Sections

Pole To Win opens new Malaysia studio

800 square foot branch just outside Kuala Lumpur, adds to QA, localisation and customer service operations

GMO Cloud takes over Marmalade SDK, plans to continue development

Cross-platform games development toolset passes to Japanese infrastructure firm, negating planned cessation of updates

By James Batchelor

A Family Business

Piia and Jyri Kilpeläinen on life as a couple in development

By Dan Pearson

Why developers should design for streamers as well as players

Amazon Lumberyard's Garnett Lee discusses the rise of live broadcasts and how creators can use them to enhance their games

By James Batchelor

Games London launches Pitch Bootcamp training event for developers

Mayor of London says city is a 'real melting pot of cutting edge talent'

By Christopher Dring

Six games in six weeks: Why Nitro Games has dedicated itself to 'super fast failing'

The Finnish developer tells us why its team has just a fortnight to come up with a viable product before it is scrapped

By James Batchelor

Kings of the Jungle

Lion Game Lion on the journey from Grin to WWII, and the Paydays in between

By Dan Pearson

Hearthstone devs reluctant to make community videos for fear of harassment

Game director Ben Brode says he is trying to encourage more of the team to take part in his Designer Insights series

By James Batchelor

Wargaming: A world beyond World of Tanks

Head of development Matias Myllyrinne reflects on leaving AAA for free-to-play, and building on the legacy of Wargaming's most successful IP

By Matthew Handrahan

Former Project IGI devs buy IP back from Square Enix

But developer Artplant not announcing new game just yet, re-releases and remasters are off the cards

By James Batchelor

92% of UK games firms expect a profitable 2017

TIGA survey also reveals 88% will be hiring, but 70% predict their costs will increase

By James Batchelor

78% of Australian developers expect growth in 2017

Survey by IGEA and GDAA reveals studios down under made in excess of $114.9m this year

By James Batchelor

Media Molecule teams up with theatre group Punchdrunk

Collaborating on a performance arts-meets-gaming project related to Dreams

By Christopher Dring

VR killer app, Red Dead 2 and Nintendo Switch top games industry's 2017 wish list

We ask leading indies and games industry figureheads about their highlights of the past year and most anticipated releases

By James Batchelor

30 Years of Ubisoft: “The Guillemots are critical to our success”

Jonathan Morin, Rima Brek, Rebecka Coutaz, Patrick Plourde, Clint Hocking, Martin Oliver, Antti Ilvessuo and Magnus Jansen on Ubisoft's 30 years

By Christopher Dring

The pros and cons of Early Access

After going through the process twice, New World Interactive highlights the ups and downs of iterative development

By Brendan Sinclair

Crytek dropping multiple studios in wake of pay troubles

Developer will focus close all but Frankfurt and Kiev locations, focus on 'premium IPs' and CryEngine

By James Batchelor

Atlus expands with opening of Studio Zero

New production team headed up by Persona 5 director Katsura Hashino, working on new fantasy project

By James Batchelor

“We don't have any ambitions to be the next Lionhead… but I wouldn't rule it out”

Cavalier Game Studios discusses brotherhood, The Sexy Brutale and why it partnered with another developer instead of a publisher

By Christopher Dring

CD Projekt Red, Techland receive grants from Polish government's $27.4m research fund

The Witcher III dev takes biggest chunk with $7m towards seamless multiplayer and city creation projects

By James Batchelor

No tears for Crytek

Weekly Roundup: It's one thing for a company to go under, but another to take its unwilling employees with it

By Brendan Sinclair

Subscribe to the GamesIndustry.biz Newsletters