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Yesterday Six years is a long time in mobile gaming. For Randy Smith, it meant the difference between success and failure
3 days ago Boneloaf's party brawler Gang Beasts works with everyone on the same couch, but can Coatsink recreate the magic across distance and through headsets?
Opinion 6 days ago Weekly recap: Mobile VR gets a big push, Nintendo goes Hollywood, and E3 may mark the beginning of half-step console upgrades
Opinion 7 days ago We're on the cusp of a revolution in eSports dreamed of for almost 20 years, but a toxic culture and lack of professionalism must be tackled first
7 days ago Technical director Nick Whiting talks Google's new Daydream platform
7 days ago Tamriel Unlimited and ESO's console launch were big hits, says Firor, "and mostly because we didn't go free-to-play"
8 days ago Take-Two CEO doesn't see trend as a profitable stand-alone business yet, believes physical goods will continue to be "lion's share" of revenue in future
8 days ago "We don't tend to view business models as a religious subject"
9 days ago Patrick Hudson, CEO of Orcs Must Die! developer Robot Entertainment, discusses discoverability, managing studio growth and an uptick in paid games
11 days ago Nordeus CEO Branko Milutinović on optimism, talent and co-operation
Opinion 13 days ago Weekly recap: Infinity may be over, but AAA publishers have been posting plenty of positive numbers
13 days ago Deep Silver's Will Powers explains how Homefront: The Revolution is getting a boost from the US presidential race
Opinion 14 days ago Disney's cancellation of Infinity and move to a licensing model is just the latest step in a long, slow and inevitable divorce between games and movies.
14 days ago "Sometimes experience is a trap. As an experienced developer you might think, 'In this case, let's do that.' But you're wrong"
Opinion 15 days ago Was Disney Infinity's demise on the cards, and will others follow?
16 days ago We talk to Sony and analysts about the trend of AAA titles getting pre-release companion apps
17 days ago Meet VP of developer success Kathy Astromoff
17 days ago Enter the Gungeon developer Dave Crooks explains how his studio went from formation to signing with Devolver in a matter of weeks and launching a hit in under two years
Opinion 20 days ago Patrick Walker, EEDAR's VP of Insights, argues that the game's success may cannibalize Clash of Clans and be bad news for Supercell in the long run
Opinion 21 days ago PC gaming's most important storefront is all too often an unmoderated playground for harassers and trolls, damaging developers and gamers alike
21 days ago Marcin Iwinski sees a bright future for CD Projekt's GOG Galaxy, even in a world where Steam and UWP exist
Opinion 22 days ago 10 years ago this month, Sony stole the show at E3 2006 for all the wrong reasons, the upcoming Final Fantasy XV was first announced, and the console transition claimed some victims
22 days ago Marketing and biz dev specialist offers key advice for indies, thoughts on VR and Nintendo
23 days ago Grip Digital on why there's still a role for people making connections
27 days ago Severed studio founders reflect on eight years in business, mid-gen console upgrades, the already crowded VR market, and the problem of relying on popularity to solve discoverability