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"Don't Crunch" - Advice from the Best Places To Work

The winners of last week's awards reveal their tips for start-ups

By Christopher Dring

Significant layoffs at The Chinese Room as studio goes dark for new project

"Is this the end? No, I don't think so," Dan Pinchbeck writes as majority of staff are let go

By James Batchelor

Dare Academy winners revealed at EGX 2017

Abertay student team Bit Loom wins trip to Los Angeles with double-ended dog puzzler Phogs

By James Batchelor

Firewatch dev starting his own studio

Ex-Campo Santo designer Nels Anderson launches Caledonia "to make a sweet video game"

By Brendan Sinclair

GamesIndustry.biz's Best Places to Work Awards: In Pictures

If you missed the event, here are photos to celebrate our first ever Best Places to Work Awards

By James Brightman

PUBG devs call out Epic over Fortnite Battle Royale mode

"This was never discussed with us and we don't feel that it's right,", UPDATE: Bluehole worried Epic may use PUBG tech support to improve Fortnite

By Brendan Sinclair

How to avoid a bad investor

Financial experts discuss the warning signs developers should look out for during the GamesIndustry.biz Investment Summit

By James Batchelor

Blizzard knuckles down on community as Valve fiddles

A few graphs won't fix review bombing and abuse; if Valve wants tips, it could look to the tough decisions and hard work Blizzard is doing on Overwatch

By Rob Fahey

HTC Vive giving devs 100% of Viveport revenue for holidays

Company also increasing rev share on Viveport Arcade Manager and leading $4m investment into VRChat

By James Brightman

"Crowdfunding is the single hardest way to raise money"

Altara Games' Ella Romanos warns that while crowdfunding endures, the bubble has burst - and the potential for cryptocurrency fundraising is still uncertain

By James Batchelor

Slightly Mad CEO all but confirms six-year Fast & Furious deal

Ian Bell lets slips UK racing studio's plans after this week's Project Cars 2 launch

By James Batchelor

Giving indies "every chance of success"

How Team17 is helping Finnish developer Riku Tamminen realize his dream with new IP Mugsters

By James Brightman

BAFTA announces 2017 scholars

Two games designers among 39 recipients, one receives top honour of Prince William Scholarship

Unity introduces Machine Learning Agents to help AI advancement

New feature goes into beta, primarily for researchers but engine firm keen to see what developers can do

By James Batchelor

Overwatch now mutes Xbox One players with bad reputation

Further efforts to stem toxicity after revelation that abusive players hold back development

By James Batchelor

Insomniac Games kicks off rebranding effort

Ratchet & Clank studio gets new logo and promises to be more public-facing with livestreaming from members of the dev team

By James Brightman

Automaton secures $10m for Improbable-powered survival game

New UK studio aims to enable 1,000 players to battle in a 12km square arena

By James Batchelor

Free UK guide to financers now available

Fundamentally Games releases The Financers List, encompassing everything from venture capital to government grants

By James Batchelor

Bossa hires Half-Life, Portal writer Chet Faliszek

Celebrated scribe joins quirky London studio after $10m investment

By James Batchelor

Disruptor Beam: Big name IP is about player retention, not acquisition

CEO Jon Radoff shares takeaways from making mobile games for Star Trek, Game of Thrones, and The Walking Dead

By Brendan Sinclair

Gearbox has stopped working on Battleborn updates

The servers will keep running, but creative director Randy Varnell will now move over to the new Borderlands game

By Matthew Handrahan

"There's no better environment than AAA to develop your skills"

Playground Games' Nick Duncombe discusses the benefits of working at an established studio rather than forming your own ahead of his UKIE Careers Bar talk

By James Batchelor

The GamesIndustry.biz Podcast: Enhancing games education

PlayStation's Luke Savage and Next Gen Skills Academy's Marcia Deakin discuss solutions to the skills gap

By James Batchelor

Bungie promises deeper content vetting over Destiny 2 symbol

Bungie will conduct a process review after completely "scrubbing" the symbol from the game and promotional materials

By Matthew Handrahan

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