30 days ago Two very different IP, Star Wars Battlefront and Mirror's Edge, one studio. The GM explains how and why
30 days ago War sim specialist Slitherine on serving a dedicated market
Opinion 30 days ago Razer's rescue of Ouya's devs highlights the need for much greater scrutiny of such schemes
A month ago Stuart Duncan's new studio will "integrate real-time, real-world data streams to dramatically enhance gameplay"
A month ago Glitchy Pixel's Italo Capasso lays out the perks and pains of working in a nascent scene
A month ago CEO Chris Wanstrath wants the collaborative development service to make, "really big investments"
A month ago "Eye tracking represents the next evolution in video games," says rep
A month ago Cthulhu Saves the World developer against "disturbing" trend of indie games launching at $20 or higher
A month ago Update: Razer CEO promises to pay devs out of new $620,000 fund, exclusivity no longer required
A month ago Jan-Michel Saaksmeier and Christian Godorr join in high-level publishing and monetisation roles
A month ago Limited edition accessory sold out, Pete Hines explains why there won't be more
A month ago "Represents for us a big opportunity that will enable us to drive and sustain our global growth"
A month ago But film director says it won't be Silent Hills
A month ago Studio's first title will be created with cooperation of Euro Truck Simulator publisher IMGN.PRO
A month ago "We have different visions for further development of the series"
A month ago With $6.2m in funding, ex-Dead Space 2 and FarmVille 2 devs want to make a core game with casual spectator appeal
A month ago Backend services company moves closer to 30 per cent of its active clients
A month ago Will use the proceeds for studio acquisitions and organic growth
A month ago Former Ubisoft writer joins first-person shooter studio as narrative director
A month ago "As of now pCARS is simply too much for the Wii U"
Opinion A month ago Graham McAllister on why Molyneux's latest advice seems dangerously misinformed
A month ago Tim Schafer says studio spent nearly twice as much on crowdfunded adventure game as it raised on Kickstarter, "will just about make that back"
A month ago Veteran Simon Andrews will look to build a new team for a new studio at the German company
A month ago The growing Latin American games market motivated Keywords' latest acquisition