4 months ago Alice Guy leads PaperSeven out of the free-to-play valley with Blackwood Crossing
4 months ago After a year in development, a free update will place The Sims 4 among the most gender positive games in the industry's history
4 months ago Ready at Dawn's Ru Weerasuriya says he puts fun and creativity above profit; he talks to us about VR and his new co-op melee game De-formers
4 months ago First game Filthy Lucre out on PS4, PC and PSVR this year
4 months ago Studio Kickstarting officially licensed Fable Fortune free-to-play card game
4 months ago Deal is worth $30 million stock, and Starbreeze has marked the occasion by removing microtransactions from Payday 2
Opinion 4 months ago Naughty Dog's exemplar treatment of Uncharted 4 shouldn't be so unusual
4 months ago Will launch in North America on August 9
4 months ago Debt management and cash injection see Conan studio's future secured
4 months ago Co-founder, CEO, and creative director of Sunless Sea studio moving on, will "probably found another studio eventually"
4 months ago Naughty Dog embraced "downbeat moments" and reconsidered the importance of fun, to the chagrin of certain fans
4 months ago "We expect our modders to help us keep the comment sections free of any racial slurs"
4 months ago Boneloaf's party brawler Gang Beasts works with everyone on the same couch, but can Coatsink recreate the magic across distance and through headsets?
5 months ago Naughty Dog describes the new features in its latest blockbuster that make it more open to gamers with disabilities
5 months ago Curated storefront will be the most visible part of a push to make open betas more visible to the public
5 months ago Poor launch sales can mean the end for smaller studios - is it time to reconsider how publishers build and judge success?
5 months ago The creators of two new maps were paid "several months salary" and hired by the company
5 months ago Auteur wanted to make a smaller title with Kojima Productions, but was told the public expects bigger things
5 months ago "We don't tend to view business models as a religious subject"
5 months ago Patrick Hudson, CEO of Orcs Must Die! developer Robot Entertainment, discusses discoverability, managing studio growth and an uptick in paid games
5 months ago "Sometimes experience is a trap. As an experienced developer you might think, 'In this case, let's do that.' But you're wrong"
5 months ago Blizzard designer Ion Hazzikostas on the best approach to managing an audience of millions
5 months ago Clint Hocking and Mathieu Berube video walks through through Splinter Cell: Chaos Theory's Panamanian bank heist