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The ESA must adapt or die

Opinion 2 days ago SuperData CEO Joost van Dreunen argues that the trade body no longer actually represents the industry and must step up its game

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11 No, Nintendo isn't going to make VR games

Opinion 2 days ago Saying it's “looking into” VR is merely Nintendo acknowledging VR's existence; the tech itself is anathema to Nintendo's whole design philosophy

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4 We don't even have a language for VR - Rebellion CEO

4 days ago Jason Kingsley discusses expectations for virtual reality's first year and his studio's 5 million bet on the tech, PSVR launch title Battlezone

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4 Does GameStop's future lie in publishing?

4 days ago Analysts discuss the implications of the retailer's first publishing deal with Insomniac

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What small teams can learn from AAA communication tactics

4 days ago Stefano Petrullo on the big budget tricks that indies should pay attention to

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10 Years Ago This Month - February 2006

5 days ago Bono, Dietrich, venture capital, and other weirdness saturated the headlines of a decade ago

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Mind Candy names Ian Chambers as new CEO

5 days ago Executive brings experience from IGN, GAME, Ubisoft, EA

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6 EA's absence from E3 is not a death knell

Opinion 9 days ago The ESA's centerpiece has technically lost a key publisher, but this is a step closer to evolution than dissolution

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Gambitious: 3 years, 6 successful projects

9 days ago "We got in this for the long haul" says Mike Wilson

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10 PlayStation's move to America won't change its DNA

Opinion 9 days ago Shifting the base of SCE from Tokyo to California seems dramatic - but PlayStation has always been an impressively international enterprise

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GameStop makes publishing debut with Insomniac's Song of the Deep

10 days ago GameStop's Mark Stanley and Insomniac's Ted Price and Brian Hastings on why the retailer is publishing the studio's Metroidvania-style game

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1 Tips for running a great Kickstarter, from Kickstarter

11 days ago Luke Crane, Head of Games, explains the best practices for running a great campaign, and handling your community post-funding

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5 Core Labs looking to solve saturation

11 days ago Online-focused accelerator takes a different approach to dev start-ups

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PC trumps mobile, console in booming $61bn digital games market

12 days ago SuperData's Joost van Dreunen looks back at 2015's top digital earners and finds that PC is an undervalued platform

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2 "Now is easily the best time to be making games in the UK"

12 days ago Three Fields' Criterion veterans explain why they're making a golf game...

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9 Critical Consensus: The Witness is tough, uncompromising, triumphant

12 days ago Jon Blow's second game is a visionary work, but one at odds with the expectations of modern players

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1 Arrowhead aims for niche, hits wider audience

13 days ago Developers who made Helldivers for themselves nominated alongside AAA giants at this year's DICE Awards

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The Cost of VR: a Consumer Response

16 days ago Eedar's Patrick Walker analyses the public's reaction to VR hardware

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6 Hitman's episodic launch is a statement of confidence

Opinion 16 days ago Lowering the cost to entry should encourage more players to try it out - and if the game is good, it'll deliver handsome returns for Square Enix

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What your game's price really means

17 days ago For indies, determining how to price a game isn't just about "fair value." Scott Brodie offers a how-to pricing guide to help you figure it out

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8 Capcom giving eSports a fighting chance

18 days ago Publisher is finally treating eSports like a business, hoping to use exclusivity to turn Street Fighter V into the future of competitive gaming

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4 John Smedley reveals new studio Pixelmage Games

19 days ago "Honestly being a publisher is highly overrated these days," the former Sony Online exec tells GI.biz

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Studio Gobo expands with new Brighton office

23 days ago Jon Gibson heading up new mobile venture for toys to life specialist

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21 A final nail in the coffin of cloud streaming

Opinion 23 days ago Streaming gameplay from data centres was never a good idea, and now it's a dead one - but the tech that drove it is helping to reshape our industry

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6 Early Access angst? Why it's OK to sell unfinished games

Opinion 25 days ago Payload Studios' Russ Clarke on embracing the Minecraft model of development and dealing with DLC backlash

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