29 days ago Evolution founder opens multifaceted new project covering games and beyond
29 days ago Notch bows out, CCP remains on board, Carmack keeps coding
29 days ago CEO Eric Goossens on the shrinking opportunities in casual development, and Spil's solution to the problem
29 days ago Molyneux: "We're going to be centralizing all of our creativity on one entity: Godus."
29 days ago New World's Steam Early Access-funded shooter underscores how business models have been turned upside-down
29 days ago Undisclosed number cut from Evolution, Guerilla Cambridge and SCE London
30 days ago Publisher comfortably avoids third consecutive win after exiting in the first round
A month ago Jade Raymond talks about how Ubisoft Toronto is looking to leverage industry best practices, including indie-style development
A month ago Microconsole developers no longer need to include demo versions of finished games
A month ago Remixable NPCs could lead to infinite story possibilities, narrative as service
A month ago With Second Son, Sucker Punch Productions is stuck between good and great
In association with QUALCOMM
A month ago What is a game? How far is too far? The big questions answered as GDC moves into its final day
A month ago DirectX 12 unveiled at GDC, first games expected in 2015
A month ago "The endorphin rush is now from getting a bargain, not the fun of actually playing the game."
A month ago Steve Gaynor addresses detractors, explains why his indie hit had to be a video game
A month ago Alexander Rösner passes reins to Carsten van Husen
A month ago "Prove to me that you have something different to offer"
A month ago Gaming veteran says the Wii U isn't sexy but its creators are "super-smart"
A month ago CEO Torsten Reil says big hits demand too much expertise for small developers
A month ago Owain Walbyoff will oversee in-house and third-party licensing and monetisation
A month ago BioWare designer challenges the industry to stand up and "stop being so scared" to make games that comment on prejudices in society
A month ago Crytek counters Unreal Engine announcement with royalty-free "engine-as-a-service" available for under $10 a month
A month ago National Endowment for the Humanities rep implores studios to preserve more than just their finished games
A month ago $19 monthly fee and 5% of gross revenues gets any developer complete source code, full access to latest version of engine
A month ago Nate Mitchell discusses the "historic challenge" that Rift is facing