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6
Sony break-up would spell trouble for games
Opinion 9 days ago Daniel Loeb's plans for Sony would undermine the games division - but the investor's proposals still need to be taken seriously
10
David Jaffe advises indie dev on "the ultimate car combat" game
10 days ago Twisted Metal creator helps with Autoduel, calls Kickstarter backlash "elitist bullshit"
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Jason Rubin: Metro: Last Light is the "triumph of an underdog"
Opinion 11 days ago Former THQ exec details terrible working conditions for developer 4A Games and "irrational requirements" of THQ
2
Talking Shop: Riot Games' Lead Designer of Social Systems
11 days ago We chat with Riot Games' Jeffrey Lin about molding player behavior in League of Legends
6
E3 still vital to industry, says ESA
11 days ago Trade group exec says attendees overwhelmingly pleased with the show, confirms it will return to LACC through 2016
5
Sid Meier: We must not forget the value of the core gamer
12 days ago Sid Meier is going mobile, but not casual - we talk to him about the evolving gaming landscape and how he's adapting his strategy
1
Critical Consensus: Metro: Last Light
12 days ago An uneven disappointment or one of the best linear shooters since Half-Life? Apparently, Metro: Last Light is both
31
Defining Success: Why Metacritic Should Be Irrelevant
Opinion 13 days ago Warren Spector tackles the thorny issue of Metacritic's impact on the industry in his second exclusive column for GamesIndustry International
1
Danny Bilson: "Nobody's heard my comment. I have to count on the truth"
13 days ago The former THQ exec breaks the silence on his time at the doomed publisher, and takes a step into the brave new world of entertainment
Divide and conquer: Mode 7's move to multi-title, multi-platform
13 days ago Paul Taylor lifts the curtain on growing a studio after indie hit Frozen Synapse
3
Wartune advertising runs afoul of ESRB
15 days ago Free-to-play online game uses Adults Only rating as selling point, even though it's never been rated at all
6
Sony, Nintendo aim to appeal to mobile developers
Opinion 16 days ago Far from putting their IP on mobile phones, Japan's platform holders want mobile developers to come to them
2
Gree lays off staff in San Francisco
16 days ago [Updated] Sources say around 30 staff laid off
10
Precursor: We "understand the skepticism" about Silicon Knights ties
16 days ago CEO Paul Caporicci talks to us about his studio's crowdfunding project, Shadow of the Eternals, which uses art assets from Silicon Knights
Danny Bilson: building IP in the digital world
17 days ago GameHorizon Live: The ex-THQ exec discusses the fallout of a publisher and his new digital gaming projects
32
Chi Onwurah: girls, gaming and growth
17 days ago GameHorizon Live: "The lack of women in ICT is an absolute scandal that shames us as a country"
1
My robot companion: living in the uncanny valley
17 days ago GameHorizon Live: Alex May discusses the need for robot companions and our reactions to simulated humanoid characteristics
Ernest Edmonds: the art of interaction
17 days ago GameHorizon Live: Artist Ernest Edmonds believes there should be a critical language to describe, compare and discuss interactive art
Fireproof: an alternative route to iOS success
17 days ago GameHorizon Live: Barry Meade of developer Fireproof Games on the stubborn rise of the team behind The Room
Alistair Aitcheson: re-imagining multiplayer on tablet
17 days ago GameHorizon Live: The developer behind Greedy Bankers and Slamjet Stadium shares his vision for the future of tactile multiplayer gaming
9
Activision's Kotick brushes aside the mobile market
17 days ago Activision's super confident in its console-centric approach, so why are the execs warning of dangers ahead? We analyze the company's position
2
Roundtable: New opportunities in video game hardware
17 days ago GameHorizon Live: Epic, Blitz and GameStick discuss the impact and relevance of new video gaming technology
Will Wright: The future of game design and its impact on the player
18 days ago GameHorizon Live: The Sims creator discusses the evolving relationship between player and designer, and the impact of new technology on the games business
1
Paradox: Using an axe to carve a niche
18 days ago GameHorizon Live: "Add things [to your game] that only total nerds care about" - Paradox CEO Fredrik Wester
Bossa Studios: Anti-social behaviour and playing in open networks
18 days ago GameHorizon Live: Henrique Olifiers on the problems of social networks and the downside of walled gardens
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