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22 hours ago "Gearbox supplemented Sega's development budget with its own money"
23 hours ago Masi Oka's Mobius Digital wants to focus on innovation
23 hours ago Crowdfunding and Steam Early Access helps god-game hit revenue milestone
2 days ago Update: Statement from Crytek, development of Hunt transferred to Frankfurt
2 days ago $5k spend allowed indie dev to, "cover our costs and made a living wage to boot"
2 days ago Chance for UE4 subscribers to demo games to 80,000 consumers
3 days ago Never Alone will be the first release in a new genre of "World Games"
3 days ago Atelier developer will be absorbed by its parent company, renamed "Gust Nagano Development Group"
4 days ago Steam Early Access title faces unexpected obstacle
4 days ago Winners announced for USA round of indie development awards
4 days ago 4.7% of devs say they've paid for written coverage, while 1.5% have given flat fee for video content
4 days ago Two Gamelab talks exploring the rise of wearable computers and their integration with VR
4 days ago Second quarter results show impact of game updates, acquisition of MoboTap stock
8 days ago Doom creator talks free-to-play, VR and more as his old Apple II is added to The Strong museum
8 days ago "We talk about monetization more than we talk about community and that is backwards"
8 days ago Rami Ismail delighted the Gamelab audience with a funny and illuminating talk
8 days ago Tools company will now offer a suite of cloud services to its users
8 days ago Company director warns devs against playing at the "high stakes table"
10 days ago UKIE and Nesta's 12 month scheme gets started
11 days ago Less than a month after hitting £1 million revenue milestone
11 days ago Former Epic design director on the new world order of the industry
11 days ago Introversion and Choice Provisions co-founders share how tough times set them up for greater success
11 days ago Lyon-based studio will be a dedicated mobile developer for the German free-to-play company
11 days ago In a brilliant talk from Gamelab, the former Naughty Dog designer paints a vivid picture of where we're heading