A month ago Naughty Dog describes the new features in its latest blockbuster that make it more open to gamers with disabilities
A month ago Curated storefront will be the most visible part of a push to make open betas more visible to the public
A month ago Poor launch sales can mean the end for smaller studios - is it time to reconsider how publishers build and judge success?
A month ago The creators of two new maps were paid "several months salary" and hired by the company
A month ago Auteur wanted to make a smaller title with Kojima Productions, but was told the public expects bigger things
A month ago "We don't tend to view business models as a religious subject"
A month ago Patrick Hudson, CEO of Orcs Must Die! developer Robot Entertainment, discusses discoverability, managing studio growth and an uptick in paid games
A month ago "Sometimes experience is a trap. As an experienced developer you might think, 'In this case, let's do that.' But you're wrong"
A month ago Blizzard designer Ion Hazzikostas on the best approach to managing an audience of millions
A month ago Clint Hocking and Mathieu Berube video walks through through Splinter Cell: Chaos Theory's Panamanian bank heist
A month ago Enter the Gungeon developer Dave Crooks explains how his studio went from formation to signing with Devolver in a matter of weeks and launching a hit in under two years
A month ago Kathy Astromoff wants developers to stay close to their communities
A month ago "They can change the rules of the game at any time"
A month ago Titanfall studio making a third-person action adventure, led by former God of War director Stig Asmussen
A month ago Marketing and biz dev specialist offers key advice for indies, thoughts on VR and Nintendo
A month ago 75 games certified in Q1 2016 alone, spending £173.6m
A month ago Studio founded by Treyarch vets will become a VR focused subsidiary of Skydance
A month ago Epic CEO also laments how "toxic and destructive" some publishing arrangements can be
A month ago Free analytics service can be integrated with any game made with Unreal
A month ago "We have nothing but heart-felt thanks for the team at Lionhead"
A month ago Severed studio founders reflect on eight years in business, mid-gen console upgrades, the already crowded VR market, and the problem of relying on popularity to solve discoverability
A month ago The Witcher 3's success won't turn the company into a ten-project studio, says CEO Marcin Iwinski, but it has raised its ambitions for Cyberpunk
A month ago Developer behind Naruto Ultimate Ninja, .hack series also preparing to self-publish its next game
A month ago Patrice Désilets to obtain rights to 1666 Amsterdam from Ubisoft
2 months ago Game director Jeff Kaplan describes his team's, "ravenous hunger to show the world that we're not failures"