Foundation names recipients for this year's Randy Pausch and Mark Beaumont Scholarships
"We're now able to reach more young people, from a wider age group, than ever before"
New £6.5 million initiative will teach relevant skills to a new generation of industry talent
Brendan Iribe gives back to his old school, will have new computer science building named after him
Latest figures reveal that there are now 390 colleges and universities in North America offering courses in video game design
Entries must be themed around the search for intelligent alien life and feature real scientific data
"The support Valve has provided over the years is a tremendous value"
Marianne Krawczyk and Whitney Wade sharing their skills in September
"Dare to be Digital is a central part of the UK's seeding programme"
Erin Loelius is latest student to win internship through the programme
The Games Quarter offers "diverse and holistic approach" to development for industry
Combines Scratch coding platform with Shaun the Sheep
Fullerton, who's been on the faculty at USC since 1999, will now act as the first ever director of the USC Games program
Partners with The Guardian for competition aimed at young people
MD Laura Kirsop on her mission to teach CSS, HTML and Python to 9-11 year olds
A game design education is nothing without a portfolio to show employers - Neil Druckmann, Jesse Schell and Albert Shih weigh in
Mike Gallagher, President and CEO, Entertainment Software Association, on how games and STEM will boost America's tech sector overall
Five leading professors discuss the growth of games education and what needs to happen to better the industry
The G.I.R.L. scholarship and its perspective on the changing role of education
It's not enough to teach students to code, draw or design; truly well-trained staff must also understand the commercial sides of the business
The Chinese Room's Dan Pinchbeck on the complex tension between learning the craft and getting a job
Ian Livingstone on how to make sure education is serving the industry and getting away from "academic snobbery"
Industry veteran hoping to fill a critical void in the games business; he wants to cultivate the next round of leaders
Moshi Monsters developer encouraging girls to code, animate and design
Series A round led by Greylock Partners, company opens California office