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1 Tel Aviv's TabTale acquires Sunstorm Games

A month ago "Sunstorm Games has a proven loyal fan base"


5 Going indie? Have enough runway to fail once

A month ago Former XBLA producer Scott Brodie offers advice for those making the jump, explains how Hero Generations brings Blizzard dev philosophy to indie games


Valiant Hearts dev wants "games with something to say"

A month ago Yoan Fanise's new indie studio Digixart Entertainment aims to make "artisanal" games that talk about serious subjects in a subtle way


NCsoft lays off customer support team

A month ago "The final phase of a restructuring process announced last October"

Ori and the Blind Forest profitable after one week

A month ago Moon Studios CEO interested in doing more with IP, from follow-up games to film adaptation

NCSoft invests $5m in mobile start-up

A month ago This Game Studio focused on mobile, based in Vancouver


1 Larian Studios: "Failure is important for creativity"

A month ago CEO Swen Vincke reflects on the success of Divinity: Original Sin, the value of mistakes, and why 20,000 Kickstarter backers can sometimes be wrong


Visceral Games GM leaves EA

A month ago Steve Papoutsis departs publisher following release of Battlefield Hardline, is succeeded at studio by Scott Probst


3 Star Wars, Dragon Age and Diablo designers lead new RPG for Kabam

A month ago Spirit Lords team explains how it's making a "proper" RPG that's not watered-down

World Of Warcraft tokens go live

A month ago Allows players to safely buy gold and game time


2 Innovation: Doing Things the Hard Way

A month ago New columnist Jurie Horneman on why fresh ideas should be difficult

6 Amazon licensing deal may have saved Crytek - report

A month ago Sources say the German developer received as much as $70 million for CryEngine licensing agreement

1 Tripwire: "Second golden age for PC gaming"

A month ago Though Killing Floor developer recognises it can be tough for indies


GREE appoints new VP of marketing

A month ago Shawn Conly joins from EA


3 "Be ruthless with your own ideas" - Bossa

A month ago CEO Henrique Olifiers reveals what lessons developers should--and shouldn't--take from the I Am Bread studio's success

2 Quantum Break pushed to 2016

A month ago Remedy's original Xbox One title slips to next year as console-exclusive delay trend hits Microsoft

4 DeNA: We want Nintendo titles to surpass $25m a month

A month ago CEO talks targets for Nintendo mobile alliance


Midcore mobile competition as fierce as casual?

A month ago Juicebox Games CEO and former Zynga dev Michael Martinez discusses the differences he's noticed moving between markets

5 Bandai Namco will make its IP available to Japanese developers

A month ago Pac-Man, Galaga and DigDug among 17 properties included in a new "open project"


2 Lionhead: Microsoft doesn't need us to be evil

A month ago Fable Legends game director David Eckelberry explains the free-to-play decision

1 Bica Studios closes first seed investment round

A month ago Portuguese studio "totally focused on creating games as entertainment services"


Bungie's Hamrick jumps to Bethesda

A month ago Destiny and Halo dev departs after five years

2 "Splinter Cell: Chaos Theory gave me brain damage"

A month ago Clint Hocking says prolonged crunch can produce great games, but he had better results with a healthier approach


Playing games with the media

A month ago Double Zero One Zero's Pontus Lunden spins the issues facing indies and getting ink for his censorship simulator


4 “We have a company objective to get closer to our gamers”

A month ago Ubisoft opens new international 'Consumer Relationship Centre' in the UK

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