Sections

"There is no Plan B"

Original XCOM dev Julian Gollop is betting people will crowdfund a spiritual successor to his hit strategy game, and his studio's future may be riding on it

By Brendan Sinclair

PlayerUnknown Battlegrounds dev: “I want to find the next me”

Bluehole's Brendan Greene on the rise of Battle Royale, the importance of modding support and escaping the stigma of Early Access

By James Batchelor

Tencent splashes $142.2m on Chinese developer Seasun

Internet giant acquires 9.9% stake in PC and mobile studio

By James Batchelor

"There are so many amazing stories out there that don't end in success"

Rami Ismail and Mike Bithell on the industry's tendency to "romanticise" indie developers, and the value of hearing more stories of failure

By Matthew Handrahan

The third age of Jagex

Acting CEO and COO Phil Mansell tells us what new ownership means for the RuneScape maker

By Christopher Dring

Over 500 ID@Xbox games released

More than 1bn hour spent playing these games in 2016, 1,000-plus games still in development

By James Batchelor

Bleszinski: “AAA is a nearly unsustainable model”

The Gears of War creator discusses why blockbuster games often feel repetitive, and looks ahead to VR

By James Batchelor

Riccitiello: “There's always blood and sweat. We'd like to make the tears go away”

The Unity CEO discusses the firm's next step to solving all of the world's (games development) problems

By James Batchelor

Shopify enables devs to sell physical merchandise in-game

SDK opens potential revenue source for developers, Alto's Adventure the first to use new tool

By James Batchelor

Starbreeze wants publishing partners to take the lead on single-player

"As many lovely emails as we've received about [Brothers: A Tale of Two Sons], it doesn't pay salaries"

By Matthew Handrahan

"Why am I even making games?"

Flavourworks founder and Molyneux protegé Jack Attridge discusses the challenge of starting his own studio, and why he feels games design is stagnant

By James Batchelor

Patrice Desilets' Ancestors is no longer episodic

Former Asssasin's Creed developer reveals more about his mysterious adventure game at Reboot Develop

By James Batchelor

Yooka-Laylee: The backers' view

We revisit Playtonic's dramatic two years and speak to the firm's Kickstarter supporters

By Christopher Dring

Ubisoft opens two new studios

Berlin and Bordeaux branches, plus at least 100 jobs, added to Assassin's Creed publisher's global empire

By James Batchelor

Podcast: Death threats, Brexit and football, with Miles Jacobson

New episode available to download now, Football Manager dev tells us why his job is to predict the future

By James Batchelor

Finnish games market growth slows dramatically

Year-on-year increase drops to 4% as number of new start-ups falls to lowest point since 2009

By James Batchelor

David Braben named VP of charity SpecialEffect

Frontier founder and his team have already raised over £46,000 for the organisation

By James Batchelor

Development by expo: How Ghost Town built Overcooked

We visit a house in Cambridge to uncover the secrets of BAFTA-winning Overcooked

By Christopher Dring

"If you use the same tools as everyone else it's way harder to stand out"

3rd Eye Studios' Kari Koivistoinen on the value of building bespoke tools for its VR anthology series Downward Spiral

By Matthew Handrahan

ESA Foundation grants now open to game projects

Grants of up to $50,000 available for projects and programmes that benefit young people

Sweeney: “The future of the games industry? Make everyone a creator”

The Epic Games CEO discusses the importance of open platforms, the benefits of non-games projects and why he's preserving a forest

By James Batchelor

"We fart rainbows. Who needs cash?"

Julie Heyde and the power of VR Unicorns

By Dan Pearson

NFTS appoints new head of games

Game developer and author Alan Thorn to lead school's Game Design and Development MA course

Major layoffs at Russian indie Snowbird Games

Eador developer dismisses majority of staff after "unsatisfactory results"

By James Batchelor

"Sega had a plan, to quietly become a powerhouse in PC publishing"

Relic Entertainment's Justin Dowdeswell on regaining stability after THQ's collapse, and the imminent launch of Dawn of War III

By Matthew Handrahan

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