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A month ago With Hero's Song, John Smedley's new studio is taking a transparent approach to paid influencers and crowdfunding
A month ago Paul Hanraets of Gambitious discusses why indies miss out on investment, crowdfunding concerns and the company's future plans
2 months ago How crowdfunding helped Crate Entertainment invert the usual third-party developer difficulty curve
3 months ago When sex and farming sims go wrong
3 months ago That's down from more than $20m in the previous period, but the ratio of successfully funded projects has increased
4 months ago Studio Kickstarting officially licensed Fable Fortune free-to-play card game
5 months ago And has raised £100m since 2012 overall
5 months ago Steamforged Games asked for £50,000
5 months ago Indiegogo et al too subject to "risks and uncertainties" says provider
5 months ago Doom developers press pause after just four days, want to have a demo ready before resuming campaign
5 months ago Blackroom Kickstarter campaign launches today
6 months ago "Gambitious is committed to respecting the investors"
6 months ago Sushee reviving dormant IP as Square Enix manages perceptions around its involvement in crowdfunded project
6 months ago "There doesn't seem to be enough of an audience to make Rock Band for PC a viable project for us right now"
7 months ago A Place for the Unwilling runs into a speed bump due to failed Kickstarter payments.
7 months ago Industry veteran discusses how to successfully build and manage a crowdfunding community
7 months ago "Must be doing this PC game dev thing wrong because it is way too hard to stay happy and productive"
7 months ago Sensible Object's Alex Fleetwood talks Fabulous Beasts
7 months ago Why did Red Hook crunch to finish Darkest Dungeon when the Early Access game was already a hit, and was it worth it?
7 months ago Parallax co-founder Mike Kulas on retiring from AAA after 15 years at Volition and coming back to crowdfund a spiritual successor to Descent
8 months ago ICO Partners' latest analysis of Kickstarter shows dominace by fewer, larger game projects; also mobile appears to be a dead-end
8 months ago Mike Kulas and Matt Toschlog establish Revival Productions, launch Kickstarter for new project Overload
8 months ago Studio down to one team, focusing resources on products that can be released sooner
8 months ago "We got in this for the long haul" says Mike Wilson
8 months ago Luke Crane, Head of Games, explains the best practices for running a great campaign, and handling your community post-funding