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1 Lucky's Tale: Why third-person games are a vital part of VR's future

19 days ago First-person may be the intuitive path for VR devs, but Playful CEO Paul Bettner believes "the entire industry is going to wake up" to a new perspective

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Tranzfuser calls on UK graduates and universities to diversify skills

19 days ago Is siloed education holding our industry back?

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Touch-a, Touch-a, Touch-a, Touch Me

19 days ago Ella Romanos and the mobile Rocky Horror Picture Show

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3 GDC: An Old Timer's Survival Guide

20 days ago Greg Costikyan reflects on how to get the most out of the show as a veteran of the industry

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9 Evolution Studios joins Codemasters, Hocking becomes VP of product

20 days ago Landmark deal sees ex-Sony team join Codies to form "UK racing powerhouse"

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1 VR devs "have a responsibility to be considerate" of the player

23 days ago Ubisoft Red Storm Creative Director David Votypka on the psychology and potential of VR

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15 How will developers make money from VR?

Opinion 23 days ago Price pressure is going to set in early for the all-digital platforms; game creators will need to explore how people are willing to pay

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2 Oculus Rift tops awareness among VR headsets - Nielsen

23 days ago Still, only 22% of gamers have heard of the Rift, with awareness for the Vive and PSVR even lower

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Life as an indie: Obscurity, triage, and trust issues

24 days ago Witch Beam's Tim Dawson talks about Assault Android Cactus' slow burn of awareness, working with Unity on PS4, and why he insists on handling ports in-house

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Wargaming Labs: What is it good for?

24 days ago Wargaming is experimenting through its in-house innovation platform, but which direction will WG Labs take from here?

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1 Ahoy there internet: Don't Starve Shipwrecked and feedback

24 days ago Co-founder and president at Capy Nathan Vella on dealing with a whole new audience

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6 Oblivion's Horse Armor was ahead of its time

Opinion 25 days ago 10 years ago this month, Bethesda launched its notorious DLC, "Microsoft will inevitably succeed in Japan," and Nintendo learned no lessons from the GameCube

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"The scale required, even for indie success, has changed"

25 days ago Execution Labs' Keith Katz on why the Montreal incubator has evolved

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7 South Side story: We Are Chicago

26 days ago "I wanted to do something that was positive for our society"

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9 The View From the Tower

26 days ago Why Cambridge graduates struggle to get into the games industry

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1 Is CastAR poised to become the next Nintendo?

27 days ago Technical Illusions' Jeri Ellsworth and Rick Johnson want to make AR gaming fun, social and affordable

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"Bungie has a deal with Activision for 20 years or something. We would be interested in doing something like that"

27 days ago Paradox is on the eve of an IPO, but Fredrik Wester isn't looking to settle down

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1 Critical Consensus: Remedy's reach exceeds its grasp with Quantum Break

30 days ago Ambitious Xbox One exclusive isn't short on style, but the critics are divided on how well it comes together

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Two Sony presidents, one VR revolution

30 days ago Two executives are better than one when it comes to talking pricing, strategy and VR games of the future

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15 Sony's making a big mistake by not addressing PS4.5 rumors

Opinion 30 days ago With stories flying of 4K, doubled GPU speeds and upgrades essential for PSVR, Sony needs to get back out in front of the narrative

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Reboot Develop expands line up

A month ago Croatian show adds Swery65, Patrice Desilets, Housemarque, Outfit7, Astronauts, Bohemia, Amanita Design, Techland and Coffee Stain

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Indie acclaim is "like a drug"

A month ago What Framed designer Joshua Boggs learned from his self-destructive pursuit of critical praise, and how he hopes to avoid repeating those mistakes

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GDC: A First Timer Survival Guide

A month ago Prince William Scholar Liz Mercuri reflects on her first GDC experience

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"I want to go back to the thing I was born to do”

A month ago Shahid Ahmad on leaving "the best gig in video games" at PlayStation to embrace the uncertainties of life as an indie developer

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5 Shifting from AAA to Early Access

A month ago Dirt Rally lead designer explains what Codemasters gained (and lost) by debuting its latest in Steam's in-development game program

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