Design

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Thunder Bunnies and the Social Contract

8 months ago Dan Cook on why community can be more important than content to online games

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8 VR: Palmer Luckey's Quest to Change the World

9 months ago The Oculus founder tells us all about the next steps for the VR headset and his goal to forever change humanity

1 The Saga of Ed Fries

10 months ago Xbox co-founder describes how his love of creating things has been passed down through the generations

21 Fun Is Not A Metric

Opinion A year ago Developers and publishers can't tweak their way to entertainment, but need to focus on fun

17 Razer sells every product at a loss

A year ago CEO Min-Liang Tan jokes that eventually Razer will "grow up and be a proper company"

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18 Warren Spector's Commandments of Game Design

A year ago The veteran looks at his old list of rules for Deus Ex and asks if there's a set of rules games can all adhere to

7 Design for Marketing: A Manifesto

Opinion A year ago Game designers and game marketers need to work together from the very start of a project

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20 Nintendo's Miyamoto: All this talk about our earnings is "silly"

A year ago The father of Mario stands by Satoru Iwata as CEO, explains why both 3DS and Wii U stumbled at launch, and hints at a Wii U Zelda reveal this year

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33 What the Xbox One Controller Says About Microsoft... and Nintendo

A year ago Jeremy Parish can't help but notice philosophical differences between Microsoft and Nintendo

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2 Talking Shop: Riot Games' Lead Designer of Social Systems

A year ago We chat with Riot Games' Jeffrey Lin about molding player behavior in League of Legends

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8 Will Wright: Games "falling way short" as a medium

A year ago The veteran designer believes the industry is far from realizing games' potential; he also says EA's Sim City server problems were "inexcusable"

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4 Google hires Noah Falstein as chief game designer

A year ago What are the search giant's plans for the game industry?

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Talking Shop: Obsidian Entertainment's Creative Director

A year ago We chat with industry vet Chris Avellone about being a great creative director

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5 Games need more direction, says filmmaker James McTeigue

A year ago The V for Vendetta director says there has to be a "master of the ship" on a game at some point so that designers don't get bogged down in minutiae

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25 Riot: Don't ban your players, reform them

A year ago Riot is taking a very scientific and psychological approach to player behavior, and it's only helping to increase League of Legends' popularity

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7 Life After Disney: Warren Spector's Exit Interview

A year ago Veteran dev says he "doesn't understand" Junction Point's closure, triple-A is "soul crushing" and expresses interest in mobile and episodic

1 How ethical design can be a money-maker

A year ago GDC 2013: Shellrazer designer describes the key to monetization and in-app purchases; it's all about respect for the players

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1 Jordan Weisman: Kickstarter like a "high wire act with no net"

A year ago Harebrained Schemes boss says dealing with a Kickstarter audience is “both really gratifying and enormously scary”

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10 Garriott's new RPG is "the antithesis of MMOs"

A year ago Lord British looks to Kickstarter for new PC/tablet project, Shroud of the Avatar; it's a "chance to go back to his roots" he tells us

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4 Tom Hall: Games need to be "democratized like MP3s"

A year ago The id veteran also talks about his Commander Keen inspired Secret Spaceship Club

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66 Fearing the micro-transaction future

A year ago F2P and paymium are inevitable, and not just for EA - but critics of this future aren't easily dismissed

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31 Trimming The Fat: How and Why Game Design Must Change

Opinion A year ago Game design has become clumsy and bloated - it's time to shake things up

9 AAA not the future, says Splinter Cell: Blacklist director

2 years ago Patrick Redding proposes "lower-case aaa" game as where the industry should be heading

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23 Single player is a "gimmick" says mid-core developer

2 years ago Gogogic CEO Jonas Antonsson says games are meant to be played with others, whether simultaneously or not

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2 Project Eternity: How Chris Avellone Blew By $4 Million on Kickstarter

2 years ago Obsidian's Creative Director shares his secrets of success and how liberating Kickstarter has been for design

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