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3 "We're in this kind of historic, golden moment"

Yesterday Nexon's Min Kim on why ARPU should come second to delight

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5 PlayStation Home: Sony's most successful failure

2 days ago nDreams CEO Patrick O'Luanaigh says goodbye to the virtual world

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4 A Vested Interest

Opinion 2 days ago Ella Romanos on how to make the UK's developers more attractive to investors

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16 iPhone 6 brings new but familiar challenges to devs

3 days ago Fragmentation is creeping into the iOS ecosystem, but most mobile devs will still find it far easier to manage than Android

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Super Evil Kristian Segerstrale

3 days ago He backed Supercell and now he's backing a MOBA for iOS, but can Vainglory win over core gamers?

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20 Sony's Morpheus gamble could change course of VR

Opinion 6 days ago Oculus Rift still seems a long way off, while Morpheus is steaming ahead; but does Sony risk losing everything by pushing to market too soon?

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9 Oculus CEO: We'll be remembered as the dorky looking goggles

7 days ago Brendan Iribe explains why the heart of Oculus will always be gaming

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3 Oculus Connect: A love letter to developers

Opinion 8 days ago Crescent Bay, chocolate covered bacon and making developers the star

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21 Titan cancellation cost Blizzard $50m or more, say analysts

9 days ago It's a painful blow but it's better than publishing a mediocre game that fails to attract an audience

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15 To Tweet or not to Tweet: Social media and the indie

9 days ago Can you afford to turn down the opportunity to connect with consumers for free?

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6 Oculus Gears up for mobile

10 days ago Meet Max Cohen, the VP driving virtual reality on handheld devices

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2 Camouflaj: Fighting the good fight with Republique

10 days ago AAA, episodic, premium-priced content for mobile - Ryan Payton on a project of uncommon ambition

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42 Objective: Impossible?

Opinion 13 days ago An objective approach to games journalism is a noble goal, but black-and-white reporting still has a lot of gray area

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1 A Journey to the East: From Dundee to Tokyo

13 days ago How BearTrap games took Sky Patrol to TGS

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10 TGS shows Japan's mobile dominance

Opinion 13 days ago Console games are swamped by mobile titles in Tokyo; is this a glimpse of the industry's future?

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5 Community is the new marketing

14 days ago Motiga's new SVP of publishing David Reid explains how the job has changed in the era of games-as-a-service

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3 Riccitiello: Minecraft, free-to-play and the price of eggs

15 days ago And what excites the former EA CEO about Oculus Rift

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11 Roundtable: Is Minecraft a gold mine?

Opinion 16 days ago $2.5 billion buys a lot of Mojang, but will the move pay off for Microsoft?

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17 The ESRB: Twenty Years of Sex and Violence

16 days ago President Patricia Vance on rating board's first two decades, Hot Coffee as a highlight, and the challenges ahead

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2 Analysts positive on Microsoft-Mojang deal

17 days ago Industry-watchers say Minecraft union makes strategic sense, but some point to possible pitfalls

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28 Critical Consensus: Destiny is fun, beautiful and hollow

17 days ago Bungie's ambitious project makes a good first impression, but the critics doubt its staying power

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2 Why we need Lottery Funding for the Little Guy

Opinion 17 days ago TIGA CEO Dr Richard Wilson explains how and why it could be used to help

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6 Glu-ed to the Kardashians

20 days ago "There's definitely a high demand for new content" says SVP and GM of Glu Toronto

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Licensed to thrill?

20 days ago Roadhouse Interactive COO Ian Verchere explains what brands can--and can't--do to ensure success in the mobile market

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14 Seizing Destiny

Opinion 20 days ago A great launch for Bungie's latest will please Activision investors - but Sony is the real winner, with PS4 positioned to reap the rewards.

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