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Thunder Bunnies and the Social Contract

9 months ago Dan Cook on why community can be more important than content to online games


8 VR: Palmer Luckey's Quest to Change the World

10 months ago The Oculus founder tells us all about the next steps for the VR headset and his goal to forever change humanity

1 The Saga of Ed Fries

11 months ago Xbox co-founder describes how his love of creating things has been passed down through the generations

21 Fun Is Not A Metric

Opinion A year ago Developers and publishers can't tweak their way to entertainment, but need to focus on fun

17 Razer sells every product at a loss

A year ago CEO Min-Liang Tan jokes that eventually Razer will "grow up and be a proper company"


18 Warren Spector's Commandments of Game Design

A year ago The veteran looks at his old list of rules for Deus Ex and asks if there's a set of rules games can all adhere to

7 Design for Marketing: A Manifesto

Opinion A year ago Game designers and game marketers need to work together from the very start of a project


20 Nintendo's Miyamoto: All this talk about our earnings is "silly"

A year ago The father of Mario stands by Satoru Iwata as CEO, explains why both 3DS and Wii U stumbled at launch, and hints at a Wii U Zelda reveal this year


33 What the Xbox One Controller Says About Microsoft... and Nintendo

A year ago Jeremy Parish can't help but notice philosophical differences between Microsoft and Nintendo


2 Talking Shop: Riot Games' Lead Designer of Social Systems

A year ago We chat with Riot Games' Jeffrey Lin about molding player behavior in League of Legends


8 Will Wright: Games "falling way short" as a medium

A year ago The veteran designer believes the industry is far from realizing games' potential; he also says EA's Sim City server problems were "inexcusable"


4 Google hires Noah Falstein as chief game designer

A year ago What are the search giant's plans for the game industry?


Talking Shop: Obsidian Entertainment's Creative Director

A year ago We chat with industry vet Chris Avellone about being a great creative director


5 Games need more direction, says filmmaker James McTeigue

A year ago The V for Vendetta director says there has to be a "master of the ship" on a game at some point so that designers don't get bogged down in minutiae


25 Riot: Don't ban your players, reform them

A year ago Riot is taking a very scientific and psychological approach to player behavior, and it's only helping to increase League of Legends' popularity


7 Life After Disney: Warren Spector's Exit Interview

A year ago Veteran dev says he "doesn't understand" Junction Point's closure, triple-A is "soul crushing" and expresses interest in mobile and episodic

1 How ethical design can be a money-maker

A year ago GDC 2013: Shellrazer designer describes the key to monetization and in-app purchases; it's all about respect for the players


1 Jordan Weisman: Kickstarter like a "high wire act with no net"

A year ago Harebrained Schemes boss says dealing with a Kickstarter audience is “both really gratifying and enormously scary”


10 Garriott's new RPG is "the antithesis of MMOs"

A year ago Lord British looks to Kickstarter for new PC/tablet project, Shroud of the Avatar; it's a "chance to go back to his roots" he tells us


4 Tom Hall: Games need to be "democratized like MP3s"

A year ago The id veteran also talks about his Commander Keen inspired Secret Spaceship Club


66 Fearing the micro-transaction future

A year ago F2P and paymium are inevitable, and not just for EA - but critics of this future aren't easily dismissed


31 Trimming The Fat: How and Why Game Design Must Change

Opinion 2 years ago Game design has become clumsy and bloated - it's time to shake things up

9 AAA not the future, says Splinter Cell: Blacklist director

2 years ago Patrick Redding proposes "lower-case aaa" game as where the industry should be heading


23 Single player is a "gimmick" says mid-core developer

2 years ago Gogogic CEO Jonas Antonsson says games are meant to be played with others, whether simultaneously or not


2 Project Eternity: How Chris Avellone Blew By $4 Million on Kickstarter

2 years ago Obsidian's Creative Director shares his secrets of success and how liberating Kickstarter has been for design

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