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11 The method to Madden's ad madness

1 days ago EA Sports' Anthony Stevenson explains why marketing campaign puts more focus on a violin-playing bear than new game features

Jobs

EA, Zynga veteran joins Yvolver

2 days ago Travis Boatman will serve as a strategic advisor to the company

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"It used to be all we had to do was make a game fun" - Gwertzman

2 days ago PlayFab CEO lands $2.5m in funding to create tools that let devs worry about games more than their backend

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Industrial Toys and its "epic shooter in two apps"

4 days ago Founder Tim Harris on the intergalactic depth of new game Midnight Star

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9 EA: "We haven't always been great listeners, but we're getting better"

4 days ago CEO Andrew Wilson sees EA Access as key to meeting the needs of an increasingly diverse audience

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41 Microsoft's chequebook warfare is bound to fail

Opinion 7 days ago Success in the console industry requires more than deep pockets; paying for exclusivity is no substitute for nurturing great games and services

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5 Hitting reset: Dontnod's new episode

7 days ago Remember Me developer returns with the episodic Life is Strange; CEO Oskar Guilbert talks about the restructuring and change in direction

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21 Sony: PS4 success is "important for the shape of the whole industry"

8 days ago Jim Ryan explains how strong sales make innovation easier, and clarifies SCE's position on EA Access

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2 Pollen: Helping mobile business to bloom

8 days ago How sensible financing can close the gap between product and payment

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12 Roundtable: Xbox One vs. PS4 at Gamescom

8 days ago Microsoft had the biggest bombshell with Tomb Raider exclusivity, but is that enough to sap Sony's momentum?

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Kabam: Licensing to thrill

9 days ago "I think that licensors are much more ready, willing and able to be creative in their business dealings with developers"

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1 Not just any port in a storm

9 days ago The indie explosion means boom time for porting house Abstraction Games

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4 Sierra: "Quality and passion will always pay off"

9 days ago The new Sierra explains why it's pursuing indies and how small teams can create high quality experiences too

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5 Gambling on Road Not Taken

10 days ago David Edery explains the rationale behind Spry Fox's latest, from going to consoles to giving it away for free at launch as part of PS Plus

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Million dollar Egg Baby

13 days ago Winning over teenage girls and big investors with Nix Hydra's Lina Chen

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19 Looking Back to Move Forward

Opinion 14 days ago Remaking classic games for new hardware isn't a sign of creative drought; it's a much-needed dose of commercial and cultural respect for our medium's history

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4 How Google's Niantic Labs took over the world

15 days ago Turning Google Maps into global exploration game Ingress

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8 Work-for-hire hits the wrong notes

17 days ago Ex-Bungie audio director Marty O'Donnell discusses tension between creation and craft, says creatives should benefit more from their work

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5 The Executioner: Jason Della Rocca

18 days ago He's incubator Execution Labs' good cop, but what happens when he has to say no?

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41 Access Revoked: Sony's EA broadside

Opinion 21 days ago Attacking EA Access' value for money was a mistake for Sony; this debate is really about what the future of consoles should look like

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1 Putting Japanese game creators back in the pole position

21 days ago Inflexion Point Capital adds Keiji Inafune to board, aims to invest $15m in Japanese mobile studios

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Grand Cru's grand vision for mobile gaming

21 days ago From the demoscene to Supernauts, CEO Markus Pasula outlines the Finnish developers ambitions

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2 3BlackDot responds to concerns over YouTube promotions

22 days ago "We do not believe authenticity and compensation are mutually exclusive"

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1 "There are a lot of ways you can mess up VR really easily"

23 days ago nDreams' Patrick O'Luanaigh on his studio's switch to virtual reality

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1 ESL: We've had conversations with every publisher

24 days ago Ignore eSports and miss out, warns pro-gamer turned VP Craig Levine

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