Development

Page 5 of 267   (6657 items) « Previous Page Next Page »

“Thank you for this honour, but I'm just getting started”

4 months ago John Carmack marked BAFTA's tribute to his past with a speech about the future - watch it here

Exclusive

9 Evolution Studios joins Codemasters, Hocking becomes VP of product

4 months ago Landmark deal sees ex-Sony team join Codies to form "UK racing powerhouse"

Jobs

Choice Provisions closes San Francisco studio

4 months ago Layoffs hit the company formerly known as Gaijin Games in the face of a "dramatically" changing industry

2 Psyonix's Nosgoth cancelled

4 months ago "Its audience hasn't grown enough to sustain ongoing operations"

Exclusive

1 VR devs "have a responsibility to be considerate" of the player

4 months ago Ubisoft Red Storm Creative Director David Votypka on the psychology and potential of VR

Jobs

Destiny creative lead resigns from Bungie

4 months ago Story specialist CJ Cowan started at the company with Halo 2, has worked on Destiny since 2009

Exclusive

Life as an indie: Obscurity, triage, and trust issues

4 months ago Witch Beam's Tim Dawson talks about Assault Android Cactus' slow burn of awareness, working with Unity on PS4, and why he insists on handling ports in-house

Exclusive

Wargaming Labs: What is it good for?

4 months ago Wargaming is experimenting through its in-house innovation platform, but which direction will WG Labs take from here?

Exclusive

1 Ahoy there internet: Don't Starve Shipwrecked and feedback

4 months ago Co-founder and president at Capy Nathan Vella on dealing with a whole new audience

20 Beamdog CEO defends employee targeted by harassment

4 months ago "Beamdog does not condone this behavior... it will not have the desired effect as we stand behind all our developers 100%"

Exclusive

"The scale required, even for indie success, has changed"

4 months ago Execution Labs' Keith Katz on why the Montreal incubator has evolved

Indie cooperative launches in Quebec

4 months ago La Guilde Des Développeurs De Jeux Vidéo Indépendants Du Québec is home to 75 studios

Exclusive

7 South Side story: We Are Chicago

4 months ago "I wanted to do something that was positive for our society"

Jobs

Vicarious Visions founders depart studio

4 months ago Karthik and Guha Bala leave 11 years after Activision sale

Rovio focused on user acquisition for existing games

4 months ago After unprofitable expansions, Angry Birds maker rededicating itself to live ops and proven hits

New studio Echohead Games wants to "twist the AAA landscape"

4 months ago Formed by Scribblenauts lead designer Matt Cox

Jobs

Activision restructures Freestyle Games

4 months ago Layoffs take effect as Guitar Hero Live studio transitioned from AAA development to ongoing support

Exclusive

1 Critical Consensus: Remedy's reach exceeds its grasp with Quantum Break

4 months ago Ambitious Xbox One exclusive isn't short on style, but the critics are divided on how well it comes together

14 Studio cancels Wii U game in protest of Nintendo firing employee

4 months ago Necrosoft Games' Brandon Sheffield calls on Mario maker to be an industry leader in fight against online harassment

Exclusive

Indie acclaim is "like a drug"

4 months ago What Framed designer Joshua Boggs learned from his self-destructive pursuit of critical praise, and how he hopes to avoid repeating those mistakes

Jobs

N-Space closes after 21 years

4 months ago Studio artist posts news on Twitter, thanks president for transparency

Microsoft Build 2016: Yes, your Xbox One is a dev kit

4 months ago Cortana is coming to Xbox and HoloLens is shipping to devs

Exclusive

"I want to go back to the thing I was born to do”

4 months ago Shahid Ahmad on leaving "the best gig in video games" at PlayStation to embrace the uncertainties of life as an indie developer

Exclusive

5 Shifting from AAA to Early Access

4 months ago Dirt Rally lead designer explains what Codemasters gained (and lost) by debuting its latest in Steam's in-development game program

11 Blizzard pulls "sexualised" victory pose from Overwatch

4 months ago "This wasn't pandering or caving, though. This was the right call from our perspective"

Page 5 of 267   (6657 items) « Previous Page Next Page »