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A month ago CEO Pawel Marchewka explains how the compromises of Dead Island led to the triumph of Dying Light, and what that means for the company's future
2 months ago CEO Feargus Urquhart on 13 years in AAA development - "We just want to be in a financial situation where we're not worried all the time"
3 months ago Diablo designer David Brevik on his choice to end two decades as the boss, leave Gazillion, and go it alone
4 months ago For Paradox Interactive and 11 Bit Studios, the best solution to "communication clutter" is to make games worth talking about
6 months ago Leading Polish games conference will add a second venue this year as it continues expansion
A year ago Becoming a mobile master
A year ago Digital Dragons in Kraków delivers the goods
2 years ago Creative director Adrian Chmielarz on the lessons of Bulletstorm and the problem with price-points
2 years ago CEO Marcin Iwiński on the importance of maintaining control of your audience and your message
2 years ago "Crowdfunding is much more difficult now that it was even a year ago. That's the reality"
2 years ago Polish game festival also hosts CD Projekt Red, Ubi Shanghai, The Astronauts and Gameforge