15 days ago Platform holder fortunes are reflected in their 2015 performance to date, while Japan's Gumi hits the skids after its billion-dollar IPO
Opinion 15 days ago Hiive's Brian Baglow on why the responsibility for industry gender balance is a shared one
16 days ago Randy Pitchford and Ru Weerasuriya discuss the ups, downs and future of AAA independent development
16 days ago The president of Sony's Worldwide Studios shares his hopes and concerns for the virtual reality headset
16 days ago Dovetail's Jon Rissik on planes, trains and fly fishing reels
Opinion 17 days ago In a year all about virtual reality, Valve and HTC's Vive stole the show
17 days ago Why a team of Vigil veterans is making games for themselves and worrying about how to monetize them later
18 days ago Graham McAllister finds that too many devs don't know who they're designing for
Opinion 21 days ago Valve and HTC join the fray, Sony has a release window; VR is on the way, but is a damaging standards war looming?
22 days ago Torsten Reil discusses his newest game Dawn of Titans, and the improvements in live ops his studio has learned from Zynga
22 days ago Harmonix confirms Rock Band 4 for this year, with support for legacy controllers and DLC; Daniel Sussman explains his studio's approach
22 days ago Microsoft refuses to comment as figurehead departs
23 days ago Indies weigh in on how Wii U has become an increasingly attractive option to release digital games on
23 days ago Lee Schuneman's incubator studio "moving away from games"
24 days ago Unity CEO touts the new full-featured and free version of Unity 5, likens Unreal Engine approach to free-to-play whale hunting
25 days ago Adam Orth's Adrift is a very personal experience, but it's also one he hopes introduces a new genre, the FPX
25 days ago E-Line Media and Cook Tribal Inlet Council showed a game based on I˝upiaq culture can make money, but what will they do for an encore?
28 days ago As Dota 2 tops 40m players worldwide, the game still sees 25% of owners that average over 750 hours of gameplay
28 days ago "There is a strong games community here, full of serious, passionate people"
Opinion 28 days ago Increasing negativity around F2P tars both good and bad games with the same brush
29 days ago "It's not like people don't want to spend money"
29 days ago Fat Princess developer Chris Millar on the grim realities and excitement of independent development
29 days ago Lumino City and Velvet Sundown expose how the Casual market is falling short of its potential
30 days ago Guitar Hero co-creator Charles Huang and analysts weigh in on the likely relaunches of the Guitar Hero and Rock Band franchises