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UK government awards 50,000 to Tranzfuser's winning students

Mochi Mode and Shuttershade Studios take home 25,000 each following UK Games Fund competition

By James Batchelor

Blizzard embraces its legacy with World of Warcraft: Classic

New version of the MMO will "replicate the game experience" from when it first launched

By Matthew Handrahan

UKIE: Shared data the key to more government support

Trade body encourages more games firms to get involved as industry rallies for consideration in Brexit negotiations

By James Batchelor

A future I would want to live in

The games industry is a specialist in dystopia, but there are other ways of thinking about and designing the future

By Brie Code

Runic Games shut down

Torchlight studio closed as parent company Perfect World focuses on online games-as-a-service

By Brendan Sinclair

"The risk is to have no appeal at all"

Red Accent's Greg Gobbi says Western and Chinese developers can create games with global appeal, but it needs to be about collaboration, not compromise

By Brendan Sinclair

Building Bonfire: Rob Pardo's plans for 2018 and beyond

The World of Warcraft lead designer discusses how his new studio is shaping up and plans to follow Hearthstone's success

By James Batchelor

The Trouble with Trailers

Developers have learned to deal with violence and difficult themes intelligently and respectfully in recent years - it's time for marketing teams to catch up

By Rob Fahey

Perfect World reduces Motiga to just core staff

Other Perfect World studios could be affected, says Motiga CEO

By Haydn Taylor

The GamesIndustry.biz Podcast: Getting Lucky on Xbox One X, with Playful's Paul Bettner

We discuss cutesy platformers and virtual reality on the newest episode of our podcast

By James Batchelor

UK games tax relief extended to 2023

European Commission renotifies tax incentive scheme, granting another six years of support for British developers

By James Batchelor

Google launches 3D asset library for VR/AR developers

New library Poly offers thousands of free models built with Tilt Brush and Blocks

Ken Wong: "Gaming's remit is up for us to challenge"

Monument Valley designer discusses his latest project Florence, a "slice of life" game about a woman's first love

By James Batchelor

Housemarque's bittersweet farewell to the arcade shoot 'em up

The commercial disappointment of Nex Machina and Matterfall marks the end of an era for the Finnish studio - and the start of another

By Matthew Handrahan

EA CEO on Visceral closure: "It wasn't about single-player vs live service"

But publisher says live services continue to be "the bedrock of our business"

By James Batchelor

A different kind of indiepocalypse

Double Fine's Greg Rice and Tim Schafer talk about the parallel growth explosions of the indie games scene and the studio's Day of the Devs event

By Brendan Sinclair

MAG Interactive acquires QuizDuel developer FEO Media

Update: Swedbank Robur's Microcap fund will finance MAG's third acquisition with $9.7 million investment

By James Batchelor

Why do we even need a British Games Institute?

Trade bodies and industry veterans discuss the role a publicly-funded agency could play in driving the UK's games industry forward

By James Batchelor

Rob Pardo: VR MMOs not happening any time soon

World of Warcraft designer also offers advice to aspiring developers during his View Conference keynote

By James Batchelor

Football Manager to include gay players for first time in series' history

"I just think it's crazy that in 2017 we are in a world where people can't be themselves," says game director

By Haydn Taylor

Stephen Toulouse passes away at 45

People across the industry mourn the loss of tech security and community safety expert

By Brendan Sinclair

Reclaiming Assassin's Creed's lost identity

Creative director Jean Guesdon tells us how Origins will reaffirm what the epoch-spanning series is really all about

By James Batchelor

Digital Extremes suspends production on The Amazing Eternals

“This was a hard decision to make, and we can't thank you enough for your incredible support throughout development,” says developer

By Haydn Taylor

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