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1 "There are a lot of ways you can mess up VR really easily"

4 hours ago nDreams' Patrick O'Luanaigh on his studio's switch to virtual reality

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1 ESL: We've had conversations with every publisher

Yesterday Ignore eSports and miss out, warns pro-gamer turned VP Craig Levine

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4 The price of premium

2 days ago Get Set Games' latest switched gears from casual free-to-play to core premium. So how did it go?

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Trademarks: Where you stand and what you should be doing

2 days ago A how-to guide from Harbottle & Lewis' Kostyantyn Lobov

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9 VCAP: a welcome move for anti-piracy efforts

Opinion 5 days ago The UK's new voluntary system is an approach to piracy that finally acknowledges the developments of the past five years

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8 "PC is decimating console, just through price" - Romero

6 days ago Doom creator talks free-to-play, VR and more as his old Apple II is added to The Strong museum

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1 Double Fine's new adventure: Publishing

7 days ago "We don't get any of their Kickstarter money. We don't take a chunk of their funding" - Tim Schafer

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5 The new burning platform?

7 days ago To-Fu Fury dev HotGen on the launch of Amazon's Fire phone

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Looking for hits with Indie Piņata

9 days ago Why one Warsaw developer decided to create its own bundle

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6 That which does not kill you...

9 days ago Introversion and Choice Provisions co-founders share how tough times set them up for greater success

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21 YouTube games media loses its shine

Opinion 12 days ago After thriving on being outside the “corrupt” commercial games media, this week's revelations have been embarrassing for many YouTubers

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8 Harmonix: People felt insulted when we turned to Kickstarter

13 days ago Uncoupled Kinects and Kickstarter struggles, CEO Alex Rigopulos on a strange year for Harmonix

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6 When free-to-play isn't the best option

14 days ago Kitfox and Double Stallion find more success with premium follow-ups to free-to-play failures

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4 Modders are developers - it's time to stop treating them differently

Opinion 14 days ago Overwolf CEO Uri Marchand argues self-publishing's next fight must be on behalf of players

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10 EA DICE: "You could market research any product to death"

16 days ago GM Karl Magnus Troedsson on filtering fan feedback, why Mirror's Edge 2 had to be made

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Keiji Inafune: From Capcom to Kickstarter

19 days ago The legendary developer on raising $3.8m through Kickstarter, and what that means for Mighty No. 9

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22 Where have Japan's gamers gone?

Opinion 19 days ago The market may have slowed down - but rumours of decline in Japan are exaggerated and economically ill-founded

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7 Gameloft pushing quality over quantity

20 days ago Baudouin Corman believes "fewer, bigger, better" approach can work in free-to-play mobile space now

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13 Sony: "The first impression of VR has to be good"

21 days ago Shuhei Yoshida on the importance of bespoke content in making virtual reality a success

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16 Free-to-play is the future - Gree

21 days ago COO Anil Dharni on the advantages of free-to-play and why live ops are critical to a game's longevity

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EA taking notes from Supercell, King, Gungho

22 days ago EA Mobile head Frank Gibeau says his company needs to get better at long-running live services, sees plenty of room for improvement on hardware

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8 Peering Behind the Curtain

Opinion 26 days ago Early Access is exciting - but developers should consider carefully before making the leap

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13 Gamer resistance to digital decreasing - Ubisoft

27 days ago Whether it's full-game downloads or microtransactions, Chris Early says consumers are increasingly interested in intangible goods

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43 Yoshida: I don't understand people who only want AAA

28 days ago Shuhei Yoshida on the role of blockbusters in the new generation, and the potential and pricing of PlayStation Now

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5 Million-dollar mobile budgets are very common now- Chillingo

28 days ago Ed Rumley on savvy consumers, increasing expectations, and bringing new games to market

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