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Arkadium hires EA vet David Elton as new GM
24 days ago Elton brings experience at EA Canada, EA Blackbox, Microsoft Game Studios and Silicon Knights to new role
Playfirst VP: Recognizable characters key to App Store success
24 days ago Becky Ann Hughes believes only the strong characters survive
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Ambient Studios to close, Death Inc backers to be refunded
25 days ago Dev couldn't "make enough money to keep the wolves from the door"
2
Tomodachi Collection boosts 3DS XL in Japan
25 days ago Handheld sales double as Nintendo release shifts 400,000 in debut week
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GungHo hits $9 billion market cap after stock surge
25 days ago Puzzle & Dragons dev is now the most valuable company in mobile gaming
AnyoneGame raises $1 million for Just Sing It
25 days ago Mobile karaoke game secures funding after strong early performance
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EA Partners to close - report
25 days ago Multiple sources indicate the imminent demise of EA's co-publishing arm [UPDATE: Respawn Entertainment confirms it's "business as usual"]
Sony Online collaborating with Storybricks on Everquest Next
26 days ago The story-driven toolset will be a part of SOE's new Everquest
3
The 160 year old social gaming company
26 days ago Updating the traditional board game, Dutch style
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Brian Fargo: We no longer have to answer to the Walmart buyer
26 days ago The head of InXile talks about the big advantages of crowdfunding, eliminating gatekeepers, cooperating with Obsidian and more
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Unity drops Flash support
26 days ago "Adobe eroded developers' trust in Flash as a dependable, continuously improving platform," says tech firm
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That Brain: Big team sizes are a hindrance to development
27 days ago Veterans from Media Molecule and Grin have launched a new studio - we speak to them about their plans and the state of independent development
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Chris Roberts: I can be more profitable than AAA games on a fifth of sales
27 days ago The veteran developer talks about Star Citizen's development process, the problems with big publishers and whether the PS4 may see his game
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Warren's Mailbag: Games are still niche, too expensive
27 days ago Thanks to the overwhelming response to Warren Spector's column, the veteran designer is replying to some of your most interesting comments
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John Needham becomes head of Lionhead studio
27 days ago Former CEO of Gazillion, Cryptic brings MMO skills to Fable studio
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Vlambeer to fight latest cloned game release
27 days ago SkyFar beats Luftrausers to market as studio defends itself again from cloning
Leading the Charge: Execution Labs' First Cohort
27 days ago The Firemasters, Henchmen, Big Action Mega Fight, MacGuffin Quest, Afterland: Jason Della Rocca's incubator turns up the heat
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Skullgirls funding held by Paypal
28 days ago Crowdfunding meets Paypal and the results aren't pretty
Gameforge to close Berlin office
28 days ago Company consolidates and offers positions to staff in Karlsruhe, Germany
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Neon Play wins Queen's Award for Enterprise
28 days ago First UK mobile studio to win prestigious business award
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Quantic Dream: $100m grossing Heavy Rain proves experiments can be profitable
A month ago Guillaume de Fondaumiere says experimental games can be financially successful for publishers and developers
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TeamPixel refunds Homeworld backers after auction loss
A month ago Fails to secure rights to THQ space franchise
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Ouya hits 10,000 developers milestone
A month ago Kellee Santiago: "Partnerships with larger developers and publishers will be coming up in the next few months"
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Unity co-founder reveals new studio Framebunker
A month ago Nicholas Francis working on tactical sci-fi game Static Sky
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Pixel Toys: From standing start to 3DS publisher in 6 months
A month ago Global launch for UK studio after working at "breakneck speed"
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