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1 Larian Studios: "Failure is important for creativity"

17 days ago CEO Swen Vincke reflects on the success of Divinity: Original Sin, the value of mistakes, and why 20,000 Kickstarter backers can sometimes be wrong

3 "I had my first build in a few hours, so why not share it?"

17 days ago Steam Spy creator Sergey Galyonkin talks data, disclaimers and the margin of error

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3 Star Wars, Dragon Age and Diablo designers lead new RPG for Kabam

18 days ago Spirit Lords team explains how it's making a "proper" RPG that's not watered-down

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Zombies he wrote: The game novelisation

18 days ago An interview with Dying Light: Nightmare Row author Raymond Benson

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2 Innovation: Doing Things the Hard Way

19 days ago New columnist Jurie Horneman on why fresh ideas should be difficult

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3 "Be ruthless with your own ideas" - Bossa

24 days ago CEO Henrique Olifiers reveals what lessons developers should--and shouldn't--take from the I Am Bread studio's success

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Exclusive: Rod Cousens leaves Codemasters to become new Jagex CEO

24 days ago Frank Sagnier takes helm at Codemasters

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Gary Dunn's Indigo Directory

24 days ago Why the SEGA and Codemasters veteran's freelancer directory is free until it's worth paying for

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23 Publishers must stop marketing adult games to kids

Opinion 24 days ago Police action is going too far - but the industry does nothing to help embattled parents

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Midcore mobile competition as fierce as casual?

25 days ago Juicebox Games CEO and former Zynga dev Michael Martinez discusses the differences he's noticed moving between markets

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1 Tax breaks and Talent: 5 years with the coalition

Opinion 25 days ago Jo Twist on what the election means for the UK's industry

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25 Julia Hardy's Misogyny Monday

25 days ago How to get the most out of your online sexist abuse

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7 Microsoft floated the idea of giving away the Xbox

26 days ago Original Xbox co-creator Seamus Blackley said some people pushed for buying Nintendo too, among other crazy ideas

16 Survey: One third of EU 11-64 year olds interested in owning VR

26 days ago Gamers more interested than general population at 44%

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5 The harsh reality of living the dream

26 days ago For three Dutch indies, making a living from mobile development is becoming harder by the day - "This is when the bubble bursts"

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2 Lionhead: Microsoft doesn't need us to be evil

26 days ago Fable Legends game director David Eckelberry explains the free-to-play decision

1 MOBAs will overtake MMORPGs in F2P revenue this year - EEDAR

27 days ago EEDAR analyst Ed Zhao examines why the MOBA field is red hot; MOBAs should generate half a billion dollars in North America this year

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Playing games with the media

27 days ago Double Zero One Zero's Pontus Lunden spins the issues facing indies and getting ink for his censorship simulator

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4 “We have a company objective to get closer to our gamers”

27 days ago Ubisoft opens new international 'Consumer Relationship Centre' in the UK

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3 "You have to trust your game, and trust the people to find it"

A month ago Kuju Entertainment takes its first step into the world of publishing

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36 Is mobile success now impossible for small developers?

Opinion A month ago Enormous budgets at the top end don't have to mean the end of the dream for everyone else

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12 Capitalism killing games and the world - Lanning

A month ago Oddworld founder despises growth models but is encouraged by the indie scene and rise of digital distribution

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Former Disney execs "democratizing doing good"

A month ago Tom Kang, John Pleasants leading new mobile publisher dedicated to empowering players to help global causes

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Reboot Develop posts final speaker list

A month ago 10% off regular ticket prices for GI readers until March 30

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1 "It's Open Season for Premium Creators" - Badland dev

Opinion A month ago Frogmind's COO shares his learnings on how to leverage a competitive multiplatform landscape

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