2 months ago Todd Howard shares his thoughts on VR, mobile and why modding is so crucial to the studio
2 months ago British studio signs on to Deep Silver's troubled zombie franchise
2 months ago Hollowpoint on hold after creative differences cause publisher and developer of co-op action game to part ways
2 months ago How do we reach people outside the same group of video game customers that we're always talking to over and over again? asks Randy Pitchford
2 months ago League of Legends developer picks up Stonehearth studio, puts Rising Thunder team to work on new project
2 months ago VP of Amazon Games Mike Frazzini explains why he's not concerned about developers using Lumberyard engine to make single-player games for free
2 months ago Harmonix makes new deal, will continue to work with Mad Catz
2 months ago Montreal incubator switching focus from smaller teams to make bigger bets on more established indie studios
2 months ago Microsoft focusing "on the games and franchises that fans find most exciting and want to play"; Press Play Studios also shutting down
2 months ago Popular arcade emulator is now officially open source after 19 years of existence
2 months ago The way in which Tranzfuser will become a fresh talent pipeline for the UK Games Fund is a real first"
2 months ago The creative director and marketing boss on shipping Ubisoft's mammoth title
2 months ago "Must be doing this PC game dev thing wrong because it is way too hard to stay happy and productive"
2 months ago Christofer Sundberg eschews trend-chasing, stresses importance of maintaining focus at a studio
2 months ago Designer Nels Anderson on marketing a narrative-focused game without ruining the mystery and how much short games should cost
2 months ago Highwire Games' Jaime Griesemer and Marty O' Donnell critical of planned layoffs, "auteurs" on large teams
2 months ago Wargaming's experimental arm launches operating a new contest as it hunts for new ideas
2 months ago Founding team of Rovio veterans is making an accessible action-RPG
2 months ago Developer is cautious about new platform
2 months ago With the company's biggest brands already accounted for, Disney shifts strategy to prolong 3.0 support
2 months ago Why did Red Hook crunch to finish Darkest Dungeon when the Early Access game was already a hit, and was it worth it?
3 months ago Father of computer gaming speaks up about his name being on boxes, also says devs should take responsibility for the messages their games send
Opinion 3 months ago Not every studio gets the access needed to develop launch titles for new consoles - but there are solid commercial and economic reasons for that
3 months ago XCOM 2 lead programmer Ryan Fell on working with day one mods