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Why do we even need a British Games Institute?

Trade bodies and industry veterans discuss the role a publicly-funded agency could play in driving the UK's games industry forward

By James Batchelor

Rob Pardo: VR MMOs not happening any time soon

World of Warcraft designer also offers advice to aspiring developers during his View Conference keynote

By James Batchelor

Football Manager to include gay players for first time in series' history

"I just think it's crazy that in 2017 we are in a world where people can't be themselves," says game director

By Haydn Taylor

Stephen Toulouse passes away at 45

People across the industry mourn the loss of tech security and community safety expert

By Brendan Sinclair

Reclaiming Assassin's Creed's lost identity

Creative director Jean Guesdon tells us how Origins will reaffirm what the epoch-spanning series is really all about

By James Batchelor

Digital Extremes suspends production on The Amazing Eternals

“This was a hard decision to make, and we can't thank you enough for your incredible support throughout development,” says developer

By Haydn Taylor

GameMaker Studio 2 joins Xbox Live Creators Program

Users can now take advantage of streamlined Xbox certification process

The economics of single-player games

As many top studios focus on multiplayer, service-based games, does the business case for narrative-driven single-player titles still add up?

By Rob Fahey

ZX Spectrum: An enduring legacy

Why I Love: The Oliver Twins share how they went from nearly missing the boat on the computer to building Blitz Games off a library of 17 Spectrum games

By Philip and Andrew Oliver

"Hurricane Maria knocked us back into the Stone Age for a few days"

Two Puerto Rico-based developers talk about coping in the aftermath of the storm; SRG Studios readies Play for Charity campaign to benefit devastated US territory

By Brendan Sinclair

Milestone races towards its biggest ever year

Italian racing specialist expects to double revenue to €50m in 2018, but SVP Luisa Bixio says "there is a limit" to its growth in the genre

By Matthew Handrahan

What went wrong with Lawbreakers?

Boss Key's Cliff Bleszinski and Arjan Brussee reveal the various avenues they're exploring to recover from a rocky launch

By James Batchelor

Developers question Patreon's adult games restrictions

Creators of queer and erotica games concerned new rules could extend to silencing "important viewpoints"

By James Batchelor

Bending the board game rules on mobile

Asmodee Digital discusses how it adapts tabletop IP for smart devices, and why the potential for CCG lies beyond Hearthstone

By James Batchelor

New video capture studio Dimension opens doors in London

Facility capable of creating content for virtual and mixed reality, as well as games and film

By James Batchelor

Unreal Engine adds ARKit and ARCore support

Version 4.18 of Epic's toolset enables developers to build augmented reality games for both iOS and Android

GlobalStep acquires Bug-Tracker

Dallas-based QA and data analytics firm adds localization to its offerings with purchase of Montreal QA outfit

By Brendan Sinclair

On doubling your price out of Early Access

Kenny Backus talks about why the procedurally generated flight sim SkyRogue costs $20 now and the power of mod support

By Brendan Sinclair

Human Head's Tim Gerritsen leads new Fantasy Flight Games studio

Board game firm calls on exec from former Prey 2 studio to bring its properties into the digital realm

By James Batchelor

Make Your Own Mario Kart

Why I Love: Playtonic studio director Gavin Price explains how the Super Nintendo classic got him into game dev in the first place

By Gavin Price

Keywords begins £50m VMC acquisition

Bringing QA specialist into the fold will be Keywords' "largest acquisition to date"

By James Batchelor

Rockstar wants to return to single-player DLC in future games

GTA V was "very, very complete," and absence of add-on content wasn't a "conscious decision"

By Matthew Handrahan

Ex-Visceral dev calls death of single-player fears "totally absurd"

Studio's former level designer saddened by studio closure, but supports EA's shift towards service games

By James Batchelor

Adding multiplayer would "dilute" Wolfenstein's storytelling

MachineGames' Tommy Tordsson Björk on the benefits of single-player focus to "pushing the boundaries" in The New Colossus

By Matthew Handrahan

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