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16 Putting shareholders before customers will kill your company

20 hours ago Lorne Lanning on the evils of big business

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App Store garbage isn't the problem - Canabalt designer

2 days ago Adam Saltsman says discoverability issues driven more by quality of competition than quantity, laments ingrained industry prejudice

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2 The game that saved a life

2 days ago The real life drama behind High School Story's cyberbullying storyline

Education

8 "Games making should appeal to children as much as games playing"

3 days ago Ian Livingstone on how to make sure education is serving the industry and getting away from "academic snobbery"

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3 Elevator Pitch: A Game to Make You More Creative

3 days ago Will Luton's card game for developers who need fresh ideas

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17 PS Vita doesn't deserve bad reputation - Drinkbox

4 days ago Guacamelee studio's Chris McQuinn on why Sony's handheld gets short shrift, fear of mobile market, and the importance of staying small

Jobs

Dungeon Defenders studio names Darrell Rodriguez CEO

4 days ago Trendy Entertainment will look to the former LucasArts president to lead the company

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Preview: GameHorizon 2014

7 days ago From NaturalMotion to tax breaks to Innovation Awards, GameHorizon is ready for another triumphant year

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15 Microconsoles: Back for Round Two

Opinion 7 days ago Tiny devices from Amazon, Google and Apple will infiltrate countless living rooms this year - but will gaming really be on the menu?

Education

11 Spector aims to build "Navy SEALs of game development training"

7 days ago Industry veteran hoping to fill a critical void in the games business; he wants to cultivate the next round of leaders

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4 Community is a double-edged sword

8 days ago Kerbal Space Program's director of PR on the power of fans, and why building community goes a lot further than forums

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8 Game publishing should be driven by fun, not sales - Grey Box

8 days ago New publisher Grey Box and developer Petroglyph share their thoughts on business getting in the way of games creation

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2 Kickfailer: How one studio is asking fans for help

8 days ago "The idea was to shout about our desperate situation and try to get some support from the community"

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TabTale: "We don't believe in virtual currency for kids"

9 days ago CEO Sagi Schliesser on finding success in the complicated business of making games for children

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"The Instagram of interactive content"

9 days ago How Zapcoder hopes to democratise mobile development

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Industry volatility has devs unsure of next steps - IGDA head

10 days ago With the game business changing at a rapid pace, Kate Edwards explains why progress toward her group's goals has still been slow

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Publishing indies in the era of self-publishing

11 days ago Versus Evil head explains where small developers want help, even if they don't necessarily need it

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2 NaturalMotion CEO: Don't be afraid to cancel a game

14 days ago Torsten Reil shares his development approach, explains why Zynga is such a great fit for his company

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23 Are Japanese women the future of its gaming?

Opinion 14 days ago Animal Crossing: New Leaf shows that mixed-gender teams can defy both Japan's gender gap and its industry's troubles

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Next Games: From Angry Birds to The Walking Dead

15 days ago CEO Teemu Huuhtanen on leaving Rovio to start the next wave of Finnish success stories

Jobs

Jesse Divnich leaves EEDAR for Tilting Point

15 days ago Analyst will lead mobile research efforts for Tilting Point's development partners, discusses mobile strategies for devs

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12 Ouya boss on Fire TV: Gaming isn't an "added bonus" for us

15 days ago Julie Uhrman apparently unfazed by Amazon's new Android-powered microconsole

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19 Amazon Fire TV: A "nonevent" for games?

15 days ago Analysts chime in on the impact of Amazon's new Android-powered box; most don't think Microsoft or Sony have anything to fear

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7 Killing your game the right way

16 days ago Head of Microsoft's legacy IP studio says shutting down games-as-a-service without a plan can hurt the brand, the company, and the entire industry

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25 Free-to-play whales more rational than assumed

17 days ago Ubisoft researchers find heavy spenders more driven by long-term planning than impulse, suggest the term hurts devs as well as players

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