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The GamesIndustry.biz Podcast: Inon Zur on scoring the end of the world

The Fallout composer also reveals his jazz aspirations and warns games against following Hollywood

By James Batchelor

Square Enix reclaims control of Final Fantasy VII Remake development

CyberConnect2 no longer leading the hotly-anticipated RPG revival

By James Batchelor

Brenda Romero's plea for unity among game developers

From Phil Fish and Peter Molyneux to the rift between core and casual, Brenda Romero spoke out against the divisions between us

By Matthew Handrahan

Bandai Namco and Drecom invest $2.1m in new HTML5 games developer

BXD will be dedicated to free-to-play browser games based on publisher's owned IP and licences

By James Batchelor

$275,000 awarded in latest Unreal Dev Grants round

17 new recipients include 12 games developers, primarily in mobile and VR

Sony's new discovery idea: Curating the curators

Discovery remains the most intractable problem facing the industry in the digital era - Sony's The Creators system deserves a closer look

By Rob Fahey

Vlambeer, Supercell and Raw Fury join Stugan 2017 as mentors

Non-profit accelerator will take 26 devs from 15 countries for its third annual program

By Matthew Handrahan

Is "creative ADD" the key to avoiding burnout?

Ready at Dawn's Ru Weerasuriya on why his studio has mostly avoided sequels, the rise of VR and eSports, and the demise of portables

By James Brightman

Top Gear mobile dev Motorious passes €1.3m in investment

New round of funding adds €800,000 to Finnish studio's total ahead of first game launch

By James Batchelor

Supercell acquires 62% of Space Ape: “A match made in heaven”

Space Ape co-founder John Earner says long-term partnership will “turbocharge” UK studio's plans to build a billion-dollar game

By James Batchelor

YoYo Games release education edition of GameMaker 2

Free trial available to universities and schools, discounts for bulk-bought licences

Jobs lost at IO Interactive as Square Enix searches for buyer

An unspecified number of the Hitman studio's workforce has left the company in the wake of surprise news from publisher

By James Batchelor

Bioware: Humility and compromise are key to good game design

At Digital Dragons, Bioware design director James Ohlen tackled the differences between the "dream" of game development, and the practical reality

By Matthew Handrahan

Making a Graceful Explosion Machine

Vertex Pop's Mobeen Fikree talks about the fate of arcade-style games and the GEM of the Switch launch lineup

By Brendan Sinclair

Platinum Games now working on first fully-owned IP

Studio drops ambition to release one title per year after Scalebound cancellation

By James Batchelor

Will Housemarque's Nex Machina be "the last of its kind"?

With the console market for digital games in apparent stasis, the Finnish studio is considering a change in direction

By Matthew Handrahan

Anita Sarkeesian: “Games need to tell better stories that don't oversimplify oppression”

Critic praises “cultural shift” in video game storytelling, but says recent examples are a “band-aid on a deeper wound”

By James Batchelor

Fumito Ueda: “For me, it's not important to tell the details of the story”

The Last Guardian developer shares his design process with Massive MD David Polfeldt and attendees at Nordic Game Conference

By James Batchelor

Inon Zur: “In video games, you don't need to hear the music - you need to feel it”

The Fallout 4 composer offers advice to aspiring musicians and discusses why he prefers scoring games to TV and film

By James Batchelor

Playground spent 18 months developing the first 10 minutes of Forza Horizon 3

“First impressions change how players perceive a game,” says creative director Ralph Fulton

By James Batchelor

Keywords moves into software engineering with GameSim acquisition

Yet another company bought by the industry services provider

By Christopher Dring

Paradox opens mobile studio in Sweden

Strategy games veterans wants to create 'deep, challenging experiences' on smartphones

By Christopher Dring

Jagex signs Improbable's SpatialOS technology for future projects

The tech will be used for the firm's multiplayer gaming projects

By Christopher Dring

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