29 days ago European CEO Phil Rogers on the link between Just Cause 2's extraordinary longevity and IO's bold new take on Hitman
Opinion 29 days ago Technical limits create headaches for developers as lack of service offering could prevent new platform finding a big market early on
30 days ago Ex-Disney Interactive head Graham Hopper is back with a new studio and a mobile card game
30 days ago Chris Lee on why a city with an industry as vibrant as London's still needs Playhubs.
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A month ago After an early stumble, Starship's veteran British team has found order among the chaos with mobile VR
A month ago Mike Rouse, Jonathan Venables and James Ackroyd open mobile-focused outfit
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A month ago Mobile hit Alphabear's infinite honey breaks the free-to-play formula, but makes for a hard-to-balance game
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Opinion A month ago A new platform from the industry giant promises new opportunities for developers - and perhaps even new experiences for consumers
A month ago $30 million invested in new portfolio of games
A month ago Nintendo's design-a-platformer game/tool draws high scores across the board despite some limitations
A month ago CEO Mariina Hallikainen on building "overwhelming" success with limited resources
A month ago Square Enix's Daniel Lutz sees the mobile market splitting into big-budget free-to-play and tiny indie efforts, but he's finding a middle-ground between them
A month ago "We're laser focused on creating value for our community"
A month ago Catching up with Kristian Segerstrale and Vainglory nine months after release
Opinion A month ago Superdata's Joost van Dreunen examines the impact YouTubers, Hollywood celebrities, and big-name developers are having on the industry
A month ago The DayZ creator explains why new space title Ion will change how you think about MMOs, games and consequences
Opinion A month ago We shouldn't expect Gamescom, TGS or their ilk to be "mini-E3s"; they exist to serve regional audiences, not the Anglo-American press
A month ago How the misfire of Gun Monkeys and an indie publishing assist helped Dan Marshall hit the mark with his new procedural stealth-action game
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A month ago Agent Alice marks a new level of ambition in production and marketing for Wooga, but did that extra investment lead to a larger return?
A month ago Co-founder and CEO Tommy Palm says "it's going to be the content that sells headsets"
A month ago Tim Follin and the challenging creation of the FMV murder mystery