Development

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"I want to go back to the thing I was born to do”

A month ago Shahid Ahmad on leaving "the best gig in video games" at PlayStation to embrace the uncertainties of life as an indie developer

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5 Shifting from AAA to Early Access

A month ago Dirt Rally lead designer explains what Codemasters gained (and lost) by debuting its latest in Steam's in-development game program

11 Blizzard pulls "sexualised" victory pose from Overwatch

A month ago "This wasn't pandering or caving, though. This was the right call from our perspective"

Oculus VR: Touch games "need more time"

A month ago Jason Rubin has pointed to software as the reason the Rift's hand-tracked controllers won't launch until later this year

Ubisoft opening production studio in Philippines

A month ago New location to bolster Ubi's South East Asia presence, will work closely with Ubisoft Singapore

15 That Dragon, Cancer dev says Let's Play videos took away sales

A month ago "Our studio has not yet seen a single dollar from sales," said developer Ryan Green

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6 Pratchett: AAA becoming braver at tackling serious subjects

A month ago Award-winning writer believes we'll see a “trickle up” of maturity in content from indies and mid-level studios

Keiichi Yano, Chris Esaki form Jumo

A month ago Veteran developers launching indie toys-to-life outfit with mobile shooter Infinite Arms

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8 "Crunch is bullshit"

A month ago Failbetter CEO Alexis Kennedy says for every story of devs who went to extremes to make a great game, there are countless others who suffered for games that never even launched

7 Muslim fighter given Christian celebration in UFC 2

A month ago EA apologizes to Khabib Nurmagomedov, pledges to fix issue in game's next update

Localizing pays off… in some places - Tiny Build CEO

A month ago Alex Nichiporchik says Punch Club versions for Western Europe were worth it, but Brazil localization only boosted piracy

Jobs

Valhalla moves HQ to Vancouver

A month ago Tomonobu Itagaki believes talented devs more attracted to Western countries than Japan

Jobs

ex-Konami producer Dave Cox teams up with MercurySteam

A month ago Cox is working with his old Castlevania colleagues on its, "most ambitious game as an independent developer"

Jobs

Halo vets team with Jeff Hilbert to form First Strike Games

A month ago Seattle startup will have a multiplayer focus due to team's experience on Halo, SOCOM and Age of Empires

7 Gone Home Dev: Look past "the best person for the job"

A month ago Steve Gaynor wants industry veterans to open the door to more talented women

5 Robert Yang: "The game industry needs to get laid"

A month ago Developer Robert Yang talks about the game industry's issues with sexual content

Recollections of Rez

A month ago Tetsuya Mizuguchi looks back on the creation of his seminal synesthesia shooter

Epic awards another $500,000 in Unreal Dev Grants

A month ago More than $1.2 million paid out since the initiative started a year ago

3 Beyond ageism: Industry must think about older gamers

A month ago The young gamers of today will become the old gamers of tomorrow, and this could be a very real opportunity for the business, says Prof. Bob De Schutter

What do Chivalry and Rocket League have in common?

A month ago Torn Banner's Alex Hayter explains the method behind the studio's madness for indie cross-promotions

Drinkbox's 10 biggest f---ups

A month ago Guacamelee developers offer simple advice inspired by their biggest mistakes

1 Tequila Works reacquires Rime rights from Sony

A month ago Could hint at multi-platform future for adventure title

3 PlayStation VR: Sony is "probably going to reject" games under 60 fps

A month ago A Sony engineer stresses important benchmarks for PlayStation VR development

Exclusive

IGDA to name best companies for crunch

A month ago Dev group hopes transparency around uncompensated overtime will improve employers' behavior, will name-and-shame if it doesn't

2 "Success should always surprise you. Failure should never surprise you"

A month ago Spiderweb Software's Jeff Vogel doesn't believe in an Indiepocalypse - "the games business has always been hard"

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