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"We've dug our heels in a bit"

4 months ago Alice Guy leads PaperSeven out of the free-to-play valley with Blackwood Crossing

2 Lillith Ltd cancels Allison Road

4 months ago Was due to be published by Team17

5 Maxis and GLAAD collaborate to remove gender restrictions from The Sims

4 months ago After a year in development, a free update will place The Sims 4 among the most gender positive games in the industry's history


1 "I'm doing this because I'm a gamer"

4 months ago Ready at Dawn's Ru Weerasuriya says he puts fun and creativity above profit; he talks to us about VR and his new co-op melee game De-formers

Manchester talent launches new Fabrik studio

4 months ago First game Filthy Lucre out on PS4, PC and PSVR this year

Ex-Lionhead devs form Flaming Fowl

4 months ago Studio Kickstarting officially licensed Fable Fortune free-to-play card game

Starbreeze acquires full rights to Payday IP from 505 Games

4 months ago Deal is worth $30 million stock, and Starbreeze has marked the occasion by removing microtransactions from Payday 2


5 Accessibility in gaming should be the rule, not the exception

Opinion 4 months ago Naughty Dog's exemplar treatment of Uncharted 4 shouldn't be so unusual

11 No Man's Sky delay results in death threats for dev

4 months ago Will launch in North America on August 9

Funcom back in black after $6.3m investment

4 months ago Debt management and cash injection see Conan studio's future secured

1 Alexis Kennedy leaving Failbetter Games

4 months ago Co-founder, CEO, and creative director of Sunless Sea studio moving on, will "probably found another studio eventually"

6 Uncharted 4 was inspired by the industry's struggle against crunch

4 months ago Naughty Dog embraced "downbeat moments" and reconsidered the importance of fun, to the chagrin of certain fans

5 Paradox removes "White Humans" Stellaris mod

4 months ago "We expect our modders to help us keep the comment sections free of any racial slurs"


1 Can local multiplayer translate to online VR?

4 months ago Boneloaf's party brawler Gang Beasts works with everyone on the same couch, but can Coatsink recreate the magic across distance and through headsets?

7 Uncharted 4 is a paragon of AAA accessibility

5 months ago Naughty Dog describes the new features in its latest blockbuster that make it more open to gamers with disabilities

Google Play is adding an Early Access section

5 months ago Curated storefront will be the most visible part of a push to make open betas more visible to the public

5 Raw Fury wants to close the gates on the "developer valley of death"

5 months ago Poor launch sales can mean the end for smaller studios - is it time to reconsider how publishers build and judge success?

Studio Wildcard will pay for ARK: Survival Evolved mod content

5 months ago The creators of two new maps were paid "several months salary" and hired by the company

Kojima: People expect big games from me

5 months ago Auteur wanted to make a smaller title with Kojima Productions, but was told the public expects bigger things


1 Atlas Reactor: From freemium to premium

5 months ago "We don't tend to view business models as a religious subject"


1 It's not the platform holder's job to make your game succeed - Robot

5 months ago Patrick Hudson, CEO of Orcs Must Die! developer Robot Entertainment, discusses discoverability, managing studio growth and an uptick in paid games


1 Asobo Studio: Lessons from the frontline of HoloLens development

5 months ago "Sometimes experience is a trap. As an experienced developer you might think, 'In this case, let's do that.' But you're wrong"

3 How do you keep World of Warcraft's players happy?

5 months ago Blizzard designer Ion Hazzikostas on the best approach to managing an audience of millions

What went into "the best Splinter Cell level ever made"

5 months ago Clint Hocking and Mathieu Berube video walks through through Splinter Cell: Chaos Theory's Panamanian bank heist


2 Dodge Roll's speedrun to indie success

5 months ago Enter the Gungeon developer Dave Crooks explains how his studio went from formation to signing with Devolver in a matter of weeks and launching a hit in under two years

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