2 months ago "The organization optimization was due to our strategy modification"
2 months ago After leaving their old studios, Amy Hennig and Jade Raymond could have done anything, so how have they found themselves working together at EA?
2 months ago Davis Museum's event will be the first examining an individual game designer anywhere in the world
Opinion 2 months ago Claire Wingate, Director of Production at Pulse Films, looks at why FMV in games is making a comeback
2 months ago Will focus on adventure games on mobile
2 months ago Eidos Montreal pushes Mankind Divided back to August, needs more time to meet developer's standards
2 months ago Chiang is now EVP of Worldwide Production and Studios after a strong 2015
2 months ago Amy Hennig and Jade Raymond talk imposter syndrome, collaborative development, and working with Star Wars
2 months ago Fredrik Wester explains why Crusader Kings II has had a broken tutorial for a year and nobody seems to care
2 months ago How Flying Mollusk is using biofeedback to get pulses racing
2 months ago Ubisoft Toronto's Clint Hocking has learned a lot the last seven years, but it's all theoretical until he releases his first game since Far Cry 2
2 months ago Polish developer Bloober Team is betting its future on scary games, but CEO Piotr Babieno isn't afraid of getting lost in the crowd
2 months ago Game of War publisher uses Arnold Schwarzenegger as pitchman for Epic War division's Mobile Strike
2 months ago Developer gets huge injection of funds "to drive innovation in VR as the technology begins to transform the entertainment industry"
2 months ago Silicon Sisters CEO says hit proves a huge market for women's games, but she might not stick around the industry to reach it
2 months ago Hollywood veteran teams up with Chair Entertainment (Infinity Blade) on new property Spyjinx
2 months ago "To unlock the promise of virtual reality, we need to move from simple games to true virtual worlds"
2 months ago Devs on two different multiplayer mods describe intimidation tactic used to shut them down
2 months ago Studio president Nathan Vella reflects on a decade of indie development
3 months ago Funding from Isle of Man government and Pinewood Pictures
3 months ago Ex-Joystiq news director signs on with Volume, Thomas Was Alone developer as COO
3 months ago Release date moves from 2015, "will update everyone on its launch date when the timing is right"
3 months ago Decided Borderlands Online "would not yield a favorable return on investment"
3 months ago "I've decided that I need to take a rest here, so that I can hopefully continue to make games in the future"
3 months ago Headed up by Grow Mobile's Brett Orlanski