4 months ago "We expect our modders to help us keep the comment sections free of any racial slurs"
4 months ago Boneloaf's party brawler Gang Beasts works with everyone on the same couch, but can Coatsink recreate the magic across distance and through headsets?
4 months ago Naughty Dog describes the new features in its latest blockbuster that make it more open to gamers with disabilities
4 months ago Curated storefront will be the most visible part of a push to make open betas more visible to the public
4 months ago Poor launch sales can mean the end for smaller studios - is it time to reconsider how publishers build and judge success?
4 months ago The creators of two new maps were paid "several months salary" and hired by the company
4 months ago Auteur wanted to make a smaller title with Kojima Productions, but was told the public expects bigger things
4 months ago "We don't tend to view business models as a religious subject"
4 months ago Patrick Hudson, CEO of Orcs Must Die! developer Robot Entertainment, discusses discoverability, managing studio growth and an uptick in paid games
4 months ago "Sometimes experience is a trap. As an experienced developer you might think, 'In this case, let's do that.' But you're wrong"
4 months ago Blizzard designer Ion Hazzikostas on the best approach to managing an audience of millions
4 months ago Clint Hocking and Mathieu Berube video walks through through Splinter Cell: Chaos Theory's Panamanian bank heist
4 months ago Enter the Gungeon developer Dave Crooks explains how his studio went from formation to signing with Devolver in a matter of weeks and launching a hit in under two years
4 months ago Kathy Astromoff wants developers to stay close to their communities
4 months ago "They can change the rules of the game at any time"
4 months ago Titanfall studio making a third-person action adventure, led by former God of War director Stig Asmussen
4 months ago Marketing and biz dev specialist offers key advice for indies, thoughts on VR and Nintendo
4 months ago 75 games certified in Q1 2016 alone, spending £173.6m
4 months ago Studio founded by Treyarch vets will become a VR focused subsidiary of Skydance
4 months ago Epic CEO also laments how "toxic and destructive" some publishing arrangements can be
4 months ago Free analytics service can be integrated with any game made with Unreal
5 months ago "We have nothing but heart-felt thanks for the team at Lionhead"
5 months ago Severed studio founders reflect on eight years in business, mid-gen console upgrades, the already crowded VR market, and the problem of relying on popularity to solve discoverability
5 months ago The Witcher 3's success won't turn the company into a ten-project studio, says CEO Marcin Iwinski, but it has raised its ambitions for Cyberpunk
5 months ago Developer behind Naruto Ultimate Ninja, .hack series also preparing to self-publish its next game