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Lucky's Tale dev aims to be "Disney of the next generation"

Former GameStop and PlayStation exec Mark Stanley on why he's joined Playful and how he intends to expand its IP across entertainment

By James Brightman

Patreon raises user fees to stabilise creator payouts

UPDATE: Crowdfunding platform decides not to add $0.35 service charge after creators begin to lose subscribers

By James Batchelor

Crytek sues Star Citizen developers

Alleges Cloud Imperium is still using CryEngine, but studio will "defend vigourously" against "meritless lawsuit"

By James Batchelor

Brendan 'PlayerUnknown' Greene calls for better IP protection in games

PUBG creator laments the lack of deterrents for copycats, says clones stifle innovation

By James Batchelor

Red Kite: Work-for-hire removes the risk from your own IP

CEO Simon Iwaniszak discusses the highs and lows of co-development as his studio unveils Hollowpoint

By James Batchelor

A how-to guide for Muslim representation

WB Games Montreal senior designer Osama Dorias offers tips for developers not wanting to alienate a significant chunk of their audience

By Brendan Sinclair

Cuphead dev: "We didn't go from zero to hero"

StudioMDHR talks about its challenges and rise to success with the ID@Xbox title during a MIGS 2017 keynote

By Brendan Sinclair

People of the Year 2017: Tequila Works

The Spanish studio has come into its own in 2017 with deep and engaging titles like Rime and The Invisible Hours

By James Brightman

Pincus: For new mobile devs, it's organic growth or bust

At Slush, Zynga founder Mark Pincus advised mobile startups to set a "high bar" for organic growth before investing in advertising and UA

By Matthew Handrahan

Valve removes another game from Steam for "pornographic" content

You Must be 18 or Older to Enter dev describes "problematic cycle" perpetuated by Valve's stance on sex

By Matthew Handrahan

"Mobile has become more difficult to support than consoles"

Device 6 and Year Walk dev Simogo explains why it's ditching mobile and making a console game next

By James Brightman

People of the Year 2017: Brendan "PlayerUnknown" Greene

The driving force behind the biggest game of 2017 was "a photographer, a DJ, a designer" for most of his life - the remarkable rise of Brendan Greene

By Matthew Handrahan

Former employee sues Crytek Istanbul

Head of game operations laid off in October, still waiting on severance pay

By James Batchelor

Steam's new Curator Connect feature targets key-scamming

System emerges from beta to help all developers find genuine influencers

By James Batchelor

Boss Key co-founder Arjan Brussee joins Epic Games

Brussee has parted ways with fellow co-founder Cliff Bleszinski to work on an "exciting secret project"

By James Brightman

Adapting a AAA mindset to live ops

Ubisoft's Noémi Rouleau discusses Rainbow Six Siege's shift from boxed product development to games-as-a-service

By Brendan Sinclair

Indies overcompensating on marketing

Guacamelee and Parkasaurus designer-marketer Chris McQuinn wants to see small studios prioritize design

By Brendan Sinclair

Bethesda donates $100,000 to scholarship program for women and minority students

Wolfenstein publisher claims to have made the largest donation in ESA Foundation's history

By James Batchelor

Josef Fares: "All publishers fuck up sometimes"

A Way Out developer assures consumers that Electronic Arts will not interfere with development

By James Batchelor

Fortnite passes 30m players with a focus on rapid updates

A new limited time 50 versus 50 mode is just the start, says Eric Williamson, lead systems designer

By James Brightman

Squanchtendo rebrands to avoid Nintendo clash

Justin Roilland's VR studio now called Squanch Games, teases first title announcement at this week's Game Awards

By James Batchelor

Time for games to get cultured on culture

Far Cry 4 writer CJ Kershner says developers are getting better about depicting other groups, still have room to improve

By Brendan Sinclair

"Smaller studios will define the future of video game storytelling"

A fresh wave of developers aims to change the industry with narrative titles that appeal to wider audiences than anything in the charts

By James Batchelor

Nordisk Film takes $5m ownership stake in Heroes & Generals studio

Danish developer Reto-Moto will use funds to "prepare for scale" as it ramps up work on free-to-play WW2 shooter

By James Batchelor

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