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Double Fine's new adventure: Publishing

4 hours ago "We don't get any of their Kickstarter money. We don't take a chunk of their funding" - Tim Schafer

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5 The new burning platform?

8 hours ago To-Fu Fury dev HotGen on the launch of Amazon's Fire phone

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Looking for hits with Indie Piņata

2 days ago Why one Warsaw developer decided to create its own bundle

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6 That which does not kill you...

2 days ago Introversion and Choice Provisions co-founders share how tough times set them up for greater success

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21 YouTube games media loses its shine

Opinion 5 days ago After thriving on being outside the “corrupt” commercial games media, this week's revelations have been embarrassing for many YouTubers

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8 Harmonix: People felt insulted when we turned to Kickstarter

6 days ago Uncoupled Kinects and Kickstarter struggles, CEO Alex Rigopulos on a strange year for Harmonix

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6 When free-to-play isn't the best option

7 days ago Kitfox and Double Stallion find more success with premium follow-ups to free-to-play failures

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4 Modders are developers - it's time to stop treating them differently

Opinion 7 days ago Overwolf CEO Uri Marchand argues self-publishing's next fight must be on behalf of players

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10 EA DICE: "You could market research any product to death"

9 days ago GM Karl Magnus Troedsson on filtering fan feedback, why Mirror's Edge 2 had to be made

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Keiji Inafune: From Capcom to Kickstarter

12 days ago The legendary developer on raising $3.8m through Kickstarter, and what that means for Mighty No. 9

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22 Where have Japan's gamers gone?

Opinion 12 days ago The market may have slowed down - but rumours of decline in Japan are exaggerated and economically ill-founded

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7 Gameloft pushing quality over quantity

13 days ago Baudouin Corman believes "fewer, bigger, better" approach can work in free-to-play mobile space now

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13 Sony: "The first impression of VR has to be good"

14 days ago Shuhei Yoshida on the importance of bespoke content in making virtual reality a success

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16 Free-to-play is the future - Gree

14 days ago COO Anil Dharni on the advantages of free-to-play and why live ops are critical to a game's longevity

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EA taking notes from Supercell, King, Gungho

15 days ago EA Mobile head Frank Gibeau says his company needs to get better at long-running live services, sees plenty of room for improvement on hardware

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8 Peering Behind the Curtain

Opinion 19 days ago Early Access is exciting - but developers should consider carefully before making the leap

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13 Gamer resistance to digital decreasing - Ubisoft

20 days ago Whether it's full-game downloads or microtransactions, Chris Early says consumers are increasingly interested in intangible goods

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43 Yoshida: I don't understand people who only want AAA

21 days ago Shuhei Yoshida on the role of blockbusters in the new generation, and the potential and pricing of PlayStation Now

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5 Million-dollar mobile budgets are very common now- Chillingo

21 days ago Ed Rumley on savvy consumers, increasing expectations, and bringing new games to market

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28 Core gamers uncomfortable with industry growth - Moore

22 days ago EA COO says gaming must embrace disruption or risk the same fate as the pre-Napster music industry

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1 Twitch - 1 million channels and rising

22 days ago "We had to prove that this is more than just watching people, that it's really about engagement"

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7 STALKER: Who's the rightful heir?

23 days ago Sparked by West Games' Kickstarter campaign, Ukrainian studios are fighting over who's got the real successor to the franchise

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12 EA hopes to benefit from "great fight" among consoles - Moore

23 days ago EA COO talks about burying original Xbox, VR's "dork factor," Origin vs. Steam, and lack of support for handhelds

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1 "My love is for games and game music, not the music by itself"

23 days ago Thatgamecompany's Vincent Diamante on the importance of sound design

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3 Sony: Turnover helped foster indie love

26 days ago Worldwide Studios' Scott Rohde on how PlayStation attracts small devs, and how the competition can replicate that success

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