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Publishers are "the most valuable piece of the puzzle" right now

We Are Fuzzy's Maxx Burman offers a not-so-fuzzy view of indie development in 2017 as he readies his first project, Sleep Tight

By Brendan Sinclair

Magic: The Gathering is Sesame Street

Why I Love: Voyageur developer Bruno Dias says that 25 years on, the collectible card game is transitioning from a popular product to a cultural fixture

By Bruno Dias

BrightLocker wants to go beyond Kickstarter and Early Access

CEO Ruben Cortez on a platform that will open up the creative process to gamers, and unlock new revenue streams for developers

By Matthew Handrahan

Loot boxes are not bad game design, say devs

Star Wars aside, loot boxes are here to stay; "It's just us dinosaurs that remember buying a game once for a fixed price and getting a set experience"

By James Brightman

Behaviour closes Santiago studio

Developer of Fallout Shelter and Dead by Daylight lays off about 30 with shuttering of Chilean shop formerly known as Wanako Games

By Brendan Sinclair

Twitch: "We're almost ready to go full-blown Hunger Games"

Co-founder Kevin Lin is excited for a new age of games development where streaming audiences can interact with the players

By James Batchelor

Jobs Roundup: Green Man Gaming hires former EA, Activision marketing boss

Also this week, Keza MacDonald leaves Kotaku, a Mythbuster joins Giant Bomb, and Unity hires Insomniac developers

By James Batchelor

How Ninja Theory proved independent AAA has a future

“Smaller indie teams that want to make that step up in production values can adopt this kind of model"

By Haydn Taylor

Biomutant developer Experiment 101 acquired by THQ Nordic

Growing publisher adds studio and IP to its portfolio

By James Batchelor

Chasing the local optimum

Data-led strategies have left many companies trying to squeeze revenue from the same small but lucrative market segment - it's not an approach with a bright future

By Rob Fahey

Crafting believable VR characters in Blood & Truth

Sony London's VR director Stuart Whyte on the need for stage-trained actors and truly interactive conversations in virtual reality

By James Batchelor

"We want to be the masters of our own fate"

Gunfire Games on its new VR title From Other Suns, the upcoming Darksiders III and surviving in an industry which sees studio closures all too often

By James Brightman

Epic Games renews EGX Rezzed partnership

Titles in the 'Powered by Unreal Engine' zone will be eligible to have their exhibition space doubled, courtesy of Epic

By James Brightman

"Nothing should feel unattainable": DICE responds to Star Wars loot box backlash

Battlefront II developer hosts Reddit AMA, "deeply saddened" by negative response

By James Batchelor

Kickstarter launches Patreon rival Drip

New crowdfunding platform allows creators to offer subscriptions for ongoing content, will integrate with Kickstarter

By James Batchelor

Guerrilla Games: "We've gone from designing rollercoaster rides to theme parks"

Horizon: Zero Dawn art director Jan-Bart Van Beek on the acclaimed new IP's origins and why games offer more unique worlds than movies

By James Batchelor

UK government pledges 2,000 visas, 61m investment to Tech sector

Number of visas doubled to bring in more talent, with three 20m schemes planned to grow Britain's digital industries

By James Batchelor

Record attendance for NASSCOM Game Developer Conference

Over 3,000 industry professionals travelled to India for growing games event, organisers gearing up for tenth anniversary in 2018

Ark dev: "Retail was not something we had planned to do"

Studio Wildcard's Jesse Rapczak on the benefits of retail in a digital era, Ark getting enhanced for Xbox One X, and possibly targeting Switch

By James Brightman

Why didn't Jettomero take off?

With great looks, a fun premise, and a few good breaks, Gabriel Koenig's latest game seemed like a safe bet, so what happened?

By Brendan Sinclair

Now you see me: Representation as innovation

Broader representation of gender, race and sexuality can lead to new stories, says Kim Belair, and new stories can enlighten and excite

By Kim Belair

More Hitman, more control: IO Interactive on its newfound independence

CEO Hakan Abrak talks about the studio's plans for the first time since its split from Square Enix

By Matthew Handrahan

Funomena: A holistic guide to VR development

CEO Robin Hunicke on finding common ground between business and creativity, and embracing the "new language" of VR with Luna

By Matthew Handrahan

Tencent to help establish Snapchat as games platform

Chinese behemoth believes mobile games will help social media firm meet growth expectations

By James Batchelor

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