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The Big Interview: Yves Guillemot

The Ubisoft CEO discusses Vivendi's takeover plans, conquering China, and taking risks with Beyond Good and Evil 2

By James Batchelor

EA merging BioWare Montreal with Motive

Combined team has over 100 new hires, will be working on Jade Raymond's new IP

By James Batchelor

Hinterland sells 1.3m copies of The Long Dark

Canadian studio's survival game gains momentum with film deal for live-action adaptation from Resident Evil producer Jeremy Bolt

By James Brightman

Women In Games and IMGA announce new mobile awards

Winners will be revealed during European Women In Games Conference this September

By James Batchelor

"There's just no money in it anymore"

Gunmetal Arcadia and Super Win the Game developer J. Kyle Pittman explains why he's likely done with pixel-art platformers

By Brendan Sinclair

Dimbulb or bright idea?

Fullbright co-founder Johnnemann Nordhagen explains why he left the Gone Home studio to go solo for Where the Water Tastes Like Wine

By Brendan Sinclair

Flash support will end in 2020, Adobe says

It's been a long time coming, but the end is finally nigh for the once ubiquitous technology

By Matthew Handrahan

How death can breathe life into video games

The industry's evolving relationship with death is a sure sign of the medium's maturity

By James Brightman

Shut up and make some games

Raconteur Games founder Nicholas Laborde offers some pertinent advice for his peers: stop mouthing off on Twitter and let your games do the talking

By Nicholas Laborde

Roblox expects to pay $30m to devs this year

Kids-focused user-generated platform seeing 10x increase in developer earnings over past three years

By James Brightman

Making games under threat of nuclear war

Why Estonian developer ZA/UM is moving its team to the safety of a new London studio

By James Batchelor

United States lifts laptop and electronics ban from Middle East flights

Developers and games firms from the region now able to bring the equipment they need into US

By James Batchelor

UK video games tax relief payouts up 60% to 73m

Claims more than double year-on-year to 280 in 2016/17

By James Batchelor

Walking Dead game designer joins Blizzard

Harrison G. Pink takes up the role of senior designer on the Diablo team

By James Batchelor

The Romeros: “We have at least 20 to 30 more years of making games”

Legendary developers John and Brenda Romero say they're nowhere near retiring on the latest GamesIndustry.biz Podcast

By James Batchelor

Kongregate: HTML5 games can now "compete toe-to-toe with plugins"

After years of speculation, browser game platform believes HTML5's moment has finally arrived

By Matthew Handrahan

Yahoo Japan launches web-based Game Plus platform

New service focuses on HTML5 and cloud-streaming console titles

By James Batchelor

Carol Shaw donates collection to Strong Museum

River Raid creator gives source code printouts, design docs, unreleased Polo game and more from her time at Atari and Activision

Why Giant Sparrow built What Remains of Edith Finch without a detailed plan

“It was much easier just to start building prototypes and figure it out from there”

By James Batchelor

Copyright dispute sees River City Ransom: Underground temporarily pulled from Steam

Composer Alex Mauer claims Conatus Creative used her music without permission, Conatus say Mauer claims are false

By James Batchelor

Record attendance for Develop:Brighton 2017

More than 2,000 developers and industry professionals attended this year's conference

The GamesIndustry.biz Podcast: Catching up with the Romeros

Legendary games designers John and Brenda Romero join us for this week's show, available to download now

By James Batchelor

Highmark raises $2m for games that battle brain disease

Canadian start-up's oversubscribed seed round attracts investors, studio also names new CFO

By James Batchelor

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