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Tequila Works: "It's not about doing what you want, it's about loving what you do"

Tequila Works' Raul Rubio offers advice to indies, discusses narrative in VR, and the impact of world politics on games

By James Brightman

It's time to talk about mental health in the games industry

Rich Eddy explains why Jagex got involved with MIND's Workplace Wellbeing Index

By Rich Eddy

Bossa Studios hires new CMO

Journalist-turned-PR Tracey McGarrigan to head up marketing efforts for Worlds Adrift developer

Flights of Fancy

Spaceships in video games don't have to look like Star Wars or Star Trek; a look at the ships in The Expanse offers some lessons in originality

By Oliver Milne

Andy Serkis and Jonathan Cavendish concluding MBO of Imaginarium

Studio experienced creative differences with investors

By Dan Pearson

Amazon Lumberyard: One Year On

Mike Frazzini on the engine's first twelve months, how it attracts high-profile studios, and distancing the tech from CryEngine

By James Batchelor

Steam Gifting changes hit code resellers

But it has not gone down especially well with the Steam community

By Christopher Dring

Can big companies produce real innovation?

Hearthstone, which hit 70m users this week, is an example of a rare beast - a successful attempt at nurturing start-up style innovation within a big company

By Rob Fahey

Remedy prepares for a future with more games and more control

CEO Tero Virtala on a "new phase" of the Finnish studio's long history - "We think we're one of the best in the world, we need to preserve that"

By Matthew Handrahan

Gang Beasts dev: Parity clause means we can't commit to Xbox One release

“Making something exclusive for the sake of it just feels like an unnecessary step”

By James Batchelor

ZeniMax trademark forces indie to rename Prey for the Gods

“We could've fought this but we didn't want to spend our precious Kickstarter funds”

By James Batchelor

eSports investments need a 10-year view - Hi-Rez

Smite and Paladins studio co-founder says competitive gaming is more about community than revenue, takes stock of console platforms' changing attitudes on free-to-play

By Brendan Sinclair

Need For Speed creative director joins Amazon Game Studios

Former Criterion dev Craig Sullivan says Seattle-based behemoth is “not messing about” when it comes to games ambitions

By James Batchelor

Xsolla Capital to fund Unreal Engine 4 projects

Partnership with Epic Games will help developers bring their titles to market, even covering UE4 custom licensing costs

Guerrilla Cambridge art directors form Polygon Treehouse

New studio already working on first title, point-and-click adventure Röki

By James Batchelor

Wavedash Games secures $6m in Series A funding

Finance will be used to hire new talent and finish Smash Bros-style eSports title

By James Batchelor

Julian Gollop's Phoenix Point funded within a week

X-Com creator adds two stretch goals as Fig donations continue to roll in

By James Batchelor

Unity forums hacked

Engine maker blames poorly implemented password routines, says it will roll out two-factor authentication in coming weeks

By Brendan Sinclair

DICE veterans form Fall Damage

Stockholm studio partly funded by Goodbye Kansas Game Invest

By Dan Pearson

AbleGamers opens Center for Inclusive Play

Charity's new establishment in Charles Town, West Virginia, will offer consultations, grant options for accessibility peripherals and more

Burnout creator: “Everything is riding on Danger Zone”

Three Fields' Alex Ward on how important his team's next project is after the disappointments of Dangerous Golf and Lethal VR

By James Batchelor

"There is no Plan B"

Original XCOM dev Julian Gollop is betting people will crowdfund a spiritual successor to his hit strategy game, and his studio's future may be riding on it

By Brendan Sinclair

PlayerUnknown Battlegrounds dev: “I want to find the next me”

Bluehole's Brendan Greene on the rise of Battle Royale, the importance of modding support and escaping the stigma of Early Access

By James Batchelor

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