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32
What the Xbox One Controller Says About Microsoft... and Nintendo
2 days ago Jeremy Parish can't help but notice philosophical differences between Microsoft and Nintendo
2
Talking Shop: Riot Games' Lead Designer of Social Systems
10 days ago We chat with Riot Games' Jeffrey Lin about molding player behavior in League of Legends
9
Will Wright: Games "falling way short" as a medium
20 days ago The veteran designer believes the industry is far from realizing games' potential; he also says EA's Sim City server problems were "inexcusable"
4
Google hires Noah Falstein as chief game designer
23 days ago What are the search giant's plans for the game industry?
Talking Shop: Obsidian Entertainment's Creative Director
24 days ago We chat with industry vet Chris Avellone about being a great creative director
5
Games need more direction, says filmmaker James McTeigue
25 days ago The V for Vendetta director says there has to be a "master of the ship" on a game at some point so that designers don't get bogged down in minutiae
34
Riot: Don't ban your players, reform them
26 days ago Riot is taking a very scientific and psychological approach to player behavior, and it's only helping to increase League of Legends' popularity
7
Life After Disney: Warren Spector's Exit Interview
A month ago Veteran dev says he "doesn't understand" Junction Point's closure, triple-A is "soul crushing" and expresses interest in mobile and episodic
1
How ethical design can be a money-maker
2 months ago GDC 2013: Shellrazer designer describes the key to monetization and in-app purchases; it's all about respect for the players
1
Jordan Weisman: Kickstarter like a "high wire act with no net"
2 months ago Harebrained Schemes boss says dealing with a Kickstarter audience is both really gratifying and enormously scary
10
Garriott's new RPG is "the antithesis of MMOs"
2 months ago Lord British looks to Kickstarter for new PC/tablet project, Shroud of the Avatar; it's a "chance to go back to his roots" he tells us
4
Tom Hall: Games need to be "democratized like MP3s"
2 months ago The id veteran also talks about his Commander Keen inspired Secret Spaceship Club
82
Fearing the micro-transaction future
2 months ago F2P and paymium are inevitable, and not just for EA - but critics of this future aren't easily dismissed
31
Trimming The Fat: How and Why Game Design Must Change
Opinion 4 months ago Game design has become clumsy and bloated - it's time to shake things up
9
AAA not the future, says Splinter Cell: Blacklist director
6 months ago Patrick Redding proposes "lower-case aaa" game as where the industry should be heading
24
Single player is a "gimmick" says mid-core developer
6 months ago Gogogic CEO Jonas Antonsson says games are meant to be played with others, whether simultaneously or not
2
Project Eternity: How Chris Avellone Blew By $4 Million on Kickstarter
7 months ago Obsidian's Creative Director shares his secrets of success and how liberating Kickstarter has been for design
7
Game Industry Legends: Rob Pardo
7 months ago World of Warcraft's lead designer on innovative indies, changing genres and why the big budget single-player game is an endangered species
8
David Cage says games "need to grow up"
9 months ago "How many monsters/aliens/zombies can you kill in games?" asks Cage
5
Jade Raymond calls for developers to embrace non-traditional control schemes
9 months ago Former Assassin's Creed producer believes in viability of control-pad free gaming
8
Arkane's Harvey Smith on Dishonored and Empowering Players
10 months ago The Deus Ex lead designer talks about interactive narrative and differences in game design approaches
5
Ouya console "around size of Rubik's cube"
10 months ago Ouya designer aims at portability for new device
5
The Last of Us: Naughty Dog On Elevating the Interactive Medium
10 months ago Bruce Straley talks about marrying gameplay and storytelling
4
Monkey Island creator says developers should stop worrying about audience expectations
10 months ago Double Fine's Ron Gilbert believes caving to gamer expectations stifles creative approach
3
Japanese game development should be more "Hollywood" says Mikami
10 months ago Ex-Capcom producer behind Devil May Cry wishes to push Japanese market towards Western model
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