A month ago "Sunstorm Games has a proven loyal fan base"
A month ago Former XBLA producer Scott Brodie offers advice for those making the jump, explains how Hero Generations brings Blizzard dev philosophy to indie games
A month ago Yoan Fanise's new indie studio Digixart Entertainment aims to make "artisanal" games that talk about serious subjects in a subtle way
A month ago "The final phase of a restructuring process announced last October"
A month ago Moon Studios CEO interested in doing more with IP, from follow-up games to film adaptation
A month ago This Game Studio focused on mobile, based in Vancouver
A month ago CEO Swen Vincke reflects on the success of Divinity: Original Sin, the value of mistakes, and why 20,000 Kickstarter backers can sometimes be wrong
A month ago Steve Papoutsis departs publisher following release of Battlefield Hardline, is succeeded at studio by Scott Probst
A month ago Spirit Lords team explains how it's making a "proper" RPG that's not watered-down
A month ago Allows players to safely buy gold and game time
A month ago New columnist Jurie Horneman on why fresh ideas should be difficult
A month ago Sources say the German developer received as much as $70 million for CryEngine licensing agreement
A month ago Though Killing Floor developer recognises it can be tough for indies
A month ago Shawn Conly joins from EA
A month ago CEO Henrique Olifiers reveals what lessons developers should--and shouldn't--take from the I Am Bread studio's success
A month ago Remedy's original Xbox One title slips to next year as console-exclusive delay trend hits Microsoft
A month ago CEO talks targets for Nintendo mobile alliance
A month ago Juicebox Games CEO and former Zynga dev Michael Martinez discusses the differences he's noticed moving between markets
A month ago Pac-Man, Galaga and DigDug among 17 properties included in a new "open project"
A month ago Fable Legends game director David Eckelberry explains the free-to-play decision
A month ago Portuguese studio "totally focused on creating games as entertainment services"
A month ago Destiny and Halo dev departs after five years
A month ago Clint Hocking says prolonged crunch can produce great games, but he had better results with a healthier approach
A month ago Double Zero One Zero's Pontus Lunden spins the issues facing indies and getting ink for his censorship simulator
A month ago Ubisoft opens new international 'Consumer Relationship Centre' in the UK