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SOE GIRL Scholarship winner announced

Erin Loelius is latest student to win internship through the programme

By Rachel Weber

TIGA and UCL partner for new professional course

The Games Quarter offers "diverse and holistic approach" to development for industry

By Rachel Weber

Aardman and Nominet launch "kiddy-coder" contest

Combines Scratch coding platform with Shaun the Sheep

By Rachel Weber

Tracy Fullerton to direct USC games program

Fullerton, who's been on the faculty at USC since 1999, will now act as the first ever director of the USC Games program

By James Brightman

SuperAwesome launches Future8 Awards

Partners with The Guardian for competition aimed at young people

By Rachel Weber

CodeClub: 30,000 kids and counting

MD Laura Kirsop on her mission to teach CSS, HTML and Python to 9-11 year olds

By Dan Pearson

Your game portfolio is your greatest asset

A game design education is nothing without a portfolio to show employers - Neil Druckmann, Jesse Schell and Albert Shih weigh in

By James Brightman

Video Game Education Opens Doors

Mike Gallagher, President and CEO, Entertainment Software Association, on how games and STEM will boost America's tech sector overall

By Michael D. Gallagher

Teacher's Lounge: Insider Views on Games Education

Five leading professors discuss the growth of games education and what needs to happen to better the industry

By James Brightman

SOE: Teaching students to self-critique is crucial

The G.I.R.L. scholarship and its perspective on the changing role of education

By Rachel Weber

Teaching the Games Business

It's not enough to teach students to code, draw or design; truly well-trained staff must also understand the commercial sides of the business

By Rob Fahey

Education vs. Vocation

The Chinese Room's Dan Pinchbeck on the complex tension between learning the craft and getting a job

By Matthew Handrahan

"Games making should appeal to children as much as games playing"

Ian Livingstone on how to make sure education is serving the industry and getting away from "academic snobbery"

By Dan Pearson

Spector aims to build "Navy SEALs of game development training"

Industry veteran hoping to fill a critical void in the games business; he wants to cultivate the next round of leaders

By Steve Peterson

Mind Candy launches tech magazine for girls

Moshi Monsters developer encouraging girls to code, animate and design

By Rachel Weber

Trip Hawkins's If You Can raises $6.5m

Series A round led by Greylock Partners, company opens California office

By Matthew Handrahan

Abertay students working on FuturLab prototypes

"Having an opportunity to effectively triple our workforce to create prototypes for a year without risk is fantastic"

By Rachel Weber

B.U.G.S. program to launch tonight at BAFTA

Network aims to highlight industry graduate talent in the UK

By Dan Pearson

Abertay University now home to largest teaching lab in Europe

PlayStationFirst adds 30 new PlayStation Vita development kits

By Rachel Weber

Games still seen as "social ill" but there's opportunity in education - Hawkins

“You ever feel like what we're doing is too much like pornography?” asks Trip Hawkins

By James Brightman

Ubisoft launches graduate programme

"We are looking for strong team players who are results-oriented"

By Rachel Weber

Enter now for Dare to be Digital

Student game design competition opens, compete for a BAFTA Ones to Watch Award

By Rachel Weber

Stafford Uni gets Epic Games Centre

"This collaboration will enable Staffs students to have a direct link with Epic"

By Rachel Weber

IGF Student Showcase winners announced

Ostrich Banditos and Unblanched Peanuts among the lucky few

By Rachel Weber

Livingstone Hopes: Why Eidos' President is opening a school

"We need to train kids today for jobs that don't yet exist"

By Dan Pearson

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