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Imagination Vs. Immersion

Kim Belair on the shift from playing 'with' to playing 'as'

By Kim Belair

Cage: “Games should be about what players feel, not what they do”

The creator of Heavy Rain and upcoming Detroit: Become Human discusses his ongoing quest to share personal experiences through video games

By James Batchelor

BAFTA Breakthrough Brits 2016 announced

Honourees include five video games creators

By Christopher Dring

Simplygon goes free for indies and educators

3D Optimisation software switches up pricing

Tequila Works: The Reason of Rime

CEO Raśl Rubio looks towards the end of Rime's five year journey - "It is going to have a good ending. That's what counts”

By Matthew Handrahan

“Stop thinking like a developer and put yourself in the public's shoes”

Candy Lab CEO Andrew Couch discusses the future of location-based games

By James Batchelor

"It's not the game, it's the gun"

Doom designer John Romero reflects on recurring patterns when it comes to video game violence, multiplayer, and what counts as a game

By Brendan Sinclair

SAG-AFTRA now on strike against EA, Activision, Warner Bros., more

Final negotiations stalled on pay, picket line will form outside EA's offices on Monday October 24

By Matthew Handrahan

Mixing dynamic narrative with dynamite

The Church in the Darkness' Richard Rouse III attempts to avoid sensationalism when combining a Jonestown-esque cult story with randomized plot points

By Brendan Sinclair

Inexperience as an advantage

The industry outsiders of KO_OP haven't had problems finding work-for-hire that lets them be themselves or publishing partners for the experimental GNOG

By Brendan Sinclair

"There are not as many questions. We have more freedom now"

Dontnod CEO Oskar Guilbert believes the industry has changed since Remember Me's problems over its female lead - and changed for the better

By Matthew Handrahan

Game companies say SAG-AFTRA strike would harm its own members

Law firm representing the industry says the union's members work on less than 25% of games made

By Matthew Handrahan

Voice actors' guild sets October 21 strike date

Should final attempt at a resolution fail, SAG-AFTRA members will stop work on all games that started production after Feb. 17, 2015

By Matthew Handrahan

The Indie View: How to Survive the Internet

Alexis Kennedy offers advice on how to endure the dreaded customer feedback

By Alexis Kennedy

The merits of Star Citizen's development openness

Chris Roberts and his team take a lot of flak for the delays to their ambitious game, but their openness has earned the forgiveness of core fans

By Rob Fahey

"We're definitely at the point where something's gotta give"

Amy Hennig calls AAA development "an arms race that is unwinnable" where crunch is still a big problem

By Matthew Handrahan

"The mission of an indie team should be survive to its first game"

Gamera CEO Alberto Belli says sustainable business must come first

By Dan Pearson

Games shouldn't have to be "defended from innovation" - Pinchbeck

Dear Esther creator talks about walking sims and questions what makes a game a game

By James Brightman

"There's no publisher but...there's no publisher"

Rand Miller of Cyan Worlds on the oldest indie problem

By Dan Pearson

Valve aims to improve Steam discoverability

Changes expected in the next few weeks; Valve still taking feedback from SteamWorks devs

By James Brightman

Colabee Studios: Taking on the World

With their new studio, Never Alone's creative leads want to turn "world games" into a sustainable business

By Matthew Handrahan

Roadhouse Interactive confirms closure

Update: CEO confirms 125 jobs lost, performance of Iron Maiden mobile game one of several factors that led to closure

By Rachel Weber

Soma generates profit on 450k sold

Developer Frictional Games has provided a sales update for its horror game one year later

By James Brightman

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