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1 Microsoft confirms Harrison's departure

Yesterday Farewell note from Phil Spencer indicates amicable split

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Will eSports thrive on mobile?

Yesterday Spacetime Studios enrolls expert help to create "the future of competitive gaming" on mobile

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4 Between a Rock Band and a Guitar Place

Opinion Yesterday It's 2009 all over again, but have the mistakes that put the music game genre in a coma last time actually been rectified?

15 DFC: Will Sony, Microsoft remain relevant in games by 2019?

2 days ago Research firm sees PC and mobile grabbing larger and larger share of the expected $100 billion pie

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Quo Vadis 2015: From regional to global

2 days ago The German developer conference is marking its 13th consecutive year with more space, more speakers and a broader remit than ever before

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Sulake: 15 years of Habbo Hotel

2 days ago CEO Antti-Jussi Suominen on mobile, monetisation and muting

2 Report: South East Asia is the world's fastest growing games market

3 days ago Why some smaller territories might make more sense than China

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10% Discount on passes for Develop: Brighton for GI readers

3 days ago Book soon for extra savings on tenth anniversary event

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"If you're not a player in Asia you are by definition a regional player"

3 days ago Warner Bros. Interactive's Greg Ballard on the "huge opportunity" awaiting companies willing to head east

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10 AAA should invest in indies - Ori dev

3 days ago Thomas Mahler talks about his studio's reputation, distributed development, and the project he'd love to sign to a publisher

6 Report: Packaged games still account for majority of EU revenues

3 days ago UK, France, Germany and Spain still focused on boxed market, says survey

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Slush PLAY: Start-Up Festival Turns its Lens on Gaming

4 days ago Organiser Salóme Guðmundsdóttir​ on the move from Helsinki to Reykjavik

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2 What does it take to become an expert?

Opinion 5 days ago Graham McAllister investigates the value of experience

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5 Going indie? Have enough runway to fail once

8 days ago Former XBLA producer Scott Brodie offers advice for those making the jump, explains how Hero Generations brings Blizzard dev philosophy to indie games

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Valiant Hearts dev wants "games with something to say"

8 days ago Yoan Fanise's new indie studio Digixart Entertainment aims to make "artisanal" games that talk about serious subjects in a subtle way

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15 Can Zynga be saved?

Opinion 8 days ago Swapping Mattrick for Pincus is just executive musical chairs; Zynga is still in serious trouble if it can't find a bona fide mobile hit

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1 Larian Studios: "Failure is important for creativity"

9 days ago CEO Swen Vincke reflects on the success of Divinity: Original Sin, the value of mistakes, and why 20,000 Kickstarter backers can sometimes be wrong

3 "I had my first build in a few hours, so why not share it?"

9 days ago Steam Spy creator Sergey Galyonkin talks data, disclaimers and the margin of error

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3 Star Wars, Dragon Age and Diablo designers lead new RPG for Kabam

10 days ago Spirit Lords team explains how it's making a "proper" RPG that's not watered-down

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Zombies he wrote: The game novelisation

10 days ago An interview with Dying Light: Nightmare Row author Raymond Benson

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2 Innovation: Doing Things the Hard Way

11 days ago New columnist Jurie Horneman on why fresh ideas should be difficult

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3 "Be ruthless with your own ideas" - Bossa

16 days ago CEO Henrique Olifiers reveals what lessons developers should--and shouldn't--take from the I Am Bread studio's success

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Exclusive: Rod Cousens leaves Codemasters to become new Jagex CEO

16 days ago Frank Sagnier takes helm at Codemasters

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Gary Dunn's Indigo Directory

16 days ago Why the SEGA and Codemasters veteran's freelancer directory is free until it's worth paying for

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23 Publishers must stop marketing adult games to kids

Opinion 16 days ago Police action is going too far - but the industry does nothing to help embattled parents

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