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Xbox One, Project Scorpio to get mixed reality support in 2018

At GDC, Microsoft unveils its Windows Mixed Reality program and an Acer headset

By James Brightman

Where to watch Unreal's 2017 GDC keynote

Developers can watch this year's presentation via Twitch, YouTube and Facebook

By James Batchelor

Mo-cap specialist Xsens launches Indie Program

Cost of tech used in FIFA, LawBreakers and Hellblade will be slashed for small teams

"You don't have to suffer to make great games"

Tanya Short of Kitfox Games explains how a developer's first priority is simply not to die

By James Brightman

Tips for writing better marginalized characters

Treachery in Beatdown City developer Shawn Alexander Allen offers advice for well-intentioned creators

By Brendan Sinclair

Unity's GDC 2017 keynote: Access to China, Artist in Residence and Power Rangers

Engine firm gears up for next product cycle as version 5.6 paves the way Unity 2017

By James Batchelor

Indies call for accessibility options from engine firms and platform holders

Devs suggest remappable controls, customisable gameplay speed and more would help broaden audience if made available by default

By James Batchelor

Ark: Survival Evolved program will pay 15 modders $4k a month

Selection will be evaluated and refreshed each month, with best modders paid until their content is finished

By Matthew Handrahan

Where to watch Unity's GDC 2017 keynote livestream

Engine and services firm expected to discuss new support for virtual and augmented reality, plus new game reveals

By James Batchelor

"Everything I said was wrong"

At GDC, a panel of industry veterans fessed up to years of giving bad advice

By Brendan Sinclair

Klang, Spilt Milk in first wave of Improbable's Innovation Program

Partners get access to SpatialOS at reduced or eliminated rates ahead of launching their games

By Matthew Handrahan

Pillars of Eternity II closes Fig campaign with $4.4 million

Obsidian's sequel eclipsed Psychonauts 2's $3.8 million record, and set a record for most backers: 33,614

Testology launches QA Academy to fix "high-quality tester shortage"

MD Andy Robson believes "the industry has to take control" when it comes to training future talent

By James Batchelor

Valve makes VR audio tools available for free

"Steam Audio is the product of many years of academic and industry research and development"

Silicon Studio releasing Xenko Engine

New open-source contender available in engine space after two-year beta, specialises in virtual reality

Irrational Games has rebranded as Ghost Story

"Our mission is simple: to create immersive, story-driven games for people who love games that ask something of them"

IO Interactive names new studio head

Former studio production director Hakan Abrak to lead Hitman team

By James Batchelor

The GamesIndustry.biz Podcast: When crowdfunding fails

New episode available to download now, featuring ICO Partners' Thomas Bidaux

By James Batchelor

Swedish studio Gaming Corps secures 91m krona ahead of acquisitions

Investment will be spread across three years, change in strategy follows acquisition of Red Fly Studios

By James Batchelor

Worldbuilding on a budget

Developers behind Owlboy, Nuclear Throne, and Firewatch compare notes on how they built their games' back stories and the ways fans filled in the blanks

By Brendan Sinclair

Blizzard: There is still room for inclusivity in the industry

Overwatch director Jeff Kaplan describes how the title was built around a goal of open-mindedness

By James Brightman

Bob Ross Bullet Hell

How a happy accident inspired Joe Mirabello to make Tower of Guns and its spiritual successor, Mothergunship

By Brendan Sinclair

Uncharted 4 wins at Writer's Guild Awards 2017

Neil Druckmann and Josh Scherr receive Guild's sole video game honour

Square Enix opens Tokyo studio for new RPG

Former Tales of creator Hideo Baba to lead new operation

By Christopher Dring

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