5 months ago Patrice Désilets to obtain rights to 1666 Amsterdam from Ubisoft
5 months ago Game director Jeff Kaplan describes his team's, "ravenous hunger to show the world that we're not failures"
5 months ago Ubisoft Montreal's Alex Hutchinson on how diversity in its many forms can lead to better games
5 months ago Jumo CCO Chris Esaki attributes recent struggles of Skylanders and Disney Infinity to lack of innovation, refusal to grow with audience
5 months ago BioShock director takes a side project with interactive video tech company Interlude
5 months ago Ted Price discusses his studio's plan to release three VR games this year, including two just-announced exclusives for Oculus Rift
5 months ago Baiyon brings his artistic talents to PixelJunk studio
Opinion 5 months ago Studios are seeing diminishing returns, but most of those can be attributed to crucial misunderstandings of market realities
5 months ago Chair Entertainment's Donald Mustard talks Spyjinx, JJ Abrams and how there could be a "bloodbath" in the VR market
5 months ago Kids no longer the sole focus as Pixar vets' interactive entertainment startup moves into emerging chatbot market
5 months ago Microsoft is in the process of issuing refunds to those who purchased in-game currency after beta is taken offline
5 months ago Facepunch has found success in Early Access, but recent changes have ignited a debate within its audience
5 months ago Troika Games co-founder departs Blizzard, finds new role
5 months ago Brings funding total to €180,000
Opinion 5 months ago Ryan Payton outlines the many twists and turns his studio had to take in realizing République
5 months ago Leslie Benzies lawsuit says he and the Houser brothers set up an independent company that would still work on publisher's IP
5 months ago John Carmack marked BAFTA's tribute to his past with a speech about the future - watch it here
5 months ago Landmark deal sees ex-Sony team join Codies to form "UK racing powerhouse"
5 months ago Layoffs hit the company formerly known as Gaijin Games in the face of a "dramatically" changing industry
5 months ago "Its audience hasn't grown enough to sustain ongoing operations"
5 months ago Ubisoft Red Storm Creative Director David Votypka on the psychology and potential of VR
5 months ago Story specialist CJ Cowan started at the company with Halo 2, has worked on Destiny since 2009
5 months ago Witch Beam's Tim Dawson talks about Assault Android Cactus' slow burn of awareness, working with Unity on PS4, and why he insists on handling ports in-house
5 months ago Wargaming is experimenting through its in-house innovation platform, but which direction will WG Labs take from here?