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9 days ago With Hero's Song, John Smedley's new studio is taking a transparent approach to paid influencers and crowdfunding
12 days ago Paul Hanraets of Gambitious discusses why indies miss out on investment, crowdfunding concerns and the company's future plans
A month ago How crowdfunding helped Crate Entertainment invert the usual third-party developer difficulty curve
2 months ago When sex and farming sims go wrong
2 months ago That's down from more than $20m in the previous period, but the ratio of successfully funded projects has increased
3 months ago Studio Kickstarting officially licensed Fable Fortune free-to-play card game
4 months ago And has raised £100m since 2012 overall
4 months ago Steamforged Games asked for £50,000
4 months ago Indiegogo et al too subject to "risks and uncertainties" says provider
4 months ago Doom developers press pause after just four days, want to have a demo ready before resuming campaign
4 months ago Blackroom Kickstarter campaign launches today
5 months ago "Gambitious is committed to respecting the investors"
5 months ago Sushee reviving dormant IP as Square Enix manages perceptions around its involvement in crowdfunded project
5 months ago "There doesn't seem to be enough of an audience to make Rock Band for PC a viable project for us right now"
6 months ago A Place for the Unwilling runs into a speed bump due to failed Kickstarter payments.
6 months ago Industry veteran discusses how to successfully build and manage a crowdfunding community
6 months ago "Must be doing this PC game dev thing wrong because it is way too hard to stay happy and productive"
6 months ago Sensible Object's Alex Fleetwood talks Fabulous Beasts
6 months ago Why did Red Hook crunch to finish Darkest Dungeon when the Early Access game was already a hit, and was it worth it?
7 months ago Parallax co-founder Mike Kulas on retiring from AAA after 15 years at Volition and coming back to crowdfund a spiritual successor to Descent
7 months ago ICO Partners' latest analysis of Kickstarter shows dominace by fewer, larger game projects; also mobile appears to be a dead-end
7 months ago Mike Kulas and Matt Toschlog establish Revival Productions, launch Kickstarter for new project Overload
7 months ago Studio down to one team, focusing resources on products that can be released sooner
7 months ago "We got in this for the long haul" says Mike Wilson
7 months ago Luke Crane, Head of Games, explains the best practices for running a great campaign, and handling your community post-funding