Page 1 of 250 (6227 items) Next Page »
16 hours ago Two very different IP, Star Wars Battlefront and Mirror's Edge, one studio. The GM explains how and why
20 hours ago War sim specialist Slitherine on serving a dedicated market
Opinion 20 hours ago Razer's rescue of Ouya's devs highlights the need for much greater scrutiny of such schemes
2 days ago Stuart Duncan's new studio will "integrate real-time, real-world data streams to dramatically enhance gameplay"
2 days ago Glitchy Pixel's Italo Capasso lays out the perks and pains of working in a nascent scene
2 days ago CEO Chris Wanstrath wants the collaborative development service to make, "really big investments"
2 days ago "Eye tracking represents the next evolution in video games," says rep
3 days ago Cthulhu Saves the World developer against "disturbing" trend of indie games launching at $20 or higher
3 days ago Update: Razer CEO promises to pay devs out of new $620,000 fund, exclusivity no longer required
4 days ago Jan-Michel Saaksmeier and Christian Godorr join in high-level publishing and monetisation roles
4 days ago Limited edition accessory sold out, Pete Hines explains why there won't be more
4 days ago "Represents for us a big opportunity that will enable us to drive and sustain our global growth"
7 days ago But film director says it won't be Silent Hills
8 days ago Studio's first title will be created with cooperation of Euro Truck Simulator publisher IMGN.PRO
8 days ago "We have different visions for further development of the series"
9 days ago With $6.2m in funding, ex-Dead Space 2 and FarmVille 2 devs want to make a core game with casual spectator appeal
9 days ago Backend services company moves closer to 30 per cent of its active clients
9 days ago Will use the proceeds for studio acquisitions and organic growth
9 days ago Former Ubisoft writer joins first-person shooter studio as narrative director
10 days ago "As of now pCARS is simply too much for the Wii U"
Opinion 12 days ago Graham McAllister on why Molyneux's latest advice seems dangerously misinformed
15 days ago Tim Schafer says studio spent nearly twice as much on crowdfunded adventure game as it raised on Kickstarter, "will just about make that back"
15 days ago Veteran Simon Andrews will look to build a new team for a new studio at the German company
16 days ago The growing Latin American games market motivated Keywords' latest acquisition