Digital Dragons

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Techland: 'Dead' Rising

2 months ago CEO Pawel Marchewka explains how the compromises of Dead Island led to the triumph of Dying Light, and what that means for the company's future


4 Obsidian Entertainment: Survival, success and independence

3 months ago CEO Feargus Urquhart on 13 years in AAA development - "We just want to be in a financial situation where we're not worried all the time"


"When I was a kid, I didn't dream of becoming a video game executive"

4 months ago Diablo designer David Brevik on his choice to end two decades as the boss, leave Gazillion, and go it alone

Exploring the "positive tension" between creativity and marketing

4 months ago For Paradox Interactive and 11 Bit Studios, the best solution to "communication clutter" is to make games worth talking about

Romero, Avellone, Wester to speak at Digital Dragons

7 months ago Leading Polish games conference will add a second venue this year as it continues expansion


2 How to Crack China: Ubisoft Lifts the Lid on its Asian Experiment

A year ago Becoming a mobile master


23 F2P Comes of Age: How to make money without being 'evil'

A year ago Digital Dragons in Kraków delivers the goods


40 The Astronauts: "In 2014, $60 for a game is a little insane"

2 years ago Creative director Adrian Chmielarz on the lessons of Bulletstorm and the problem with price-points


9 CD Projekt Red: Selling The Witcher 3

2 years ago CEO Marcin Iwiński on the importance of maintaining control of your audience and your message

1 X-Com's Julian Gollop on the difficulties of Kickstarter

2 years ago "Crowdfunding is much more difficult now that it was even a year ago. That's the reality"

Julian Gollop to speak at Digital Dragons 2014

2 years ago Polish game festival also hosts CD Projekt Red, Ubi Shanghai, The Astronauts and Gameforge

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