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London Games Festival unveils events line-up

eSports tournament, parade and the return of Dear Esther Live

By Christopher Dring

eSports market to hit $696 million this year - Report

Newzoo projects total eSports market to reach $1.5 billion by 2020, with brand sponsorship and advertising leading the way

By Brendan Sinclair

Nazara will invest $20 million in eSports for India

Five year plan will be the "first project of its genre and scale" in the country

By Matthew Handrahan

EA fines Madden Bowl winner

Tournament winner loses $3,000 for posting offensive tweets despite warnings from publisher

By Brendan Sinclair

"Any pressure on visas getting into the US is worrisome" - Valve

Erik Johnson and Gabe Newell explain how Trump's immigration policies could prompt The International to be moved out of the country

By Brendan Sinclair

NBA and Take-Two launch NBA 2K eLeague

Pro hoops franchises to run their own eSports teams as licensing partners announce first competitive gaming outfit operated by a US pro sports league

By Brendan Sinclair

Vainglory signs up another five esports outfits to competitor roster

Fnatic, Echo Fox, NRG, Rogue and Immortals to field dedicated mobile teams

eSports: The missed billion-dollar opportunity for publishers and platforms

The Chernin Group's Ed Chang sees huge potential in eSports publishers fully embracing the third-party ecosystem

By Edward Chang

Valve now begins crackdown on Team Fortress 2 gambling websites

Following Valve's pledge to ban Counter-Strike: GO gambling accounts in July last year, there has been a rise in Team Fortress 2 gambling

Applications open for London Games Festival 2017 fringe events

eSports and student conference already announced for week-long festival

By Christopher Dring

Azubu plans new eSports streaming platform following Hitbox acquisition

Sources claim buyout deal is worth "tens of millions of dollars in cash"

By Matthew Handrahan

Lionsgate invests in eSports team Immortals

Hunger Games movie firm makes another move in professional gaming

By Christopher Dring

“We need to reverse the way the media thinks about eSports”

eSports experts discuss why more government support and better promotion of player well-being is needed to help the industry grow in the UK

By James Batchelor

Counter-Strike eSports league held to ransom over data stolen from 1.5m users

Hacker demanded $100,000, and leaked the data when ESEA refused to comply

By Matthew Handrahan

Counter-Strike league shuts down after player revolt

Professional eSports Association abandons inaugural season after players refuse to play, citing misleading contracts

By Brendan Sinclair

Riot and MLB Advanced Media finalize League of Legends deal

Baseball web business to pay at least $50 million annually through 2023 for the commercialization and monetization rights to LoL eSports

By Brendan Sinclair

Fnatic: "We opened an eSports store to prove it was possible"

The professional gaming team opened a retail outlet in London last month - and it could be a sign of things to come

By James Batchelor

Esports Predictions: Great Growth in 2016, Storm Clouds for 2017

Peter Lewin and Jas Purewal from Purewal & Partners reflect on their predictions from last year and look forward to 2017

By Jas Purewal and Peter Lewin

3D and VR livestreaming Twitch rival receives $3.5m in funding

Boom.tv takes on Twitch, YouTube Gaming, Facebook Live, Hitbox, Dingit, Azubu and Beam...

By Christopher Dring

Drifter lands $2.25 million in funding

Signia Venture Partners leads seed round for upstart VR eSports studio

By Brendan Sinclair

Twitch divests itself of Evil Geniuses, Alliance eSports teams

Streaming company transfers team ownership to players, citing obligation to avoid preferential treatment

By Brendan Sinclair

British Esports Association announces advisory board

Body names ten appointees to guide it through first year of operation

League of Legends World Championship draws 43 million viewers

15-day event saw 370 million hours of action viewed as participating teams split prize pool of $6.7 million

Super Evil Megacorp to debut Vainglory franchise program in 2017

Partner teams will share in multiple revenue streams and guide the future of the game as an eSport

By Matthew Handrahan

"eSports is, for us, the wake of the boat" - Super Evil Megacorp

COO Kristian Segerstrale on Vainglory's ascendancy as an eSport, and why massive prize pools are bad for business

By Matthew Handrahan

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