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Shadow Warrior 2, Bound and Superhot honoured at Digital Dragons

Flying Wild Hog's sequel won Polish Game of the Year, while Bound and Superhot won two awards each

By Matthew Handrahan

Bioware: Humility and compromise are key to good game design

At Digital Dragons, Bioware design director James Ohlen tackled the differences between the "dream" of game development, and the practical reality

By Matthew Handrahan

Techland: 'Dead' Rising

CEO Pawel Marchewka explains how the compromises of Dead Island led to the triumph of Dying Light, and what that means for the company's future

By Matthew Handrahan

Obsidian Entertainment: Survival, success and independence

CEO Feargus Urquhart on 13 years in AAA development - "We just want to be in a financial situation where we're not worried all the time"

By Matthew Handrahan

"When I was a kid, I didn't dream of becoming a video game executive"

Diablo designer David Brevik on his choice to end two decades as the boss, leave Gazillion, and go it alone

By Matthew Handrahan

Exploring the "positive tension" between creativity and marketing

For Paradox Interactive and 11 Bit Studios, the best solution to "communication clutter" is to make games worth talking about

By Matthew Handrahan

Romero, Avellone, Wester to speak at Digital Dragons

Leading Polish games conference will add a second venue this year as it continues expansion

By Matthew Handrahan

The Astronauts: "In 2014, $60 for a game is a little insane"

Creative director Adrian Chmielarz on the lessons of Bulletstorm and the problem with price-points

By Matthew Handrahan

CD Projekt Red: Selling The Witcher 3

CEO Marcin Iwiński on the importance of maintaining control of your audience and your message

By Matthew Handrahan

X-Com's Julian Gollop on the difficulties of Kickstarter

"Crowdfunding is much more difficult now that it was even a year ago. That's the reality"

By Matthew Handrahan

Julian Gollop to speak at Digital Dragons 2014

Polish game festival also hosts CD Projekt Red, Ubi Shanghai, The Astronauts and Gameforge

By Matthew Handrahan

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