"I just think it's crazy that in 2017 we are in a world where people can't be themselves," says game director
Trade bodies and industry veterans discuss the role a publicly-funded agency could play in driving the UK's games industry forward
World of Warcraft designer also offers advice to aspiring developers during his View Conference keynote
People across the industry mourn the loss of tech security and community safety expert
Breakaway on "indefinite hiatus" according to report
Creative director Jean Guesdon tells us how Origins will reaffirm what the epoch-spanning series is really all about
This was a hard decision to make, and we can't thank you enough for your incredible support throughout development, says developer
Users can now take advantage of streamlined Xbox certification process
As many top studios focus on multiplayer, service-based games, does the business case for narrative-driven single-player titles still add up?
Why I Love: The Oliver Twins share how they went from nearly missing the boat on the computer to building Blitz Games off a library of 17 Spectrum games
Two Puerto Rico-based developers talk about coping in the aftermath of the storm; SRG Studios readies Play for Charity campaign to benefit devastated US territory
Italian racing specialist expects to double revenue to €50m in 2018, but SVP Luisa Bixio says "there is a limit" to its growth in the genre
Boss Key's Cliff Bleszinski and Arjan Brussee reveal the various avenues they're exploring to recover from a rocky launch
Creators of queer and erotica games concerned new rules could extend to silencing "important viewpoints"
Asmodee Digital discusses how it adapts tabletop IP for smart devices, and why the potential for CCG lies beyond Hearthstone
Facility capable of creating content for virtual and mixed reality, as well as games and film
Version 4.18 of Epic's toolset enables developers to build augmented reality games for both iOS and Android
Dallas-based QA and data analytics firm adds localization to its offerings with purchase of Montreal QA outfit
Kenny Backus talks about why the procedurally generated flight sim SkyRogue costs $20 now and the power of mod support
Board game firm calls on exec from former Prey 2 studio to bring its properties into the digital realm
Why I Love: Playtonic studio director Gavin Price explains how the Super Nintendo classic got him into game dev in the first place
Bringing QA specialist into the fold will be Keywords' "largest acquisition to date"
GTA V was "very, very complete," and absence of add-on content wasn't a "conscious decision"
Studio's former level designer saddened by studio closure, but supports EA's shift towards service games
MachineGames' Tommy Tordsson Björk on the benefits of single-player focus to "pushing the boundaries" in The New Colossus