25 days ago Why Studio Gobo is all about games, toys and the console market
28 days ago Development of new game to go ahead despite trademark dispute with King
28 days ago Packaged revenue now even with digital, PC sales double those on console after nine-months
28 days ago Nine-month fiscal results show weak returns on mobile, Dead Rising 3 sells a million
28 days ago Joins new studio Campo Santo
29 days ago Mighty No. 9 creator talks about the impact of crowdfunding on the industry and the way he thinks about games
29 days ago Eugene Jarvis and Mark Cerny talk about the state of the industry, the maturity of the audience and the big VR push
29 days ago Alien: Isolation lead designer and senior producer talk scary aliens and shower scenes
29 days ago Japanese messaging app now a major publishing platform for game developers
29 days ago Update: ""We make games in small teams where creative input is the key" says MD
29 days ago Streaming service had fourth highest peak traffic share for week ending Feb. 3
29 days ago Steve Stopps, Jonathan Evans, Nic Williams and Chris Allen will release mobile title in summer
29 days ago But sale of PC business and changes in TV division will see another 5000 people lose their jobs
29 days ago Update: Microsoft will continue support of Killer Instinct
30 days ago Gone Home producer sees problems as new generation of developers compete against the follow-ups to Braid, Bastion, etc.
30 days ago Ted Price on the two (or three) attributes every creative team leader needs to embrace
30 days ago Rami Ismail encourages industry to lower barriers to creation, promote diversity in developer community
A month ago God of War senior producer Steve Caterson joins team
A month ago Christofer Sundberg thinks games are stuck in a rut
A month ago "We are looking for strong team players who are results-oriented"
A month ago Founder wanted to bring Wolfenstein, Doom 4 to Oculus Rift
A month ago The team behind Castleville has been working on new IP for the mobile free-to-play market
A month ago "The intensity of pitting creativity and rapid prototyping against the clock can have exciting and unexpected results"
A month ago Reports say Need for Speed: Rivals studio cutting contractors, switching to Visceral project