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6 Why games are revealed so early in development

12 hours ago The pros and cons of announcing AAA titles so early, and why this trend may be reversing

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14 Trigger warnings: The GamePhobias database

4 days ago A new initiative wants to make upsetting content, from spiders to self-harm, easier to avoid

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6 Nintendo isn't hitting reset

Opinion 5 days ago Nintendo isn't retreating from the “casual” market; the accessible, family-friendly approach is here to stay

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Amazon's Twitch buyout may have little to do with its gaming ambitions

5 days ago The purchase will help "complete a puzzle" says Twitch's Matthew DiPietro; Chris Morris examines the implications of the deal

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6 Oculus VR: Finding the Holodeck Solution

5 days ago With the hardware taking shape, Palmer Luckey and Nate Mitchell are now turning their attention to content

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1 Hearthstone and "white hat" free-to-play

8 days ago Blizzard's Eric Dodds and Jason Chayes share their insights on money, eSports and fan feedback

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35 Indie devs facing "mass extinction event" - Prince

11 days ago Puppy Games co-founder says price erosion will catch up to the industry, suggests a path to survival

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21 Nintendo must find the Second Way

Opinion 12 days ago Nintendo's strength is its own titles - what it really needs is a return to the second-party approach of old

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6 Ubisoft: "Super Smash Bros. will increase the momentum of Wii U"

12 days ago Alain Corre on a possible turning point for the Wii U, and the state of play in the new generation

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12 The method to Madden's ad madness

13 days ago EA Sports' Anthony Stevenson explains why marketing campaign puts more focus on a violin-playing bear than new game features

Jobs

EA, Zynga veteran joins Yvolver

14 days ago Travis Boatman will serve as a strategic advisor to the company

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1 "It used to be all we had to do was make a game fun" - Gwertzman

14 days ago PlayFab CEO lands $2.5m in funding to create tools that let devs worry about games more than their backend

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Industrial Toys and its "epic shooter in two apps"

15 days ago Founder Tim Harris on the intergalactic depth of new game Midnight Star

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9 EA: "We haven't always been great listeners, but we're getting better"

16 days ago CEO Andrew Wilson sees EA Access as key to meeting the needs of an increasingly diverse audience

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41 Microsoft's chequebook warfare is bound to fail

Opinion 19 days ago Success in the console industry requires more than deep pockets; paying for exclusivity is no substitute for nurturing great games and services

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5 Hitting reset: Dontnod's new episode

19 days ago Remember Me developer returns with the episodic Life is Strange; CEO Oskar Guilbert talks about the restructuring and change in direction

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21 Sony: PS4 success is "important for the shape of the whole industry"

20 days ago Jim Ryan explains how strong sales make innovation easier, and clarifies SCE's position on EA Access

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2 Pollen: Helping mobile business to bloom

20 days ago How sensible financing can close the gap between product and payment

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12 Roundtable: Xbox One vs. PS4 at Gamescom

20 days ago Microsoft had the biggest bombshell with Tomb Raider exclusivity, but is that enough to sap Sony's momentum?

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Kabam: Licensing to thrill

21 days ago "I think that licensors are much more ready, willing and able to be creative in their business dealings with developers"

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1 Not just any port in a storm

21 days ago The indie explosion means boom time for porting house Abstraction Games

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4 Sierra: "Quality and passion will always pay off"

21 days ago The new Sierra explains why it's pursuing indies and how small teams can create high quality experiences too

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5 Gambling on Road Not Taken

22 days ago David Edery explains the rationale behind Spry Fox's latest, from going to consoles to giving it away for free at launch as part of PS Plus

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Million dollar Egg Baby

25 days ago Winning over teenage girls and big investors with Nix Hydra's Lina Chen

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19 Looking Back to Move Forward

Opinion 26 days ago Remaking classic games for new hardware isn't a sign of creative drought; it's a much-needed dose of commercial and cultural respect for our medium's history

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