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5 days ago How crowdfunding helped Crate Entertainment invert the usual third-party developer difficulty curve
A month ago When sex and farming sims go wrong
A month ago That's down from more than $20m in the previous period, but the ratio of successfully funded projects has increased
2 months ago Studio Kickstarting officially licensed Fable Fortune free-to-play card game
3 months ago And has raised £100m since 2012 overall
3 months ago Steamforged Games asked for £50,000
3 months ago Indiegogo et al too subject to "risks and uncertainties" says provider
3 months ago Doom developers press pause after just four days, want to have a demo ready before resuming campaign
3 months ago Blackroom Kickstarter campaign launches today
4 months ago "Gambitious is committed to respecting the investors"
4 months ago Sushee reviving dormant IP as Square Enix manages perceptions around its involvement in crowdfunded project
4 months ago "There doesn't seem to be enough of an audience to make Rock Band for PC a viable project for us right now"
5 months ago A Place for the Unwilling runs into a speed bump due to failed Kickstarter payments.
5 months ago Industry veteran discusses how to successfully build and manage a crowdfunding community
5 months ago "Must be doing this PC game dev thing wrong because it is way too hard to stay happy and productive"
5 months ago Sensible Object's Alex Fleetwood talks Fabulous Beasts
5 months ago Why did Red Hook crunch to finish Darkest Dungeon when the Early Access game was already a hit, and was it worth it?
6 months ago Parallax co-founder Mike Kulas on retiring from AAA after 15 years at Volition and coming back to crowdfund a spiritual successor to Descent
6 months ago ICO Partners' latest analysis of Kickstarter shows dominace by fewer, larger game projects; also mobile appears to be a dead-end
6 months ago Mike Kulas and Matt Toschlog establish Revival Productions, launch Kickstarter for new project Overload
6 months ago Studio down to one team, focusing resources on products that can be released sooner
6 months ago "We got in this for the long haul" says Mike Wilson
6 months ago Luke Crane, Head of Games, explains the best practices for running a great campaign, and handling your community post-funding
6 months ago "I'm a big believer in looking at reality and accepting it" Smedley tells GamesIndustry.biz