Can indie games help to sell the Switch?

Nintendo's tentpole releases only come a few times a year. Can a proactive approach to indie developers fill in Switch's scheduling gaps?

By Rob Fahey

Amazon taps RTS pioneer Louis Castle to lead Seattle studio

We talk to the Command & Conquer creator about his decision to join the Crucible team and his development approach

By James Brightman

“People will be cynical about our intentions” - Square Enix Collective

Indie publishing label on its ambitious plans to release 10 games a year

By Christopher Dring

The state of education: Why UK universities are pushing for closer ties to the industry

Road to Rezzed: We speak to professors and lecturers about improving the current landscape for games-related degrees

By James Batchelor

Dean Hall and Improbable have scrapped Ion

Neither DayZ creator nor SpatialOS firm working on space survival game

By James Batchelor

Slouching toward relevant video games

People respond differently to stress, says Brie Code. Design for it

By Brie Code

Nintendo and Sega set to Meet The Indies @ Rezzed

KISS, Rising Star, Curve, Premier PR and more will also sit down with creators on Thursday, March 30th

By GamesIndustry Staff

Indies: Top tips for when you meet publishers

Road to Rezzed: Jon Torrens discusses the best way to make an impression with future investors

By Jon Torrens

Animation veterans form The Nuttery Entertainment

New 'digital-first' studio announces first game, console and PC co-op title Whiskey 'n' Zombies

Motiga lays off 15 staff

Redundancies made to “reduce burn rate” ahead of launch on Arc, mostly from business and operations teams

By James Batchelor

“We want games to be as important to us as film and TV” - BAFTA

Arts charity details global ambitions as David Gardner steps in as VP

By Christopher Dring

Mo-cap specialist Xsens launches Indie Program

Cost of tech used in FIFA, LawBreakers and Hellblade will be slashed for small teams

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