17 days ago "Sunstorm Games has a proven loyal fan base"
17 days ago Former XBLA producer Scott Brodie offers advice for those making the jump, explains how Hero Generations brings Blizzard dev philosophy to indie games
18 days ago Yoan Fanise's new indie studio Digixart Entertainment aims to make "artisanal" games that talk about serious subjects in a subtle way
18 days ago "The final phase of a restructuring process announced last October"
18 days ago Moon Studios CEO interested in doing more with IP, from follow-up games to film adaptation
18 days ago This Game Studio focused on mobile, based in Vancouver
18 days ago CEO Swen Vincke reflects on the success of Divinity: Original Sin, the value of mistakes, and why 20,000 Kickstarter backers can sometimes be wrong
19 days ago Steve Papoutsis departs publisher following release of Battlefield Hardline, is succeeded at studio by Scott Probst
19 days ago Spirit Lords team explains how it's making a "proper" RPG that's not watered-down
20 days ago Allows players to safely buy gold and game time
21 days ago New columnist Jurie Horneman on why fresh ideas should be difficult
21 days ago Sources say the German developer received as much as $70 million for CryEngine licensing agreement
21 days ago Though Killing Floor developer recognises it can be tough for indies
25 days ago Shawn Conly joins from EA
25 days ago CEO Henrique Olifiers reveals what lessons developers should--and shouldn't--take from the I Am Bread studio's success
25 days ago Remedy's original Xbox One title slips to next year as console-exclusive delay trend hits Microsoft
26 days ago CEO talks targets for Nintendo mobile alliance
26 days ago Juicebox Games CEO and former Zynga dev Michael Martinez discusses the differences he's noticed moving between markets
28 days ago Pac-Man, Galaga and DigDug among 17 properties included in a new "open project"
28 days ago Fable Legends game director David Eckelberry explains the free-to-play decision
28 days ago Portuguese studio "totally focused on creating games as entertainment services"
28 days ago Destiny and Halo dev departs after five years
28 days ago Clint Hocking says prolonged crunch can produce great games, but he had better results with a healthier approach
28 days ago Double Zero One Zero's Pontus Lunden spins the issues facing indies and getting ink for his censorship simulator
28 days ago Ubisoft opens new international 'Consumer Relationship Centre' in the UK