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British Esports Association announces advisory board

Body names ten appointees to guide it through first year of operation

League of Legends World Championship draws 43 million viewers

15-day event saw 370 million hours of action viewed as participating teams split prize pool of $6.7 million

Super Evil Megacorp to debut Vainglory franchise program in 2017

Partner teams will share in multiple revenue streams and guide the future of the game as an eSport

By Matthew Handrahan

"eSports is, for us, the wake of the boat" - Super Evil Megacorp

COO Kristian Segerstrale on Vainglory's ascendancy as an eSport, and why massive prize pools are bad for business

By Matthew Handrahan

UKIE calls on Government to help Britain become an “eSports powerhouse”

Trade body outlines ambitions to help UK sector catch up with international rivals

By Christopher Dring

Riot looks to finalize eSports streaming deal with MLB - report

Major League Baseball Advanced Media's tech unit may buy eSports streaming rights for $200m

By James Brightman

14% of Americans over 13 follow eSports - Nielsen

Overwatch appeals to a younger demographic than other eSports titles

By Christopher Dring

VR awaits its Michael Jordan

New VR studio Drifter believes in the physicality of the medium and sees a bright future ahead for VR eSports

By James Brightman

Facebook Live eyes deeper move into eSports

Company confirms it is experimenting with professional gaming

By Christopher Dring

Blizzard's Overwatch eSports league to emphasise financial stability

Teams will be based in specific cities, with players guaranteed a minimum salary and benefits

By Matthew Handrahan

First eSports arbitration court opens

World eSports Association launches independent process to settle disputes between players, teams, organizers and publishers

aXiomatic invests in eSports rec league

New Team Liquid owner joins with Toba Capital to put $5 million toward Super League Gaming

By Brendan Sinclair

Microsoft vets form Drifter Entertainment

Ray Davis, Kenneth Scott, and Brian Murphy aim for the intersection of eSports and virtual reality

By Brendan Sinclair

eSports taking viewership away from real sports - Newzoo

Research firm finds that 76% of eSports enthusiasts state that their eSports viewing is taking away from hours they used to spend on viewing sports

By James Brightman

eSports teams attract more outside investment

Steve Aoki buys a stake in upstart Rogue as Memphis Grizzlies owner ups his share of League of Legends Championship Series squad Immortals

By Brendan Sinclair

Influx of capital into eSports will force it to grow up

Traditional sports owners and executives getting into eSports will herald huge changes to the culture and business of the sector

By Rob Fahey

Traditional sports luminaries acquire Team Liquid eSports

Investment group with executives and owners from NBA, NHL, MLB, MLS teams secures controlling interest in competitive gaming franchise

By Brendan Sinclair

Real-world teams march further into eSports

Philadelphia 76ers become the first North American franchise to buy an eSports team, but it's just the latest deal in an ongoing trend

By Matthew Handrahan

Riot commits to revenue sharing with LoL eSports players

"We recognize that the current ecosystem isn't consistently profitable yet for team owners or for the league"

By Matthew Handrahan

Activision Blizzard hires Fox Sports exec as MLG CEO

Pete Vlastelica was head of Fox Sports Digital, rounds out eSports leadership team

By Matthew Handrahan

Newzoo ups 2016's eSport revenues prediction to $493m

New report predicts growth of 51.7% year-on-year

By Rachel Weber

ESL signs deal with Yahoo Esports

Will collaborate on streaming, new tournaments and sponsorship opportunities

By Rachel Weber

Friction between Riot and League of Legends team owners

Teams upset with big pre-tourney patches and limitations on revenue streams; Riot irked by teams investing in other eSports

By Brendan Sinclair

Dota 2 eSports prize pool eclipses $20 million

The International sets another record, but the real money remains in eSports' future

By Matthew Handrahan

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