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1 days ago EA Sports' Anthony Stevenson explains why marketing campaign puts more focus on a violin-playing bear than new game features
2 days ago Travis Boatman will serve as a strategic advisor to the company
2 days ago PlayFab CEO lands $2.5m in funding to create tools that let devs worry about games more than their backend
4 days ago Founder Tim Harris on the intergalactic depth of new game Midnight Star
4 days ago CEO Andrew Wilson sees EA Access as key to meeting the needs of an increasingly diverse audience
Opinion 7 days ago Success in the console industry requires more than deep pockets; paying for exclusivity is no substitute for nurturing great games and services
7 days ago Remember Me developer returns with the episodic Life is Strange; CEO Oskar Guilbert talks about the restructuring and change in direction
8 days ago Jim Ryan explains how strong sales make innovation easier, and clarifies SCE's position on EA Access
8 days ago How sensible financing can close the gap between product and payment
8 days ago Microsoft had the biggest bombshell with Tomb Raider exclusivity, but is that enough to sap Sony's momentum?
9 days ago "I think that licensors are much more ready, willing and able to be creative in their business dealings with developers"
9 days ago The indie explosion means boom time for porting house Abstraction Games
9 days ago The new Sierra explains why it's pursuing indies and how small teams can create high quality experiences too
10 days ago David Edery explains the rationale behind Spry Fox's latest, from going to consoles to giving it away for free at launch as part of PS Plus
13 days ago Winning over teenage girls and big investors with Nix Hydra's Lina Chen
Opinion 14 days ago Remaking classic games for new hardware isn't a sign of creative drought; it's a much-needed dose of commercial and cultural respect for our medium's history
15 days ago Turning Google Maps into global exploration game Ingress
17 days ago Ex-Bungie audio director Marty O'Donnell discusses tension between creation and craft, says creatives should benefit more from their work
18 days ago He's incubator Execution Labs' good cop, but what happens when he has to say no?
Opinion 21 days ago Attacking EA Access' value for money was a mistake for Sony; this debate is really about what the future of consoles should look like
21 days ago Inflexion Point Capital adds Keiji Inafune to board, aims to invest $15m in Japanese mobile studios
21 days ago From the demoscene to Supernauts, CEO Markus Pasula outlines the Finnish developers ambitions
22 days ago "We do not believe authenticity and compensation are mutually exclusive"
23 days ago nDreams' Patrick O'Luanaigh on his studio's switch to virtual reality