Flying Wild Hog's sequel won Polish Game of the Year, while Bound and Superhot won two awards each
From Phil Fish and Peter Molyneux to the rift between core and casual, Brenda Romero spoke out against the divisions between us
At Digital Dragons, Bioware design director James Ohlen tackled the differences between the "dream" of game development, and the practical reality
CEO Pawel Marchewka explains how the compromises of Dead Island led to the triumph of Dying Light, and what that means for the company's future
CEO Feargus Urquhart on 13 years in AAA development - "We just want to be in a financial situation where we're not worried all the time"
Diablo designer David Brevik on his choice to end two decades as the boss, leave Gazillion, and go it alone
For Paradox Interactive and 11 Bit Studios, the best solution to "communication clutter" is to make games worth talking about
Leading Polish games conference will add a second venue this year as it continues expansion
Becoming a mobile master
Digital Dragons in Krakˇw delivers the goods
Creative director Adrian Chmielarz on the lessons of Bulletstorm and the problem with price-points
CEO Marcin Iwiński on the importance of maintaining control of your audience and your message
"Crowdfunding is much more difficult now that it was even a year ago. That's the reality"
Polish game festival also hosts CD Projekt Red, Ubi Shanghai, The Astronauts and Gameforge