USC Games Publishing aims to become the industry's equivalent of the MIT Press
Studio mixes eSports and education
Angry Birds dev continues to narrow its focus by spinning out education activities into new company
Mojang owner acquires MinecraftEdu as CryEngine developer launches VR First lab at Istanbul's Bahçesehir University
Publisher's Montreal studio pledges $8 million to promote tech education in Quebec through a dozen different programs
New Finnish studio to focus on educational entertainment; first games due next year
Artists, animation and programming specialists needed for free career sessions
Students with disabilities will also receive mentoring and paid internships
Interfectorem currently 50 per cent funded, 11 days remain
Games Bridge Program wants to take projects made for class and build VC-ready companies out of them
Mojang takes home inaugural YGD Hero Award
The MENA region's developers have always moved abroad to find success. What will it take to build a more stable future?
Adds buttons and a motion sensor, will sell the hardware once 1 million unit giveaway is completed
Grace Kim and Cherylynn Lima are latest winners of student contest
A new online space invited educators to come together and discuss the best uses for Mojang's game
Level 3 diploma and higher apprenticeships created in collaboration with British games companies
Andy Payne, CEO of Mastertronic, on the importance of discovering and nurturing talent in the UK
James Woodrow was also named "Mentor of the Universe"
Dash & Dot toys work with mobile apps to teach kids coding, earned $3.5m in revenue in first month on sale
David Miller, Director of Learning at Kuato Studios, on the growing importance of educational games and coding in the classroom
Retailer will award 40 scholarships of $2,500 each
UK studios lend a hand in student competition
"The power of the Randy Pausch and Mark Beaumont Scholarships goes beyond the $2,500 cash awards"
"We are advised to contact the police and children's social care"
Some of the top research institutions will be able to experiment with design for VR experiences