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20 minutes ago "The appeal of our characters and our stories are what really sets us apart"
Opinion 2 hours ago Plarium's Gabi Shalel offers key advice on how to properly soft launch your mobile game
22 hours ago Creative director Alex Hutchinson reflects on the balance between satisfying the players, answering the critics, and managing a AAA team
2 days ago Electronic Arts, Ubisoft and Take-Two discuss why Microsoft and Sony launching new consoles more quickly is a big win
2 days ago Set up your schedule as the UK's industry gathers on the beach
2 days ago Founder and now ex-CEO Alexis Kennedy on leaving the company he built
5 days ago "The negative revolves around skilled talent not wanting or being able to stay, or come to UK."
5 days ago "Game development is a very exclusive club"
5 days ago What the UK industry was saying about leaving the EU before it actually happened
Opinion 5 days ago The record-breaking acquisition of Supercell is just the latest move into gaming from a little-known company with its fingers in a great many pies
6 days ago The EA Play schedule paid off, factoring in consumers and global markets, says EEDAR VP of Insights, Patrick Walker
6 days ago Development scene could endure economic crisis well with a growing pool of local talent and tax credits up to 90%
6 days ago Pete Samuels of Supermassive Games explains why the company is going multiplatform
7 days ago Head of Content Jason Rubin also stresses that with the launch of Oculus Touch, "We're going to do it the right way this time"
7 days ago "I think engagement is the one word answer"
Opinion 9 days ago Valve wants the VR market to be entirely open, but the belief that Oculus is trying to lock it down is built on a series of misunderstandings
9 days ago EGDF head and CEO of Remote Control Hendrik Lesser on his vision for a European industry
Opinion 12 days ago Weekly Roundup: From organizers to hardware makers to third-party publishers, all the big players have victories to brag about
12 days ago The company needs to find a coherent party line about Scorpio, One S and Windows 10, and stick to it
Opinion 12 days ago "I expected more, at least to play some more...I was like c'mon man, I didn't come here to buy stuff"
13 days ago EA, Ubisoft and Take-Two executives explain why E3 matters
13 days ago Diablo designer David Brevik on his choice to end two decades as the boss, leave Gazillion, and go it alone
14 days ago Comic company moving away from movie tie-ins, says the future of Spider-Man games is with Sony and Insomniac
14 days ago Phil Spencer explains why you shouldn't think "that everything we're doing is about selling you an Xbox console"