2 months ago Failbetter CEO Alexis Kennedy says for every story of devs who went to extremes to make a great game, there are countless others who suffered for games that never even launched
2 months ago EA apologizes to Khabib Nurmagomedov, pledges to fix issue in game's next update
2 months ago Alex Nichiporchik says Punch Club versions for Western Europe were worth it, but Brazil localization only boosted piracy
2 months ago Tomonobu Itagaki believes talented devs more attracted to Western countries than Japan
2 months ago Cox is working with his old Castlevania colleagues on its, "most ambitious game as an independent developer"
2 months ago Seattle startup will have a multiplayer focus due to team's experience on Halo, SOCOM and Age of Empires
2 months ago Steve Gaynor wants industry veterans to open the door to more talented women
2 months ago Developer Robert Yang talks about the game industry's issues with sexual content
2 months ago Tetsuya Mizuguchi looks back on the creation of his seminal synesthesia shooter
2 months ago More than $1.2 million paid out since the initiative started a year ago
2 months ago The young gamers of today will become the old gamers of tomorrow, and this could be a very real opportunity for the business, says Prof. Bob De Schutter
2 months ago Torn Banner's Alex Hayter explains the method behind the studio's madness for indie cross-promotions
2 months ago Guacamelee developers offer simple advice inspired by their biggest mistakes
2 months ago Could hint at multi-platform future for adventure title
2 months ago A Sony engineer stresses important benchmarks for PlayStation VR development
2 months ago Dev group hopes transparency around uncompensated overtime will improve employers' behavior, will name-and-shame if it doesn't
2 months ago Spiderweb Software's Jeff Vogel doesn't believe in an Indiepocalypse - "the games business has always been hard"
2 months ago "It remains very much business as usual for the company"
2 months ago N3twork monetization pro Ethan Levy explains what free-to-play developers could learn from San Francisco's housing market
2 months ago "As we put together the pieces, we found that it wasn't fun"
2 months ago Percentage of Early Access titles reaching full release improving as the program hits its three-year anniversary, says Patrick Walker
2 months ago Brian Fetter on how Keep Talking and Nobody Explodes blew up and the inevitability of VR suffering the same problems as mobile app stores
Opinion 2 months ago Developer unrest over the UWP is justified; MS has not earned the benefit of the doubt, and has a responsibility to be transparent with its partners
2 months ago "We act like a typical grandfather: slow and totally unaware of what is hot"
2 months ago Black Anvil Games will focus on core gaming audience