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Drinkbox cuts through the noise

An hour ago Severed studio founders reflect on eight years in business, mid-gen console upgrades, the already crowded VR market, and the problem of relying on popularity to solve discoverability

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Smart device pivot could cost Nintendo at home

Opinion 8 hours ago Kimishima embraces smartphones in his NX strategy, but it's a move that'll be tough to sell to the firm's most loyal customers - Japanese families

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4 "The roadmap for a successful Nintendo console is unclear"

Yesterday Launching the NX and delaying Zelda is the right call, analysts say, but Nintendo's place in the modern console market is not assured

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Rovio ups the ante on Angry Birds marketing

Yesterday Angry Birds Action! is a new pinball-styled game to serve as the focal point for marketing around The Angry Birds Movie

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3 CD Projekt wants to emulate "the Rockstar model"

2 days ago The Witcher 3's success won't turn the company into a ten-project studio, says CEO Marcin Iwinski, but it has raised its ambitions for Cyberpunk

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2 Glu: Putting a price on fame

3 days ago CEO Niccolo de Masi updates us on its celebrity strategy

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Early Access "good for our whole industry" - Daybreak

4 days ago Laura Naviaux Sturr, Daybreak's chief publishing officer, on adapting to new business models and bringing H1Z1 into the world of eSports

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Digital Shelfspace: Four new storefronts for PC devs

4 days ago What Boondogl, Utomik, Playfield and Startselect can offer that Steam can't

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2 VR: The next big thing in audio?

7 days ago Game On Audio exec says new tech could have a huge impact on a long-overlooked aspect of game development

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13 "Gamers are bored... They're ready to spend on something new"

7 days ago Jesse Schell has waited 25 years for consumer VR to arrive, and he has a few theories about how the market will take shape

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6 2016 is about VR experiences, not VR sales

Opinion 7 days ago The biggest task facing VR in 2016 is getting as many consumers as possible to experience it, even if they can't buy into it yet

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Toys-to-life grew 7% in 2015 - NPD

8 days ago Analyst says market likely to shrink this year but a bubble burst could be avoided if publishers innovate, expand audience beyond boys aged 8-12

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4 Toys-to-life's problem isn't saturation; it's fatigue

9 days ago Jumo CCO Chris Esaki attributes recent struggles of Skylanders and Disney Infinity to lack of innovation, refusal to grow with audience

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3 GamesIndustry.biz expands with Japan Edition

9 days ago Partnership with Japan's 4Gamer.net brings industry content to millions of readers across the country

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There hasn't been a ton of risk-taking in mobile - SGN

10 days ago President of Cookie Jam publisher wants to broaden casual audience with quirky IP, better use of social features

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Industrious Boys: Alex Seropian and Tim Harris are back

10 days ago Not content with one company and franchise the Industrial Toys team is launching Gunslinger Studios

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Why Insomniac is committing to VR

11 days ago Ted Price discusses his studio's plan to release three VR games this year, including two just-announced exclusives for Oculus Rift

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GameStop unveils publishing label GameTrust

11 days ago Retailer officially moves into publishing, initially only with smaller indie titles, Mark Stanley tells us

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9 What causes indie games to fail?

Opinion 14 days ago Studios are seeing diminishing returns, but most of those can be attributed to crucial misunderstandings of market realities

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1 BAFTA adds 90 new games members to BAFTA Crew

15 days ago Brings BAFTA Crew (Games) team to 146

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1 "I don't want a world where games try to be more like Hollywood"

15 days ago Chair Entertainment's Donald Mustard talks Spyjinx, JJ Abrams and how there could be a "bloodbath" in the VR market

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2 Working With Publishers: A Clarification

15 days ago Dlala's AJ Grand-Scrutton puts a few things into context

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1 How Camouflaj cheated death in a volatile industry

Opinion 16 days ago Ryan Payton outlines the many twists and turns his studio had to take in realizing République

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1 "Every year has been better than the last. Thriving is the best way to put it."

16 days ago Devolver Digital and the myth of the Indiepocalypse

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Free-to-play not viable on VR just yet - Palm

17 days ago Resolution Games CEO explains why his Gear VR game Bait! runs on microtransactions anyway, and why VR is in for some bad press

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