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Giving indies "every chance of success"

How Team17 is helping Finnish developer Riku Tamminen realize his dream with new IP Mugsters

By James Brightman

BAFTA announces 2017 scholars

Two games designers among 39 recipients, one receives top honour of Prince William Scholarship

Unity introduces Machine Learning Agents to help AI advancement

New feature goes into beta, primarily for researchers but engine firm keen to see what developers can do

By James Batchelor

Overwatch now mutes Xbox One players with bad reputation

Further efforts to stem toxicity after revelation that abusive players hold back development

By James Batchelor

Insomniac Games kicks off rebranding effort

Ratchet & Clank studio gets new logo and promises to be more public-facing with livestreaming from members of the dev team

By James Brightman

Automaton secures $10m for Improbable-powered survival game

New UK studio aims to enable 1,000 players to battle in a 12km square arena

By James Batchelor

Free UK guide to financers now available

Fundamentally Games releases The Financers List, encompassing everything from venture capital to government grants

By James Batchelor

Bossa hires Half-Life, Portal writer Chet Faliszek

Celebrated scribe joins quirky London studio after $10m investment

By James Batchelor

Disruptor Beam: Big name IP is about player retention, not acquisition

CEO Jon Radoff shares takeaways from making mobile games for Star Trek, Game of Thrones, and The Walking Dead

By Brendan Sinclair

Gearbox has stopped working on Battleborn updates

The servers will keep running, but creative director Randy Varnell will now move over to the new Borderlands game

By Matthew Handrahan

"There's no better environment than AAA to develop your skills"

Playground Games' Nick Duncombe discusses the benefits of working at an established studio rather than forming your own ahead of his UKIE Careers Bar talk

By James Batchelor

The GamesIndustry.biz Podcast: Enhancing games education

PlayStation's Luke Savage and Next Gen Skills Academy's Marcia Deakin discuss solutions to the skills gap

By James Batchelor

Bungie promises deeper content vetting over Destiny 2 symbol

Bungie will conduct a process review after completely "scrubbing" the symbol from the game and promotional materials

By Matthew Handrahan

Final Fantasy XIV charity march raises over $21,000 for hurricane relief

12-hour livestream reached $1,000 target "right after the event started"

By James Batchelor

Blizzard has taken disciplinary action against 480,000 Overwatch accounts

Jeff Kaplan's team devotes "a tremendous amount of time and resources to punishing people," and it's slowing progress of the game

By Matthew Handrahan

BrightLocker offering stakes in company with crowdfunding campaign

Online Public Offering to be hosted via StartEngine, tiers range from $250 to $100,000

By James Batchelor

Google launches Infinite Deviation: Games initiative

Contest to support budding designers working on games that resonate with underrepresented audiences

Tim Schafer: Crunch is "misguided and old-fashioned"

Double Fine boss says "I'd like to convince the world we don't need to have crunch mode"

By James Brightman

Transforming graduates into gamemakers in three months

We speak to this year's Tranzfuser cohort about lessons learned as they work towards an independent career

By James Batchelor

Kickstarter is now officially open to Japanese creators

Previously, Japanese projects needed an international partner to access Kickstarter's community

Bungie removes hate symbol from Destiny 2

Developer says legendary gauntlets' similarity to "Kekistan" flag was unintentional, doesn't reflect its values

By Brendan Sinclair

Mike Bithell's Subsurface Circular sees just 2% refund rate

Designer reveals that his newest game has already made back production costs

By James Brightman

Suikoden changed my life - Warren Spector

Why I Love: The System Shock 3 creative director generally doesn't go for JRPGs, but this PSone classic set itself apart in four special ways

By Warren Spector

Bossa Studios secures $10m in Series A investment

Atomico is the leader with support from London Venture Partners

By Christopher Dring

Nintendo Switch versions of indie games outselling others

Wonder Boy, Forma.8 and Oceanhorn proving more successful than on other platforms, say devs

By James Brightman

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