A month ago Black Anvil Games will focus on core gaming audience
A month ago Todd Howard shares his thoughts on VR, mobile and why modding is so crucial to the studio
A month ago British studio signs on to Deep Silver's troubled zombie franchise
A month ago Hollowpoint on hold after creative differences cause publisher and developer of co-op action game to part ways
A month ago How do we reach people outside the same group of video game customers that we're always talking to over and over again? asks Randy Pitchford
A month ago League of Legends developer picks up Stonehearth studio, puts Rising Thunder team to work on new project
A month ago VP of Amazon Games Mike Frazzini explains why he's not concerned about developers using Lumberyard engine to make single-player games for free
A month ago Harmonix makes new deal, will continue to work with Mad Catz
A month ago Montreal incubator switching focus from smaller teams to make bigger bets on more established indie studios
A month ago Microsoft focusing "on the games and franchises that fans find most exciting and want to play"; Press Play Studios also shutting down
A month ago Popular arcade emulator is now officially open source after 19 years of existence
A month ago The way in which Tranzfuser will become a fresh talent pipeline for the UK Games Fund is a real first"
A month ago The creative director and marketing boss on shipping Ubisoft's mammoth title
A month ago "Must be doing this PC game dev thing wrong because it is way too hard to stay happy and productive"
A month ago Christofer Sundberg eschews trend-chasing, stresses importance of maintaining focus at a studio
A month ago Designer Nels Anderson on marketing a narrative-focused game without ruining the mystery and how much short games should cost
A month ago Highwire Games' Jaime Griesemer and Marty O' Donnell critical of planned layoffs, "auteurs" on large teams
A month ago Wargaming's experimental arm launches operating a new contest as it hunts for new ideas
A month ago Founding team of Rovio veterans is making an accessible action-RPG
A month ago With the company's biggest brands already accounted for, Disney shifts strategy to prolong 3.0 support
2 months ago Why did Red Hook crunch to finish Darkest Dungeon when the Early Access game was already a hit, and was it worth it?
2 months ago Father of computer gaming speaks up about his name being on boxes, also says devs should take responsibility for the messages their games send