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Mafia III has "allowed me as a white developer to make connections with people of color"

Hangar 13's Haden Blackman on tackling race and pushing the medium forward

By James Brightman

That Dragon, Cancer co-dev: “You chose to love us through our grief”

Ryan Green gave a heartfelt acceptance speech as tale of child cancer picked up Game Award

By James Batchelor

Charity games bundle raises over $160,000

A Good Bundle featured 173 games from more than 115 developers, organised with Itch.io

Creative England and Barclays reveal Brighton-based accelerator

Company looking for VR, AR and tech companies to support

Facial animation firm Cubic Motion opens offices at Pinewood Studios

New office headed by Dr Jane Haslam, VP of Live Systems

Smaller company, higher stakes

Adam Boyes explains why he left Sony to be CEO of Iron Galaxy, and what he sees in the future for half-step console upgrades and VR

By Brendan Sinclair

Unity 5.5 to support HoloLens

"You can now jump into exploring the future of augmented and mixed reality"

Unity asset store launches affiliate program

Developers can now earn commissions on referred sales

“It made me feel less alone, realising other girls want to make video games”

Last month's XX+ Game Jam was a new initiative to bring more women into games development, but what impact did it have for its participants?

By James Batchelor

“We need to make changes so that there can be a Dead Rising 5, 6 and 7”

Capcom Vancouver discuss fan fury, Black Friday consumerism and why triple-A studios should support indies

By Christopher Dring

Sproing Interactive is restructuring

UPDATE: Austria's largest games developer says it is not entirely insolvent or closed, laying off two teams after project cancellation

By James Batchelor

King competition will take six devs to GDC 2017

Casual games firm wants developers to use its 2D engine Defold to build new titles

Hello Games responds to "intense and dramatic" reaction to No Man's Sky

And responds in the best possible way: with a huge content update - "a foundation for things to come"

By Matthew Handrahan

Winter is Coming

Weekly Roundup: Feeling the first frosts of a maturing market

By Dan Pearson

Weak AAA launches are a precursor to industry transition

As top games under perform, the industry must prepare to shift with consumer behaviour

By Rob Fahey

Creative England: “The biggest challenge for indies today is not money, it's noise”

Head of Games Rob Crossley on helping indies and growing diversity as organisation launches 1m development fund for Leeds

By James Batchelor

115 developers unite for new charity games bundle

Itch.io offering cheap $2 bundles, with all money going to charity

By Christopher Dring

“We just don't like having a boss” - The Outsiders

Ben Cousins and David Goldfarb discuss the motivations and vision behind their new studio, and why they'll never return to triple-A

By Christopher Dring

Chris Taylor goes indie

Total Annihilation, Dungeon Siege creator leaves Wargaming to pursue new studio

By James Brightman

Croteam and Binx: a very Croatian collaboration

"We need to stick together, act as a community, not treat each other as competition"

By Dan Pearson

"Mobile strategy games haven't really changed in ten years"

Ex-CCP devs Solid Clouds aims to shake up the strategy genre and bridge the gap between desktop and mobile with Starborne

By James Batchelor

Australian college offering $500,000 in game and film scholarships

Half of the spaces saved for women and underrepresented populations, CG Spectrum stresses this is not “token diversity”

By James Batchelor

Vicarious Visions founders form new game developer Velan Studios

Bala brothers will focus on experimental games, still based in Upstate New York

By James Batchelor

A recipe for "Special Team Magic"

Funomena director of development Lulu LaMer details three keys to keep devs motivated, and three more to keep them working well together

By Brendan Sinclair

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