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Yesterday Nexon's Min Kim on why ARPU should come second to delight
2 days ago nDreams CEO Patrick O'Luanaigh says goodbye to the virtual world
Opinion 2 days ago Ella Romanos on how to make the UK's developers more attractive to investors
3 days ago Fragmentation is creeping into the iOS ecosystem, but most mobile devs will still find it far easier to manage than Android
3 days ago He backed Supercell and now he's backing a MOBA for iOS, but can Vainglory win over core gamers?
Opinion 6 days ago Oculus Rift still seems a long way off, while Morpheus is steaming ahead; but does Sony risk losing everything by pushing to market too soon?
7 days ago Brendan Iribe explains why the heart of Oculus will always be gaming
Opinion 8 days ago Crescent Bay, chocolate covered bacon and making developers the star
9 days ago It's a painful blow but it's better than publishing a mediocre game that fails to attract an audience
9 days ago Can you afford to turn down the opportunity to connect with consumers for free?
10 days ago Meet Max Cohen, the VP driving virtual reality on handheld devices
10 days ago AAA, episodic, premium-priced content for mobile - Ryan Payton on a project of uncommon ambition
Opinion 13 days ago An objective approach to games journalism is a noble goal, but black-and-white reporting still has a lot of gray area
13 days ago How BearTrap games took Sky Patrol to TGS
Opinion 13 days ago Console games are swamped by mobile titles in Tokyo; is this a glimpse of the industry's future?
14 days ago Motiga's new SVP of publishing David Reid explains how the job has changed in the era of games-as-a-service
15 days ago And what excites the former EA CEO about Oculus Rift
Opinion 16 days ago $2.5 billion buys a lot of Mojang, but will the move pay off for Microsoft?
16 days ago President Patricia Vance on rating board's first two decades, Hot Coffee as a highlight, and the challenges ahead
17 days ago Industry-watchers say Minecraft union makes strategic sense, but some point to possible pitfalls
17 days ago Bungie's ambitious project makes a good first impression, but the critics doubt its staying power
Opinion 17 days ago TIGA CEO Dr Richard Wilson explains how and why it could be used to help
20 days ago "There's definitely a high demand for new content" says SVP and GM of Glu Toronto
20 days ago Roadhouse Interactive COO Ian Verchere explains what brands can--and can't--do to ensure success in the mobile market