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Keywords buys d3t for 3 million

UK-based outsourcing firm is the latest acquisition in Keywords' growth strategy

The games industry responds to #MeToo

"By acting now, we can save countless individuals from physical, mental, and emotional pain, suffering, and distress"

By James Brightman

Tomb Raider creative director steps down to join indie developer

Milham had been with Crystal Dynamics just over a year before joining Outpost Games

By Haydn Taylor

Brexit fears resurface at Westminster games panel

"We're not getting a response from government that will prevent companies from deploying their contingency plans now"

By James Batchelor

Eastern European developers seek growth through solidarity

At Poland's Games Industry Conference, six European developer associations pledged to work together to achieve their goals

By Matthew Handrahan

Hard games as a disempowerment fantasy

Bennett Foddy explains why he made his latest, Getting Over It, to hurt a certain kind of person

By Brendan Sinclair

The technical artists balancing polycounts and visual quality

Games' greatest visuals might freeze computers and crash consoles if not for intensive optimisation by technical artists

By Astrid Johnson

Sumo Digital going public - Report

Snake Pass and Crackdown 3 developer preparing for an IPO expected to be worth around 150 million

By Brendan Sinclair

CD Projekt Red responds to scathing Glassdoor reviews

After complaints of mismanagement, senseless crunch, and poor pay, Witcher studio says its approach to development "is not for everyone"

By Brendan Sinclair

Wargaming opens new Moscow mobile studio

New branch will focus on developing midcore titles, headed up by Andrey Zimenko

By James Batchelor

PUBG has doubled total banned players in a month

BattlEye has banned 322,000 players, with as many as 13,000 banned every day

By Matthew Handrahan

Ex-Naughty Dog dev levies sexual harassment allegation

Developer accuses studio of firing him after he spoke up; studio says it has no evidence he ever notified it of inappropriate conduct

By Brendan Sinclair

Cuphead sells 1 million

StudioMDHR says vintage cartoon-inspired run-and-gun game hit milestone in just two weeks on sale

Telltale: “We have yet to tackle a romantic comedy”

The adventure game studio on its role as the HBO of interactive entertainment

By Christopher Dring

Jobs Roundup: EA comms boss joins Gfinity

Meanwhile British Esports Association recruits an MP, plus key hires are HitPoint Studios and Big Huge Games

By James Batchelor

Riot co-founders Brandon Beck and Marc Merril to lead development on new title

Senior leadership team to handle company operations while duo work on studio's next project

By James Batchelor

Thinking outside the loot box

Business model innovation is necessary despite the friction it causes - but the industry needs to recognise when it's overstepping a line

By Rob Fahey

Biology game Niche thrives by going against the flow

Stray Fawn Studio crowdfunded from people who didn't want to play its game and charged a premium in Early Access; Philomena Schwab explains why it worked

By Brendan Sinclair

Bigger than Minecraft, gunning for YouTube: Roblox's ambitions

Marketing VP Tami Bhaumik discusses the user-generated games platform's success, and how it plans to continue growing

By James Batchelor

Zynga to close Oxford offices

Social gaming company hopes to relocate staff to Brighton, London after winding down NaturalMotion middleware business

By Brendan Sinclair

Equity crowdfunding's early success asks tough questions of Kickstarter

Kingdoms and Castles' success proves the model, Tim Schafer says, and Fig's Justin Bailey sees a niche future for donation-based crowdfunding

By Matthew Handrahan

Rising game dev costs put squeeze on mid-tier studios

inXile's Brian Fargo, Hidden Path's Jeff Pobst and Turtle Rock's Steve Goldstein weigh in on the growing gap between gaming's haves and have-nots

By James Brightman

Open source DK2 reveals cancelled Oculus headset

DKHD would have been smaller and lighter than original Rift, but screen and tracking weren't good enough

By James Batchelor

The BBC Micro's macro impact

Why I Love: The Oliver Twins recall the computer that inspired a generation and cemented the UK's status as an early hub of game development

By Philip and Andrew Oliver

Studio Gobo Brighton rebrands as Electric Square

Team relocates to new premises, developing full games for Microsoft and other clients

By James Batchelor

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