Exclusive

Page 2 of 115   (2852 items) « Previous Page Next Page »

Exclusive

Better together: Sumo Digital's Indian studio comes of age

27 days ago CEO Carl Cavers on India's progress as a talent hub, and the creative opportunities that arise from cross-cultural development

Exclusive

12 Xbox only hurting itself by refusing to share sales numbers

Opinion 28 days ago Fear of comparisons to PS4 is taking focus away from Xbox One's considerable successes

Exclusive

16 Roundtable: Rift's $600 aftermath

Opinion A month ago Does Oculus' premium price point hurt the headset's chances of success? Could it hold back VR as a whole? The GI.biz team weighs in

Exclusive

10 Oculus must open the warchest and show us the software

Opinion A month ago $600 makes Oculus Rift into a platform, not a gadget - and that makes it absolutely essential that Oculus prove its worth in software

Exclusive

2 10 Years Ago This Month - January 2006

A month ago A decade ago, the hottest trends were handheld game systems, acquiring doomed developers, and protecting our kids from the moral scourge of 25 to Life and/or virtual graffiti

Exclusive

4 The events that will define 2016

A month ago We pick analysts' brains to get their predictions on Nintendo, the mobile market, eSports, VR and much more

Exclusive

2 Don't think of Early Access as a funding solution - Studio Wildcard

A month ago Ark: Survival Evolved dev says games in pre-release programs should be almost finished but in need of feedback

Exclusive

Orgasms, mistakes and Metacritic: 2015's exclusive interviews

A month ago Download a year of interviews right to your brain with our handy cram sheet

Exclusive

Japan's console market: Lost in Transition?

Opinion A month ago The shift to mobile continued in 2015 - but there's plenty of life in the console market yet, especially if you happen to be Nintendo

Exclusive

3 Editor's Choice: Our Favorite Games of 2015

A month ago The GI.biz staff lays out their personal picks for the industry's best offerings of the year

Exclusive

Azubu: "We have to punch above our weight"

A month ago Streaming service CEO Ian Sharpe on how it plans to take on Twitch and YouTube

Exclusive

9 The Year that Handhelds Died

Opinion A month ago Will there ever be another dedicated handheld system? The evidence in 2015 points to "no"

Exclusive

10 Landing Kojima was a necessity for Sony

Opinion A month ago As third-party pubs become increasingly wary of the rising costs and high risk of AAA development, Sony must step into the breach to keep PS4 customers happy

Exclusive

1 Starship's enterprise: Making virtual reality truly social

A month ago The UK studio founded by PlayStation veterans believes it has the answer to social chat in VR worlds

Exclusive

eSports still waiting for its big "Supercell moment"

Opinion A month ago Video games and eSports law firm Purewal & Partners provides a retrospective of eSports over the last year and a look forward into 2016

Exclusive

7 CastAR to pay back Kickstarter backers

A month ago "We want to do right by our backers and think that this is the right way to do that"

Exclusive

1 The crowdfunding bubble isn't bursting

Opinion A month ago But it's definitely in a decline phase, says ICO Partners' Thomas Bidaux in this crowdfunding year in review

Exclusive

“We're not taking a bet on six months. We're taking a bet on five years"

A month ago Nazara Technologies' Manish Agarwal on realising the potential of India's 1.2 billion population as a market for games

Exclusive

2 People of the Year 2015

A month ago The individuals and the teams who made their mark on our industry over the last 12 months

Exclusive

4 A peek under Tim Schafer's Fig leaf

A month ago Double Fine founder talks about skipping Kickstarter for Psychonauts 2 campaign, and the "baggage" of Early Access

Exclusive

16 The discussion in mobile is over, Free-to-Play has won

A month ago A look back at the year in mobile shows F2P sealed a comprehensive victory, the top-grossing charts were set in concrete, and traditional publishers fell out of the frame

Exclusive

3 Streaming's dark underbelly couldn't stall its meteoric rise in 2015

Opinion A month ago Gamers tuned in in unprecedented numbers to watch each other play games this year

Exclusive

8 Kickstarter failures highlight the "backer" vs "consumer" divide

Opinion A month ago Kickstarter must work to reduce the numbers, and improve the experience when things do go wrong

Exclusive

3 VR and AR: The year of promises

Opinion A month ago Excitement for the tech has never been greater but the industry must still contend with big unanswered questions

Exclusive

4 Welcome to the post-indiepocalypse

Opinion A month ago The indiepocalypse is neither specific to indies nor apocalyptic; discuss amongst yourselves

Page 2 of 115   (2852 items) « Previous Page Next Page »