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Newzoo expands into Asia with new China offices

18 days ago Move comes as research firm plans biggest study yet

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Too artsy, but not artsy enough

19 days ago Gamercamp festival calls it quits after six years; organizer says show's unique approach held limited appeal for sponsors

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2 Telltale: We're not like young pups out of the garage

22 days ago Storytelling veteran Dan Connors talks copycats and Iron Throne

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64 Dirty Videos

22 days ago The appalling Shadow of Mordor contract signed by YouTubers is a real sign of games media corruption; will it be treated as such?

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1 Built to Last: Making your brand the first priority of development

Opinion 25 days ago Dots CEO Paul Murphy on why a brand-focused approach is critical for game designers

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12 Nexon: We need to focus on heart first and money second

25 days ago The powerful philosphy of free-to-play CEO Owen Mahoney

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4 Ubisoft Reflections: 30 years on the cutting edge

26 days ago Few studios survive for three decades, and doing so requires a willingness to change with the times

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27 Japan is just a symptom of Xbox' problems

Opinion 29 days ago The focus on miserable Japanese sales figures is a distraction; Xbox has problems everywhere outside the Anglo-American markets

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6 Roll of the dice: Betting the future on board games

29 days ago Australia's League of Geeks explains how it intends to shake up the board game landscape on iPad and Steam

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3 "We're in this kind of historic, golden moment"

A month ago Nexon's Min Kim on why ARPU should come second to delight

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6 PlayStation Home: Sony's most successful failure

A month ago nDreams CEO Patrick O'Luanaigh says goodbye to the virtual world

4 A Vested Interest

Opinion A month ago Ella Romanos on how to make the UK's developers more attractive to investors

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17 iPhone 6 brings new but familiar challenges to devs

A month ago Fragmentation is creeping into the iOS ecosystem, but most mobile devs will still find it far easier to manage than Android

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Super Evil Kristian Segerstrale

A month ago He backed Supercell and now he's backing a MOBA for iOS, but can Vainglory win over core gamers?

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22 Sony's Morpheus gamble could change course of VR

Opinion A month ago Oculus Rift still seems a long way off, while Morpheus is steaming ahead; but does Sony risk losing everything by pushing to market too soon?

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9 Oculus CEO: We'll be remembered as the dorky looking goggles

A month ago Brendan Iribe explains why the heart of Oculus will always be gaming

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3 Oculus Connect: A love letter to developers

Opinion A month ago Crescent Bay, chocolate covered bacon and making developers the star

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20 Titan cancellation cost Blizzard $50m or more, say analysts

A month ago It's a painful blow but it's better than publishing a mediocre game that fails to attract an audience

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15 To Tweet or not to Tweet: Social media and the indie

A month ago Can you afford to turn down the opportunity to connect with consumers for free?

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6 Oculus Gears up for mobile

A month ago Meet Max Cohen, the VP driving virtual reality on handheld devices

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2 Camouflaj: Fighting the good fight with Republique

A month ago AAA, episodic, premium-priced content for mobile - Ryan Payton on a project of uncommon ambition

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38 Objective: Impossible?

Opinion A month ago An objective approach to games journalism is a noble goal, but black-and-white reporting still has a lot of gray area

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1 A Journey to the East: From Dundee to Tokyo

A month ago How BearTrap games took Sky Patrol to TGS

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10 TGS shows Japan's mobile dominance

Opinion A month ago Console games are swamped by mobile titles in Tokyo; is this a glimpse of the industry's future?

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5 Community is the new marketing

A month ago Motiga's new SVP of publishing David Reid explains how the job has changed in the era of games-as-a-service

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