Development

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1 Tel Aviv's TabTale acquires Sunstorm Games

17 days ago "Sunstorm Games has a proven loyal fan base"

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5 Going indie? Have enough runway to fail once

17 days ago Former XBLA producer Scott Brodie offers advice for those making the jump, explains how Hero Generations brings Blizzard dev philosophy to indie games

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Valiant Hearts dev wants "games with something to say"

18 days ago Yoan Fanise's new indie studio Digixart Entertainment aims to make "artisanal" games that talk about serious subjects in a subtle way

Jobs

NCsoft lays off customer support team

18 days ago "The final phase of a restructuring process announced last October"

Ori and the Blind Forest profitable after one week

18 days ago Moon Studios CEO interested in doing more with IP, from follow-up games to film adaptation

NCSoft invests $5m in mobile start-up

18 days ago This Game Studio focused on mobile, based in Vancouver

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1 Larian Studios: "Failure is important for creativity"

18 days ago CEO Swen Vincke reflects on the success of Divinity: Original Sin, the value of mistakes, and why 20,000 Kickstarter backers can sometimes be wrong

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Visceral Games GM leaves EA

19 days ago Steve Papoutsis departs publisher following release of Battlefield Hardline, is succeeded at studio by Scott Probst

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3 Star Wars, Dragon Age and Diablo designers lead new RPG for Kabam

19 days ago Spirit Lords team explains how it's making a "proper" RPG that's not watered-down

World Of Warcraft tokens go live

20 days ago Allows players to safely buy gold and game time

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2 Innovation: Doing Things the Hard Way

21 days ago New columnist Jurie Horneman on why fresh ideas should be difficult

6 Amazon licensing deal may have saved Crytek - report

21 days ago Sources say the German developer received as much as $70 million for CryEngine licensing agreement

1 Tripwire: "Second golden age for PC gaming"

21 days ago Though Killing Floor developer recognises it can be tough for indies

Jobs

GREE appoints new VP of marketing

25 days ago Shawn Conly joins from EA

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3 "Be ruthless with your own ideas" - Bossa

25 days ago CEO Henrique Olifiers reveals what lessons developers should--and shouldn't--take from the I Am Bread studio's success

2 Quantum Break pushed to 2016

25 days ago Remedy's original Xbox One title slips to next year as console-exclusive delay trend hits Microsoft

4 DeNA: We want Nintendo titles to surpass $25m a month

26 days ago CEO talks targets for Nintendo mobile alliance

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Midcore mobile competition as fierce as casual?

26 days ago Juicebox Games CEO and former Zynga dev Michael Martinez discusses the differences he's noticed moving between markets

5 Bandai Namco will make its IP available to Japanese developers

28 days ago Pac-Man, Galaga and DigDug among 17 properties included in a new "open project"

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2 Lionhead: Microsoft doesn't need us to be evil

28 days ago Fable Legends game director David Eckelberry explains the free-to-play decision

1 Bica Studios closes first seed investment round

28 days ago Portuguese studio "totally focused on creating games as entertainment services"

Jobs

Bungie's Hamrick jumps to Bethesda

28 days ago Destiny and Halo dev departs after five years

2 "Splinter Cell: Chaos Theory gave me brain damage"

28 days ago Clint Hocking says prolonged crunch can produce great games, but he had better results with a healthier approach

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Playing games with the media

28 days ago Double Zero One Zero's Pontus Lunden spins the issues facing indies and getting ink for his censorship simulator

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4 “We have a company objective to get closer to our gamers”

28 days ago Ubisoft opens new international 'Consumer Relationship Centre' in the UK

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