A month ago Story specialist CJ Cowan started at the company with Halo 2, has worked on Destiny since 2009
A month ago Witch Beam's Tim Dawson talks about Assault Android Cactus' slow burn of awareness, working with Unity on PS4, and why he insists on handling ports in-house
A month ago Wargaming is experimenting through its in-house innovation platform, but which direction will WG Labs take from here?
A month ago Co-founder and president at Capy Nathan Vella on dealing with a whole new audience
A month ago "Beamdog does not condone this behavior... it will not have the desired effect as we stand behind all our developers 100%"
A month ago Execution Labs' Keith Katz on why the Montreal incubator has evolved
A month ago La Guilde Des Développeurs De Jeux Vidéo Indépendants Du Québec is home to 75 studios
A month ago "I wanted to do something that was positive for our society"
A month ago Karthik and Guha Bala leave 11 years after Activision sale
A month ago After unprofitable expansions, Angry Birds maker rededicating itself to live ops and proven hits
A month ago Formed by Scribblenauts lead designer Matt Cox
A month ago Layoffs take effect as Guitar Hero Live studio transitioned from AAA development to ongoing support
A month ago Ambitious Xbox One exclusive isn't short on style, but the critics are divided on how well it comes together
A month ago Necrosoft Games' Brandon Sheffield calls on Mario maker to be an industry leader in fight against online harassment
A month ago What Framed designer Joshua Boggs learned from his self-destructive pursuit of critical praise, and how he hopes to avoid repeating those mistakes
A month ago Studio artist posts news on Twitter, thanks president for transparency
A month ago Cortana is coming to Xbox and HoloLens is shipping to devs
A month ago Shahid Ahmad on leaving "the best gig in video games" at PlayStation to embrace the uncertainties of life as an indie developer
A month ago Dirt Rally lead designer explains what Codemasters gained (and lost) by debuting its latest in Steam's in-development game program
A month ago "This wasn't pandering or caving, though. This was the right call from our perspective"
2 months ago Jason Rubin has pointed to software as the reason the Rift's hand-tracked controllers won't launch until later this year
2 months ago New location to bolster Ubi's South East Asia presence, will work closely with Ubisoft Singapore
2 months ago "Our studio has not yet seen a single dollar from sales," said developer Ryan Green
2 months ago Award-winning writer believes we'll see a trickle up of maturity in content from indies and mid-level studios
2 months ago Veteran developers launching indie toys-to-life outfit with mobile shooter Infinite Arms