3 months ago Seattle startup will have a multiplayer focus due to team's experience on Halo, SOCOM and Age of Empires
3 months ago Steve Gaynor wants industry veterans to open the door to more talented women
3 months ago Developer Robert Yang talks about the game industry's issues with sexual content
3 months ago Tetsuya Mizuguchi looks back on the creation of his seminal synesthesia shooter
3 months ago More than $1.2 million paid out since the initiative started a year ago
3 months ago The young gamers of today will become the old gamers of tomorrow, and this could be a very real opportunity for the business, says Prof. Bob De Schutter
3 months ago Torn Banner's Alex Hayter explains the method behind the studio's madness for indie cross-promotions
3 months ago Guacamelee developers offer simple advice inspired by their biggest mistakes
3 months ago Could hint at multi-platform future for adventure title
3 months ago A Sony engineer stresses important benchmarks for PlayStation VR development
3 months ago Dev group hopes transparency around uncompensated overtime will improve employers' behavior, will name-and-shame if it doesn't
3 months ago Spiderweb Software's Jeff Vogel doesn't believe in an Indiepocalypse - "the games business has always been hard"
3 months ago "It remains very much business as usual for the company"
3 months ago N3twork monetization pro Ethan Levy explains what free-to-play developers could learn from San Francisco's housing market
3 months ago "As we put together the pieces, we found that it wasn't fun"
3 months ago Percentage of Early Access titles reaching full release improving as the program hits its three-year anniversary, says Patrick Walker
3 months ago Brian Fetter on how Keep Talking and Nobody Explodes blew up and the inevitability of VR suffering the same problems as mobile app stores
Opinion 3 months ago Developer unrest over the UWP is justified; MS has not earned the benefit of the doubt, and has a responsibility to be transparent with its partners
3 months ago "We act like a typical grandfather: slow and totally unaware of what is hot"
3 months ago Black Anvil Games will focus on core gaming audience
3 months ago Todd Howard shares his thoughts on VR, mobile and why modding is so crucial to the studio
3 months ago British studio signs on to Deep Silver's troubled zombie franchise
3 months ago Hollowpoint on hold after creative differences cause publisher and developer of co-op action game to part ways
3 months ago How do we reach people outside the same group of video game customers that we're always talking to over and over again? asks Randy Pitchford
3 months ago League of Legends developer picks up Stonehearth studio, puts Rising Thunder team to work on new project