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Wizards of the Coast opens Digital Games Studio

Team will work with the company's IP, team includes veterans of Valve, Bioware and Cryptic

Microsoft buys Simplygon

The acquisition "will strengthen our position in 3D creation, making it easier to capture, create and share in 3D," says MS

By James Brightman

"I'm tired of shooting people for no reason other than not getting killed"

Eat, Create, Sleep on ambition, religion and asking tough questions

By Dan Pearson

“Some think live ops is a sweatshop churning out content. It doesn't have to be that way.”

Space Ape Games believes live operations are essential to success today, but there's a learning curve to conquer first

By James Batchelor

Swery returns to the industry with new indie studio

Hidetaka Suehiro will work on games, VR and books with new indie outfit White Owls Inc.

By Matthew Handrahan

50% of devs think Switch can beat Wii U - Survey

GDC poll finds relative optimism for Nintendo's latest, Vive gaining ground in VR race, ambivalence toward PS4 Pro and Project Scorpio

By Brendan Sinclair

Guerrila Cambridge to close

UK developer to close after 19 years as Sony “makes changes to European studios structure”

By James Batchelor

Team17 targets US developers with major hires

“I really want to go for it,” says CEO Debbie Bestwick

By Christopher Dring

“The world we thought we were building this game for is not the world we are currently in”

Strike GameLabs' Ella Romanos and Martin Darby on their unique roguelike Underzone, and why they probably need a games publisher

By Christopher Dring

Seven Role Models for Game Developers

Where women in the industry can look for inspiration

By Brie Code

Microsoft kills Scalebound

UPDATE: Platinum apologies, is "very disappointed" by cancellation of action-RPG

By Brendan Sinclair

Inside, Virginia, Hyper Light Drifter lead 2017 IGF awards finalists

Awards to be hosted on March 1 by Nina Freeman, the game designer of the acclaimed 2016 IGF Nuovo Award-winning title Cibele

2017: A reason to be cheerful

CEO Richard Wilson ponders what the findings from TIGA's annual survey really mean for UK games makers

By Richard Wilson

Pole To Win opens new Malaysia studio

800 square foot branch just outside Kuala Lumpur, adds to QA, localisation and customer service operations

GMO Cloud takes over Marmalade SDK, plans to continue development

Cross-platform games development toolset passes to Japanese infrastructure firm, negating planned cessation of updates

By James Batchelor

A Family Business

Piia and Jyri Kilpeläinen on life as a couple in development

By Dan Pearson

Why developers should design for streamers as well as players

Amazon Lumberyard's Garnett Lee discusses the rise of live broadcasts and how creators can use them to enhance their games

By James Batchelor

Games London launches Pitch Bootcamp training event for developers

Mayor of London says city is a 'real melting pot of cutting edge talent'

By Christopher Dring

Six games in six weeks: Why Nitro Games has dedicated itself to 'super fast failing'

The Finnish developer tells us why its team has just a fortnight to come up with a viable product before it is scrapped

By James Batchelor

Kings of the Jungle

Lion Game Lion on the journey from Grin to WWII, and the Paydays in between

By Dan Pearson

Hearthstone devs reluctant to make community videos for fear of harassment

Game director Ben Brode says he is trying to encourage more of the team to take part in his Designer Insights series

By James Batchelor

Wargaming: A world beyond World of Tanks

Head of development Matias Myllyrinne reflects on leaving AAA for free-to-play, and building on the legacy of Wargaming's most successful IP

By Matthew Handrahan

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