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“We know how to talk about these games. All we need are talented developers”

10 hours ago 11 bit Studios' Paweł Feldman on becoming the "first choice" publisher for meaningful games

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1 Paranoid androids: Quantic Dream's Detroit

Yesterday Guillaume de Fondaumière discusses how mundane gameplay and logical consequences can be tools to immerse players

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6 Mobile has become an indie-hostile market

Opinion 5 days ago Sky-high barriers to entry have made mobile into a space no indie creator or small studio should even consider

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New VR studio Squanchtendo launches

5 days ago Epic Games plus the Rick And Morty mastermind - welcome to future of VR

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2 "Where are all the women at?"

5 days ago Farmville: Tropic Escape lead Nicole Opas offers advice on recruiting women devs and appealing to an audience without insulting them

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CtrlMovie - A film format for interactive storytelling

5 days ago Associate producer Demetri Jagger talks about a new meeting of media

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2 Remedy pushes for shorter dev cycles

7 days ago Incoming CEO Tero Virtala talks about Quantum Break studio's move to multi-project development

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1 Kabam's Next Wave: PS4 level graphics and $24 million launches

7 days ago CEO Kevin Chou details the company's ambitious new product strategy, and explains the "healthy" lack of mobile game IPOs

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Pressure Drop: From Grim Dawn to a Brighter Tomorrow

11 days ago How crowdfunding helped Crate Entertainment invert the usual third-party developer difficulty curve

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8 Facing Down the Online Mob

12 days ago As hype and expectations for major games spiral out of control, hate campaigns and death threats have become an occupational hazard for game creators

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In Colombia's game market knowledge is power

13 days ago Alejandro Gonzalez of Brainz on the emerging game scene in Colombia and how its developers have empowered each other

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Hellion - Space for Survival?

13 days ago How a small team from Belgrade is trying to carve its own niche in the void

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1 Bossa returns to multiplayer roots

14 days ago Henrique Olifiers explains why Surgeon Simulator and I Am Bread don't represent the studio's future, and why the studio took VC money for Worlds Adrift

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7 No Man's Stream: Leaks Mar an Indie Milestone

Opinion 19 days ago Ignorance or cynical self-interest; there's no other explanation for broadcasting hours of footage of a leaked, unfinished game

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11 "Premium is dead. That's a fact, so let's deal with it"

19 days ago With Lost in Harmony, Digixart's Yoan Fanise confronted the death of premium on mobile, but that shouldn't mean the death of variety

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HelloVR's field of dreams

22 days ago Creating truly social VR with MetaWorld

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7 Pokemon Go legislation puts ESA in a tight spot

Opinion 22 days ago Will the industry side with sex offenders or risk legislators hobbling a new market just as it gets going?

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8 Relentless shutting down

25 days ago Developer of Buzz! series, Murder Files closing as all employees being let go today

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Deus Ex, Salt and Sanctuary, Pokemon Go - different shades of outrage

25 days ago Weekly Roundup: Gamers and developers both air their grievances, and politicians see Pokemon Go is a tool for predators

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VR's AAA wave is coming - First Contact Entertainment

26 days ago Starbreeze vets found new studio with "mission to become the top independent AAA VR game development team in the industry"

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9 Beware the Pokemon Go Bandwagon

Opinion 26 days ago The phenomenal success of Niantic's game is driving developers, IP holders and venture capitalists towards mobile AR, but most of those bets won't pay off

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Techland: 'Dead' Rising

26 days ago CEO Pawel Marchewka explains how the compromises of Dead Island led to the triumph of Dying Light, and what that means for the company's future

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Is your dev scene close-knit, or closed-minded?

28 days ago Hibernum's new hire Jesse Divnich lays out how supportive communities can avoid becoming insular, argues for geographic diversity in hiring

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Ubisoft: Our VR games will be profitable

29 days ago Alain Corre, head of EMEA, explains why Ubisoft is betting on VR and talks about eSports aspirations

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That time the industry almost killed E3

29 days ago 10 Years Ago This Summer: Publishers pursue an ill-advised adjustment to the Electronic Entertainment Expo and industry heavyweights make bold predictions of varying accuracy

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