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Blizzard: There is still room for inclusivity in the industry

Overwatch director Jeff Kaplan describes how the title was built around a goal of open-mindedness

By James Brightman

Bob Ross Bullet Hell

How a happy accident inspired Joe Mirabello to make Tower of Guns and its spiritual successor, Mothergunship

By Brendan Sinclair

Uncharted 4 wins at Writer's Guild Awards 2017

Neil Druckmann and Josh Scherr receive Guild's sole video game honour

Square Enix opens Tokyo studio for new RPG

Former Tales of creator Hideo Baba to lead new operation

By Christopher Dring

“The one field in games that hasn't really been innovated upon is publishing”

Raw Fury discusses the importance of happiness and the ever changing role of the indie games publisher

By Christopher Dring

The Friendly Ghost in the Machine

Spirit AI's new take on intelligent NPCs and online safeguarding

By Dan Pearson

Toys to games: How Mattel brings its brands to mobile

We speak to the firm's Jason Horowitz about seeking partnerships in the games industry

By James Batchelor

Semi-finalists for $500,000 Developing Beyond competition revealed

Each of the six projects receive $15,000, three to receive $60,000 this July

900,000 investment enables US expansion for Dimensional Imaging

Motion and performance capture firm secures fresh funding from Percipient Capital

By James Batchelor

BFI Certification Unit joins Game Republic

Closer ties with North of England will help developers gain access to games tax breaks

Fig opens $500k "Finishing Fund" for successful campaigns

CEO Justin Bailey cites Steam Direct fee as a key use of $20,000+ contribution for devs with 1000 or more backers

By Matthew Handrahan

Indie future is unclear as Greenlight goes dark

Shuttering Greenlight was long overdue - but its replacement, Direct, is no panacea for problems facing digital storefronts

By Rob Fahey

Apocalypse Now dev raises target after Kickstarter failure

Erebus now calling for $5.9m via direct donation, despite only raising $173,000 with crowdfunding campaign

By James Batchelor

Amazon hires John Smedley to lead new San Diego studio

SOE veteran tells us he's encouraged by Amazon's "desire to do big things in gaming"

By James Brightman

Why won't the games industry share its digital data?

NPD, SuperData and Steam Spy offer up their thoughts

By Christopher Dring

The Best Candidate is a Lie

Why a team is much more than the sum of its parts

By Brie Code

Develop:Brighton 2017 opens call for speakers

Streamlined conference returns this July, deadline for submissions is March 20th

By James Batchelor

My.com takes over Armored Warfare development from Obsidian

Creative differences between developer, publisher and MailRU reportedly to blame

By James Batchelor

Chinese mobile publisher Skymoons opens Edinburgh studio

New developer will be led by former Reloaded MD Michael Boniface

By James Batchelor

Leslie Benzies opens Budapest studio and recruits former Crytek Hungary boss

Third development house brought in to work on ex-Rockstar exec's mysterious Everywhere project

By Christopher Dring

Applications open for BAFTA Crew programme

Body also publishes study examining success factors for underrepresented groups in the industry

By Dan Pearson

Releasing your first game at 12 years old

We speak to Donovan Brathwaite-Romero about the making of his first hit Gunman Taco Truck and living up to the family legacy

By James Batchelor

Sony VR leader unveils Dream Reality Interactive

David Ranyard creates new team with former London Studios talent, and warns that 2017 will be a "re-balancing year" for the new medium

By Christopher Dring

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