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"I think hardcore is a lot easier" -ZeptoLab CEO

Yesterday Misha Lyalin explains the challenge of midcore development as his studio expands beyond the Cut the Rope franchise with King of Thieves

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The Center of Mass for Mobile Gaming Has Shifted to Asia

Opinion Yesterday Glu Mobile's CEO on how Asian companies have jumped out ahead in mobile and what the West can do to stay in the race

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28 Why Nintendo must stay the course with hardware

Opinion Yesterday Wii U and 3DS missed targets, but a future without hardware still looks commercially unappealing for the House of Mario

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5 PS Vita could be the first post-retail system

Opinion 2 days ago With a bit of vision correction, Sony's handheld is well positioned for a long and potentially lucrative life

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6 Growing pains

Opinion 2 days ago Why Monument Valley isn't the answer to Mobile's mid-life crisis

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1 Kickstarting Women In Tech: The Book

3 days ago New project aims to inspire and educate

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10% discount on tickets to Reboot Develop for GI.biz readers

3 days ago Molyneux, Désilets, Ismail, Tornquist keynoting Dubrovnik event

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Mobile barriers to entry have risen - Tommy Palm

4 days ago Former King games guru helping a new generation of devs with Stugan accelerator

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7 Seriously: Taking on the "big guys" of mobile, one step at a time

5 days ago "I think it's now impossible for anybody, anywhere to have an overnight success" - Andrew Stalbow, CEO

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1 Opportunity knocks: Vlambeer and co. on finding the indie advantage

5 days ago Find strength in adversity say Ismail, Hunt and Griffith

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5 HoloLens: The industry reacts

8 days ago Crytek, nDreams and more judge Microsoft's latest innovation

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23 Molyneux warns Microsoft: Don't overpromise on HoloLens

8 days ago Fable designer reminded of Kinect, says "I don't think it was particularly loved by Microsoft"

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16 "All Games Will Be Kickstarted"

Opinion 8 days ago Kitfox's Tanya X. Short makes the case for compulsory crowdfunding. With flow charts.

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20 HoloLens: Can it live up to Microsoft's sizzle video?

Opinion 8 days ago An ambitious, creative effort to redefine how we interact with technology; 2015 is looking more and more like a watershed year

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Europe's data protection laws are changing, are you prepared?

9 days ago Harbottle & Lewis' Nic Murfett examines the ramifications of forthcoming legislation

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Uncertainty separates the strong from the weak - Divnich

10 days ago Tilting Point's Jesse Divnich weighs in on the upside to industry blind spots and the suddenly crowded indie publishing services market

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6 "A lot of games have unrealistic forecasts"

11 days ago Ninja Theory's Dominic Matthews on breaking out of the squeezed middle

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17 Free-to-play resistance decreasing, says Robot CEO

12 days ago "Crappy" efforts caused stigma, but Hudson says devs coming around

Twitch rankings: 5 key takeaways for the industry

12 days ago EEDAR's Patrick Walker reveals the Twitch secrets every dev should know

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10 Streaming can only work if the price is right

Opinion 15 days ago PlayStation Now is accomplished; but customers expect better value

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18 The right way to monetize kids?

16 days ago Nerd Corps president Ken Faier explains how to make a transmedia hit without cutting ethical corners

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Kixeye CEO: Layoff reports "incorrect, exaggerated"

17 days ago Will Harbin says reports of 25% staff cuts are wrong

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3 Bigger Bets, Fewer Gambles: Getting Core Publishers Back on Top of Mobile

Opinion 19 days ago "It's outright embarrassing how totally unrepresented many of the industry's biggest players are," says Bandai Namco's new head of mobile

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11 Next Gen Art Event: Putting games in galleries

19 days ago A new spin on the question of 'are games art?'

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18 Spoiled Xmas Mornings: The Dark Side of the Online Future

Opinion 22 days ago The XBL and PSN outages are a warning shot; consoles and games must be built to recognise that “always-online” services aren't

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