A month ago "Content represents a $3 million investment in art and sound design"
A month ago European CEO Phil Rogers on the link between Just Cause 2's extraordinary longevity and IO's bold new take on Hitman
A month ago Ex-Disney Interactive head Graham Hopper is back with a new studio and a mobile card game
A month ago Chris Lee on why a city with an industry as vibrant as London's still needs Playhubs.
A month ago No new games will be published after September 9, 2016
A month ago Gamers voted for multiplayer action game Project: Knoxville
A month ago "Will form the foundations for a fresh, vibrant and dynamic working space"
A month ago 11 people remain after production staff let go
A month ago Global charity event will result in sale of "Help" game compilation, with proceeds going to War Child charity
A month ago And playable beta will close on December 31
A month ago Dallas Dickinson's new studio working on multiplayer online action game
A month ago Boss Key founder nearly quit the industry for good amidst "jaded" atmosphere at Epic Games
A month ago Students with disabilities will also receive mentoring and paid internships
A month ago Atari's secret stash has made a killing on eBay with almost 900 cartridges sold
A month ago Om Malik of True Ventures to join Everywear's board
A month ago The DayZ creator explains why new space title Ion will change how you think about MMOs, games and consequences
A month ago "I realized I had not shipped a game in 7 years, I started to become anxious"
A month ago How the misfire of Gun Monkeys and an indie publishing assist helped Dan Marshall hit the mark with his new procedural stealth-action game
A month ago Studio D located in Northern India, can house 120 people
A month ago Tim Follin and the challenging creation of the FMV murder mystery
A month ago CD Projekt and The Chinese Room among the studios to receive help with early stage games
A month ago Pixelbomb on its quest to launch a AAA-style game for its first commercial product
A month ago League of Geeks has yet to launch its first game, but Blake Mizzi is already calling the Armello studio's profit-sharing plan a huge success
A month ago "We're going to try and grow our company whatever way we can"
A month ago Company explains moving FPS module away from IllFonic as part of greater consolidation effort