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"I want to go back to the thing I was born to do”

A month ago Shahid Ahmad on leaving "the best gig in video games" at PlayStation to embrace the uncertainties of life as an indie developer


5 Shifting from AAA to Early Access

A month ago Dirt Rally lead designer explains what Codemasters gained (and lost) by debuting its latest in Steam's in-development game program

11 Blizzard pulls "sexualised" victory pose from Overwatch

A month ago "This wasn't pandering or caving, though. This was the right call from our perspective"

Oculus VR: Touch games "need more time"

A month ago Jason Rubin has pointed to software as the reason the Rift's hand-tracked controllers won't launch until later this year

Ubisoft opening production studio in Philippines

A month ago New location to bolster Ubi's South East Asia presence, will work closely with Ubisoft Singapore

15 That Dragon, Cancer dev says Let's Play videos took away sales

A month ago "Our studio has not yet seen a single dollar from sales," said developer Ryan Green


6 Pratchett: AAA becoming braver at tackling serious subjects

A month ago Award-winning writer believes we'll see a “trickle up” of maturity in content from indies and mid-level studios

Keiichi Yano, Chris Esaki form Jumo

A month ago Veteran developers launching indie toys-to-life outfit with mobile shooter Infinite Arms


8 "Crunch is bullshit"

A month ago Failbetter CEO Alexis Kennedy says for every story of devs who went to extremes to make a great game, there are countless others who suffered for games that never even launched

7 Muslim fighter given Christian celebration in UFC 2

A month ago EA apologizes to Khabib Nurmagomedov, pledges to fix issue in game's next update

Localizing pays off… in some places - Tiny Build CEO

A month ago Alex Nichiporchik says Punch Club versions for Western Europe were worth it, but Brazil localization only boosted piracy


Valhalla moves HQ to Vancouver

A month ago Tomonobu Itagaki believes talented devs more attracted to Western countries than Japan


ex-Konami producer Dave Cox teams up with MercurySteam

A month ago Cox is working with his old Castlevania colleagues on its, "most ambitious game as an independent developer"


Halo vets team with Jeff Hilbert to form First Strike Games

A month ago Seattle startup will have a multiplayer focus due to team's experience on Halo, SOCOM and Age of Empires

7 Gone Home Dev: Look past "the best person for the job"

A month ago Steve Gaynor wants industry veterans to open the door to more talented women

5 Robert Yang: "The game industry needs to get laid"

A month ago Developer Robert Yang talks about the game industry's issues with sexual content

Recollections of Rez

A month ago Tetsuya Mizuguchi looks back on the creation of his seminal synesthesia shooter

Epic awards another $500,000 in Unreal Dev Grants

A month ago More than $1.2 million paid out since the initiative started a year ago

3 Beyond ageism: Industry must think about older gamers

A month ago The young gamers of today will become the old gamers of tomorrow, and this could be a very real opportunity for the business, says Prof. Bob De Schutter

What do Chivalry and Rocket League have in common?

A month ago Torn Banner's Alex Hayter explains the method behind the studio's madness for indie cross-promotions

Drinkbox's 10 biggest f---ups

A month ago Guacamelee developers offer simple advice inspired by their biggest mistakes

1 Tequila Works reacquires Rime rights from Sony

A month ago Could hint at multi-platform future for adventure title

3 PlayStation VR: Sony is "probably going to reject" games under 60 fps

A month ago A Sony engineer stresses important benchmarks for PlayStation VR development


IGDA to name best companies for crunch

A month ago Dev group hopes transparency around uncompensated overtime will improve employers' behavior, will name-and-shame if it doesn't

2 "Success should always surprise you. Failure should never surprise you"

A month ago Spiderweb Software's Jeff Vogel doesn't believe in an Indiepocalypse - "the games business has always been hard"

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