11 months ago Compatible with Unreal and Unity game engines
11 months ago New dev tools for building better visual experiences on Android
11 months ago HgCapital will assume majority ownership
A year ago "Orbit was somewhere we could make a contribution that would be useful to others"
A year ago ICO Partners finds HTC Vive and Unreal Engine drew the most attention in articles published last week
A year ago Also shows off Steam Link, VR, Steam Machines and controller
A year ago Unity CEO touts the new full-featured and free version of Unity 5, likens Unreal Engine approach to free-to-play whale hunting
A year ago Epic still asking for 5% royalty on any shipped games which use it
A year ago Adriaan de Jongh's contract( ) joins Rami Ismail's presskit( ) and distribute( ) in free indie developer toolkit
A year ago Tim Sweeney: "The goal of this is to help people develop more games without having to mow lawns"
A year ago Todd Hooper explains why data is crucial to mobile gaming success, and Unity's plans to help
A year ago David Helgason says Unity devs now have access to "an unbelievable wealth of music tracks"
A year ago "We are not and have never been aligned with Gamergate"
A year ago Move comes as research firm plans biggest study yet
A year ago Two most important features says CEO
A year ago PlayFab CEO lands $2.5m in funding to create tools that let devs worry about games more than their backend
A year ago "Bitsquid will revolutionize real-time exploration of complex data"
A year ago Royalty-free engine-as-a-service now available exclusively through Valve's storefront
A year ago New voting process for dev competition
A year ago Epic will let people vote on how it should improve its ubiquitous game engine technology
2 years ago First major update adds console support for registered PS4 and Xbox One devs, SteamOS and Linux support for all
2 years ago Tim Sweeney and Ray Davis on the keys to making Unreal Engine a successful subscription service
2 years ago Hardware maker looking to bring more development tools, middleware compatibility to handheld