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Play Context

Opinion 17 days ago Jurie Horneman on what matters about the where and why

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1 Valuing a Startup for Investment

17 days ago How to make sure you're getting the right deal

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Coding has become the fourth literacy

Opinion 18 days ago David Miller, Director of Learning at Kuato Studios, on the growing importance of educational games and coding in the classroom

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6 id Software planned to pay mod makers in 1995

18 days ago John Romero says studio wanted to implement a way to compensate creators in original Quake

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1 “Companies don't build games, people build games”

21 days ago Ignited Artists CEO Danielle Deibler on tackling mobile development with a people-first approach

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1 Arena, Kingdom and Warhammer: 15 Years of Total War

21 days ago With fantasy, free-to-play and mobile, Creative Assembly's key IP is conquering new ground

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11 Sooner or later, paid-for mods are coming

Opinion 21 days ago The commercialisation of top mods is inevitable; Valve may have messed up their introduction to Skyrim, but the idea will be back

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5 ID@Xbox: "Our north star is 'make life easy for devs'"

22 days ago Chris Charla on promoting ID@Xbox titles and why the infamous parity clause isn't a big deal

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5 What is happening at Konami?

22 days ago After years of decline, one of Japan's publishing legends is poised to exit the console market

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20 IGDA: Gender, GamerGate and the need for action

23 days ago "We need to do something, to change the situation and stop talking about it over and over again"

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11 Roundtable: Far from the modding crowd

23 days ago A swift volte-face from Valve and Bethesda leaves a can of worms open. Where next?

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2 "For kids' games, I think it's out of the question"

24 days ago Joyful Works' Basar Simitci draws a line under free-to-play apps for children

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3 10 years old and blind: A new type of protagonist

25 days ago Beyond Eyes swaps enemies for empathy in Rae's watercoloured world

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1 Daybreak wakes up to life after Sony

25 days ago Ex-SOE execs discuss rebranding, recent turnover, free-to-play on consoles and the move to Xbox, mobile, and VR

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"Don't be afraid to set a base price that turns some people away"

Opinion 25 days ago Poppermost CEO gives advice on how to avoid becoming crowdfunding's next disaster

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Warner Interactive: "Mobile is no longer winner take all"

25 days ago Greg Ballard on the power of brands to level the playing field, and WBIE's potential to compete with mobile's biggest games

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3 Watch with Apple: Developer perspectives

28 days ago TheCodingMonkeys, Eyes Wide Games and more on developing for Apple's latest tech

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32 Indies must learn to love marketing

Opinion 28 days ago Praying for discoverability to magically get better is no excuse for sending your games out to die today; marketing is a key development skill too

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2 Messing with success

29 days ago Torn Banner developed the multimillion-selling PC hit Chivalry working from around the world, so why did it scrap that in favor of working from an office?

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PlayStation Network grabbing bulk of publishers' ad dollars - EEDAR

29 days ago The rise of consoles' digital storefronts has led to more ads and promotions

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2 Rob Pardo partners with Unity

A month ago Ex-Blizzard exec talks about trends and challenges facing devs before embarking on a world tour of studios using engine

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2 DICE Europe positioned as "leadership retreat"

A month ago Martin Rae, president, Academy of Interactive Arts & Sciences, wants attendees to be able to bring their spouses

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1 Is the US gov't finally over video game violence?

A month ago Mark DeLoura, former senior advisor at the White House, says the government is far more concerned with opportunities games offer the public

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2 Meet Blizzard's eSports boss

A month ago Kim Phan shares the secrets of the studio's success with the competitive gaming community

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Phil Harrison's new company: Alloy Platform Industries

A month ago Executive returns to world of start-ups, licensing "unannounced Microsoft technology"

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