Development

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1 Tel Aviv's TabTale acquires Sunstorm Games

A month ago "Sunstorm Games has a proven loyal fan base"

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5 Going indie? Have enough runway to fail once

A month ago Former XBLA producer Scott Brodie offers advice for those making the jump, explains how Hero Generations brings Blizzard dev philosophy to indie games

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Valiant Hearts dev wants "games with something to say"

A month ago Yoan Fanise's new indie studio Digixart Entertainment aims to make "artisanal" games that talk about serious subjects in a subtle way

Jobs

NCsoft lays off customer support team

A month ago "The final phase of a restructuring process announced last October"

Ori and the Blind Forest profitable after one week

A month ago Moon Studios CEO interested in doing more with IP, from follow-up games to film adaptation

NCSoft invests $5m in mobile start-up

A month ago This Game Studio focused on mobile, based in Vancouver

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1 Larian Studios: "Failure is important for creativity"

A month ago CEO Swen Vincke reflects on the success of Divinity: Original Sin, the value of mistakes, and why 20,000 Kickstarter backers can sometimes be wrong

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Visceral Games GM leaves EA

A month ago Steve Papoutsis departs publisher following release of Battlefield Hardline, is succeeded at studio by Scott Probst

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3 Star Wars, Dragon Age and Diablo designers lead new RPG for Kabam

A month ago Spirit Lords team explains how it's making a "proper" RPG that's not watered-down

World Of Warcraft tokens go live

A month ago Allows players to safely buy gold and game time

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2 Innovation: Doing Things the Hard Way

A month ago New columnist Jurie Horneman on why fresh ideas should be difficult

6 Amazon licensing deal may have saved Crytek - report

A month ago Sources say the German developer received as much as $70 million for CryEngine licensing agreement

1 Tripwire: "Second golden age for PC gaming"

A month ago Though Killing Floor developer recognises it can be tough for indies

Jobs

GREE appoints new VP of marketing

A month ago Shawn Conly joins from EA

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3 "Be ruthless with your own ideas" - Bossa

A month ago CEO Henrique Olifiers reveals what lessons developers should--and shouldn't--take from the I Am Bread studio's success

2 Quantum Break pushed to 2016

A month ago Remedy's original Xbox One title slips to next year as console-exclusive delay trend hits Microsoft

4 DeNA: We want Nintendo titles to surpass $25m a month

A month ago CEO talks targets for Nintendo mobile alliance

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Midcore mobile competition as fierce as casual?

A month ago Juicebox Games CEO and former Zynga dev Michael Martinez discusses the differences he's noticed moving between markets

5 Bandai Namco will make its IP available to Japanese developers

A month ago Pac-Man, Galaga and DigDug among 17 properties included in a new "open project"

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2 Lionhead: Microsoft doesn't need us to be evil

A month ago Fable Legends game director David Eckelberry explains the free-to-play decision

1 Bica Studios closes first seed investment round

A month ago Portuguese studio "totally focused on creating games as entertainment services"

Jobs

Bungie's Hamrick jumps to Bethesda

A month ago Destiny and Halo dev departs after five years

2 "Splinter Cell: Chaos Theory gave me brain damage"

A month ago Clint Hocking says prolonged crunch can produce great games, but he had better results with a healthier approach

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Playing games with the media

A month ago Double Zero One Zero's Pontus Lunden spins the issues facing indies and getting ink for his censorship simulator

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4 “We have a company objective to get closer to our gamers”

A month ago Ubisoft opens new international 'Consumer Relationship Centre' in the UK

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