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Last day for Develop in Brighton Early Bird tickets

19 days ago And the 10% GI.biz reader discount

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Positech Games: An Indiepocalypse survival guide

19 days ago Game devs are now as numerous as struggling actors in L.A., says Cliff Harris, so prosperity is a matter of finding your niche and investing in marketing

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Conflict mineral sourcing still hazy for games industry

Opinion 20 days ago Apple and Microsoft make significant improvements in their supply chains as Activision backslides; Time Warner and Facebook in apparent violation of SEC rules

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"We've dug our heels in a bit"

20 days ago Alice Guy leads PaperSeven out of the free-to-play valley with Blackwood Crossing

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2 Slitherine: Steam refunds not harming sales

Opinion 20 days ago Steam's refund policy isn't "perceived as a limited-time demo," says Marco Minoli

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No Man's Sky's hostile fans meet Vivendi's hostile takeover

24 days ago Weekly recap: Hello Games receives death threats, The Sims 4 gets smart about gender, and Gameloft's Michel Guillemot makes way for Vivendi

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Tickets on sale for the GamesIndustry.biz summer party

24 days ago Join us during Develop in Brighton for the UK industry's finest social gathering

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12 E3 struggles to find its purpose

Opinion 24 days ago The week of E3 is huge, but the show itself is long in the tooth, shrinking, and shedding exhibitors; the ESA needs to find the courage for serious reform

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1 How an American company topped China's mobile charts

25 days ago Kabam COO Kent Wakeford shares the company's big lessons from self-publishing Marvel: Contest of Champions in China

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1 "I'm doing this because I'm a gamer"

25 days ago Ready at Dawn's Ru Weerasuriya says he puts fun and creativity above profit; he talks to us about VR and his new co-op melee game De-formers

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1 Facebook Games: "We're everywhere"

27 days ago Devs earned over $2.5 billion on web platform in 2015; Leo Olebe confronts misconceptions about Facebook's role in games

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GamesIndustry.biz Trade Zone announced for EGX

27 days ago Dedicated networking and business space for the UK's biggest consumer show

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5 Accessibility in gaming should be the rule, not the exception

Opinion 27 days ago Naughty Dog's exemplar treatment of Uncharted 4 shouldn't be so unusual

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When the customer is always alt-right

Opinion A month ago Weekly Recap: Stellaris publisher blocks a whites-only mod, E3 gets a side show for the public, and game-based movies continue

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Gamelab 2016: Indiepocalypse and the changing face of games media

A month ago New venue for Barcelona show as Gilbert, Moore and Harrison confirmed

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1 PlayStation has become Sony's cornerstone

Opinion A month ago PS4 is great, and PSVR/Neo will drive hype - but Sony's success is also down to its competitors' failures giving it a clear run at a thriving market

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3 Tiger Style: A tale of two Spiders

A month ago Six years is a long time in mobile gaming. For Randy Smith, it meant the difference between success and failure

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1 Can local multiplayer translate to online VR?

A month ago Boneloaf's party brawler Gang Beasts works with everyone on the same couch, but can Coatsink recreate the magic across distance and through headsets?

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Daydream could make mobile VR matter

Opinion A month ago Weekly recap: Mobile VR gets a big push, Nintendo goes Hollywood, and E3 may mark the beginning of half-step console upgrades

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3 Professionalism and toxicity threaten eSports' breakthrough

Opinion A month ago We're on the cusp of a revolution in eSports dreamed of for almost 20 years, but a toxic culture and lack of professionalism must be tackled first

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Epic's mobile VR daydream

A month ago Technical director Nick Whiting talks Google's new Daydream platform

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The Elder Scrolls Online added "millions" of new players in 2015

A month ago Tamriel Unlimited and ESO's console launch were big hits, says Firor, "and mostly because we didn't go free-to-play"

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3 eSports "more a promotional tool than anything else" - Zelnick

A month ago Take-Two CEO doesn't see trend as a profitable stand-alone business yet, believes physical goods will continue to be "lion's share" of revenue in future

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1 Atlas Reactor: From freemium to premium

A month ago "We don't tend to view business models as a religious subject"

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1 It's not the platform holder's job to make your game succeed - Robot

A month ago Patrick Hudson, CEO of Orcs Must Die! developer Robot Entertainment, discusses discoverability, managing studio growth and an uptick in paid games

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