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Photos from the GamesIndustry.biz Summer party are live

Yesterday Were you at the UK's event of the year? Find and tag yourself in our album

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Niantic gigantic as Pokemon dominates the news again

Yesterday Weekly Roundup: Obsidian talks survival, Yang lambastes Twitch and Nintendo's market value eclipses Sony's thanks to AR

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1 Microsoft rolls the dice in a huge Xbox gamble

Opinion Yesterday A slump in Xbox hardware sales is to be expected before the One S arrives, but the company's next results will show whether Scorpio has taken a longer-term toll

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1 Suda51 goes back to his roots

3 days ago As Grasshopper Manufacture prepares to launch its biggest game yet, its famed auteur has finally found a way to bring its first game to a global audience

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3 Spanish games companies have "multiplied by a factor of 8" since 2005

3 days ago Barcelona leads the charge in a burgeoning local industry

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More investors added to GI Investment Summit

4 days ago Nintendo, SIE XDev Studio Europe, Standfast Interactive and the BFI all in attendance

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7 5 Ways to Improve Pokémon GO from a Location-based Game Designer

Opinion 5 days ago Wes Leviton of Adrian Crook & Associates offers his insights based on firsthand experience with location-based mobile games

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4 Obsidian Entertainment: Survival, success and independence

5 days ago CEO Feargus Urquhart on 13 years in AAA development - "We just want to be in a financial situation where we're not worried all the time"

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Pokemon GO shows us the power of brands and AR

Opinion 8 days ago Weekly roundup: Nintendo flexes its muscle, PewDiePie is vindicated, and Valve finally distances itself from gambling

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9 Pokemon GO is the perfect marriage of IP and technology

Opinion 8 days ago Both Niantic and Nintendo deserve credit; if Nintendo can find such good matches for its other core IPs, the company's future is bright

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Broadcasting is Sakaguchi's next Fantasy

10 days ago Final Fantasy creator's new Tokyo studio will explore new ways to connect with gamers through online streaming and broadcasting

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CryEngine 5 business model is built on "appreciation and trust"

10 days ago Crytek's 'pay what you want' strategy targeted at the "next wave" of game developers, says MD Avni Yerli

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4 "Is there a space in games for the deliberately developmental game company?"

11 days ago Robin Hunicke and Funomena are trying to find out, making experimental games without a 100% focus on profitability

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Rubbing shoulders with the greats at BitSummit

Opinion 11 days ago Now in its fourth year, Kyoto's BitSummit is innovative, egalitarian, and fully deserves its place as a key event in Japan's videogame calendar

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1 A Global Platform Through a Western Lens

Opinion 12 days ago Miodrag Kovacevic on why patience is better than rage

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Showing Off Your Best Assets

12 days ago Olly McGowan of PressXtra.net on what makes for good publicity

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4 "We see ourselves as the last Mohicans, the last dinosaurs"

15 days ago After 20 years of Housemarque, is it time to reinvent or double down?

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8 YouTube corruption sinks even deeper into the gutter

Opinion 15 days ago Promoting illegal gambling could finally see governments on YouTube's doorstep - and perhaps on Valve's

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EA Originals "genuinely comes from us wanting more innovation and creativity"

17 days ago EA global publishing boss Laura Miele talks to us about the vision for EA Originals, how Star Wars is attracting talent and more

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Watch Tim Schafer's opening keynote discussion from Reboot: Develop

17 days ago A Q&A with European Editor Dan Pearson

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4 Blockbusters, Board Games and Billion Dollar Industries

18 days ago Luke Crane, Head of Games at Kickstarter, discusses the state of play and future of the crowd funding platform

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5 Sony's entire future now rests on PlayStation

Opinion 22 days ago As Kaz Hirai's painful restructuring comes to a close, a new Sony emerges - one whose growth is almost entirely centered on the success of PlayStation

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8 Moore: "We want to make stars of all our players"

24 days ago EA's Chief Competition Officer lays out company plans for eSports

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3 Square Enix's celebrity status: An interview with the CEO

24 days ago "The appeal of our characters and our stories are what really sets us apart"

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What every mobile game developer needs to know about soft launching

Opinion 24 days ago Plarium's Gabi Shalel offers key advice on how to properly soft launch your mobile game

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