 billion by 2021 - Digi-Capital

Firm says this year will see hardware and software drive $150 billion in revenues, but it's become a "two speed market"

By James Brightman

Force Field VR raises €1 million in funding

New money will support Landfall developer's further activities in high-end location-based VR

By Matthew Handrahan

nDreams secures £2.7m further investment

Apax Partners' Paul Fitzsimons joins as Chairman, Geomerics' Rob Precious made non-executive director

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