Development

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1 Nick Baynes heads up new Gunjin Games

A month ago "A focus on commercial success, fun gameplay and a creative working environment"

Phéromone launches sports game studio

A month ago Montreal tech firm's Studio Qi debuts with Virtual Leagues of Hockey and an eye on global expansion

Exclusive

Marketers and developers a "necessary union"

A month ago Ubisoft Montreal brand director Luc Duchaine says game makers need to consider marketing's needs, talks about overhype

Game of Thrones Ascent dev raises $3.2 million

A month ago Disruptor Beam's Series A round of funding will help with Star Trek Timelines and the studio's community-centric platform

Exclusive

1 When a AAA studio makes the jump to mobile

A month ago Square Enix Montreal's Ollie Sykes on how the console shop created to breathe new life into Hitman fulfilled its goal on mobile

Jobs

Telltale, LucasArts vet joins Reactive Studios

A month ago Dave Grossman will serve as the company's new chief creative officer

11 Elite: Dangerous drops offline mode

A month ago Frontier says refunds for Kickstarted sci-fi game will be determined on a case-by-case basis

Nordeus opens London office

A month ago Plans to add up to 20 staff members in next 12 months

New Seattle studio for Gameloft

A month ago Michael Fitch to manage team, focus on mid-core, social games

Sweden launching games accelerator program for aspiring devs

A month ago King, Rovio, Mojang and more are backing the initiative

14 Miyamoto: Other games companies are "boring"

A month ago Business sense doesn't necessarily make magic, says Nintendo's guru

Jobs

Nexon and Robotoki end publishing agreement

A month ago Robotoki's Human Element "no longer aligns with the Nexon portfolio" a spokesperson said; Robotoki also confirms layoffs

Jobs

Mike Maulbeck returns to Code Avarice

A month ago Dev who stepped down after making death threat to Gabe Newell rejoins Paranautical Activity studio

Jobs

Cubic Motion makes Wood executive chairman

A month ago "The key to world beating facial animation in games is the use of specialists"

Mind Candy swung to £2.8m pre-tax losses in 2013

A month ago Drop from £10.1m profit year prior sees company searching for options

Exclusive

22 Empowerment through development: The Pixelles Game Incubator

A month ago A free workshop for Montreal's aspiring female game developers

Tango fund has first six developers

A month ago $25 million Global Games Fund offers SDK, promotion

Exclusive

It's tougher to develop for kids than core gamers

A month ago Assassin's Creed Unity game director Marc Albinet says casual games force devs to better understand their players

Oculus VR makes mobile SDK available

A month ago Start developing with the Samsung Gear VR Innovator Edition on Note 4

Patrice Desilets launches Panache Digital Games

A month ago Original Assassin's Creed creative director announces his new Montreal-based studio

7 Carbine: Redundancies are "part of game development"

A month ago WildStar developer describes the difficulty of ramping down from a 270-person team

Halfbrick veterans launch new studio

A month ago Matt Knights and Dean Loades ready to reveal first project

22 Metacritic "all but obsolete" - Double Fine

A month ago COO Justin Bailey says studio hasn't seen review aggregator or traditional gaming press impact sales

3 Sumo exec team completes management buyout

A month ago LittleBigPlanet 3 dev regains independence from Foundation 9, backed by investment from NorthEdge Capital

Jobs

2 Jagex confirms possible layoffs

A month ago Transformers Universe team facing redundancies

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