The Best Candidate is a Lie

Why a team is much more than the sum of its parts

By Brie Code

Develop:Brighton 2017 opens call for speakers

Streamlined conference returns this July, deadline for submissions is March 20th

By James Batchelor takes over Armored Warfare development from Obsidian

Creative differences between developer, publisher and MailRU reportedly to blame

By James Batchelor

Chinese mobile publisher Skymoons opens Edinburgh studio

New developer will be led by former Reloaded MD Michael Boniface

By James Batchelor

Leslie Benzies opens Budapest studio and recruits former Crytek Hungary boss

Third development house brought in to work on ex-Rockstar exec's mysterious Everywhere project

By Christopher Dring

Applications open for BAFTA Crew programme

Body also publishes study examining success factors for underrepresented groups in the industry

By Dan Pearson

Releasing your first game at 12 years old

We speak to Donovan Brathwaite-Romero about the making of his first hit Gunman Taco Truck and living up to the family legacy

By James Batchelor

Sony VR leader unveils Dream Reality Interactive

David Ranyard creates new team with former London Studios talent, and warns that 2017 will be a "re-balancing year" for the new medium

By Christopher Dring

Playground Games opening second studio for open world game

New team will be working on unannounced non-racing project, Forza Horizon "remains the cornerstone" of studio's business

By James Batchelor

Games Finance Market deadline is tomorrow

Publishers and investors have until Friday, February 3rd at 5pm to join exclusive event set for April 4th - 6th

Against Worldbuilding

Why Alexis Kennedy wishes we didn't use the word

By Alexis Kennedy

ZeniMax acquires VR specialists Escalation Studios

Texas-based outfit to support other ZeniMax developers

By Christopher Dring

“It's better than it's ever been at Codemasters”

The UK studio talks Dirt 4, the unpredictable racing genre and concerns over VR

By Christopher Dring

Take-Two acquires mobile developer Social Point for $250m

Dragon City and Monster Legends studio marks Take-Two's first major push into mobile gaming

By Christopher Dring

FreeStyle co-founders praise Ubisoft acquisition

Slingshot Cartel's Jamie Jackson and David Osbourn pleased to see remaining team join Assassin's Creed publisher

By James Batchelor

Simplygon co-founder Martin Ekdal departs

He promises to remain in the games industry following Microsoft acquisition

By Christopher Dring

Disney shuts down Club Penguin

Original kid-friendly virtual world going dark, to be replaced by mobile-exclusive Club Penguin Island in March

By Brendan Sinclair

Ex-FreeStyle founders: “The way games are made is broken”

Jamie Jackson and David Osbourn reveal their learnings from the Guitar Hero studio and new collaborative venture Slingshot Cartel

By James Batchelor

“Immigration ban will harm us as a company” - Insomniac

Ratchet and Clank and Spider-Man maker joins chorus of game developers condemning executive order

By Christopher Dring

Jordan Mechner, Mark DeLoura set for Game Developers Choice Awards

Prince of Persia creator and White House advisor to receive Pioneer, Ambassador awards respectively at March 1 ceremony

By Brendan Sinclair

"I spent years trying to find ways not to end up crunching"

With a clear goal, however, "very brief periods" of crunch can benefit the product and the team, says Eidos Montreal's Fleur Marty

By Matthew Handrahan

UX and UI : The Invisible Art

James Chaytor of Sprung Studios on perfectionism

By Dan Pearson

“What will gamers do when the eShop or PSN is shut down, and they want an old game?”

The creators of Shovel Knight discuss their love for physical products and how the games industry should embrace its past

By Christopher Dring

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