Sections

Leslie Benzies recruits former GTA veterans and teams up with Amazon

Former influential Rockstar developer plans to open multiple studios to create Everywhere

By Christopher Dring

How to secure a place in Epic and Wellcome's $500,000 development competition

Epic's Mike Gamble reveals what the judges are looking for, how a scientific basis can build a triple-A IP and the role of comedian Susan Calman

By James Batchelor

$500,000 year-long development competition launches next month

Developing Beyond is a collaboration between Epic Games and Wellcome Trusts, comedian Susan Calman and industry legend John Romero among the judges

By James Batchelor

15.5m live-in games studio planned for Dundee

'Studiotel' project would combine development facilities with on-site accommodation to attract international talent

By James Batchelor

Bite-sized Delights

Vicky Smalley and the development of 'palate cleanser' Rocket Rumble

By Dan Pearson

Has Capcom saved Resident Evil?

The development team discusses VR, sales trends, horror and building one of the riskiest Resident Evil games to-date

By Christopher Dring

Virginia honoured by the British Writer's Guild

Jonathan Burroughs, Lyndon Holland and Terry Kenny win the guild's only writing award for video games

UK industry veterans call for government to form British Games Institute

Proposal by Ian Livingstone and Rick Gibson has the backing of both UKIE and TIGA, wants to fund 40 games per year

By James Batchelor

Improbable expands to US with new San Francisco office

Will run jointly with London HQ to expand on SpatialOS platform, now hiring across multiple disciplines

By James Batchelor

Leslie Benzies incorporates five new studios amid Rockstar legal dispute

Former GTA developer also trademarks potential title Time For A New World under Royal Circus Games

By James Batchelor

How to handle a data hack

In light of some recent high profile hacks, Cyber security and data privacy lawyer Stefano Debolini from the games legal firm Sheridans explains what you need to be aware of if it happens to you and how you can avoid it.

By Stefano Debolini

UK games industry survives Brexit threat - but for how long?

Weekly Roundup: Investment in the country continues at a rapid pace, but concerns over creative talent is rising

By Christopher Dring

A whole new battlefield: Why Creative Assembly wanted to make Halo Wars 2

UK studio targeted console development to win over a new generation of RTS players

By Christopher Dring

“The Global Game Jam is a counter-movement to increased nationalistic tendencies”

President and co-founder Gorm Lai discusses through the rise of GGJ, the benefits for participants and the need for better worldwide collaboration

By James Batchelor

What Theresa May's Brexit speech means for the UK games industry

Dr Jo Twist discusses what comes next for games as UKIE embarks on data gathering mission

By Jo Twist

Russian publishing giant Mail.ru acquires Warface from Crytek

Crytek will remain on development duties, while My.com (owned by Mail.ru) will handle European and US publishing duties

Ex-Techland COO founds Strange New Things in Wroclaw, Poland

Pawel Zawodny joined by team from CD Projekt Red, Techland, IO Interactive

By Dan Pearson

Ubisoft: “We're confident Nintendo can create a bridge between mobile and TV”

The publisher on the Switch price, the launch line-up, development challenges and why it doesn't have a new IP at launch

By Christopher Dring

Wizards of the Coast opens Digital Games Studio

Team will work with the company's IP, team includes veterans of Valve, Bioware and Cryptic

Microsoft buys Simplygon

The acquisition "will strengthen our position in 3D creation, making it easier to capture, create and share in 3D," says MS

By James Brightman

"I'm tired of shooting people for no reason other than not getting killed"

Eat, Create, Sleep on ambition, religion and asking tough questions

By Dan Pearson

“Some think live ops is a sweatshop churning out content. It doesn't have to be that way.”

Space Ape Games believes live operations are essential to success today, but there's a learning curve to conquer first

By James Batchelor

Subscribe to the GamesIndustry.biz Newsletters