Casual Connect

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Exclusive

1 Kabam's Next Wave: PS4 level graphics and $24 million launches

5 days ago CEO Kevin Chou details the company's ambitious new product strategy, and explains the "healthy" lack of mobile game IPOs

9 The vanishing differences between mobile and desktop VR

A month ago "Very soon, the content you're playing on Vive will be very easily playable on what we call mobile VR platforms right now”

1 Splitter Critters was the big winner at the Indie Prize Awards

A month ago RAC2's game was the only game to pick up two awards at the Casual Connect indie showcase

1 Are VR exclusives bad? It's complicated

A month ago "In a lot of cases a game is not gonna be made at all unless it gets a boost from something like a timed exclusivity deal"

2 VR "kind of scares me as an investor" - Lasky

A month ago Mitch Lasky, venture capitalist at Benchmark, also believes Facebook's acquisition of Oculus may not have been a good thing for VR

eSports' "Wild West" period is drawing to a close

A month ago A Casual Connect panel described the forces that will civilise the eSports landscape, leading to a rise in both revenue and regulations

Kabam, Glu, and Super Evil Megacorp. CEOs to speak at Casual Connect USA

A month ago Kevin Chou will discuss cracking the static top-grossing chart at San Francisco event this month

Exclusive

"I want to go back to the thing I was born to do”

4 months ago Shahid Ahmad on leaving "the best gig in video games" at PlayStation to embrace the uncertainties of life as an indie developer

Exclusive

1 MaxPlay's engine tech is a modern solution to modern problems

5 months ago "Unity is a ten, fifteen-year-old legacy architecture, and the same thing is true with the Unreal Engine"

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Next Games: Right license, right partner, right result

5 months ago CEO Teemu Huuhtanen on the unexpected benefits of working with licenses, and why The Walking Dead is a smarter bet than Star Wars

Exclusive

“Are you just looking to make a living? Then China has plenty of opportunity”

5 months ago Tom van Dam on NetEase's westward journey, and the problems facing companies with designs on China

4 "Reputation is now as important as the games"

6 months ago Shahid Ahmad and Jason Della Rocca offered sobering advice to independent developers trying to be heard above the clamour of the market

1 Machine Zone sues Kabam over trade secrets

A year ago UPDATE: Statement from Machine Zone on slanging match that turned legal

19 "It's just people selling picks and shovels, not the people finding gold"

A year ago FlowPlay's Derrick Morton on his "mobile last" strategy, and how specialist app stores could save the mobile market

Google's tips for VR development

A year ago Chief game designer Noah Falstein pushes devs to start simple with Google Cardboard

1 Tim Train: "Somebody's got to be the huckster"

A year ago Big Huge Games CEO shares his tips for finding and working with a publisher

Michael Eisner: Creativity doesn't have to be expensive

A year ago The former Disney CEO explains the importance of content... via Indiana Jones

Exclusive

Next Games: From Angry Birds to The Walking Dead

2 years ago CEO Teemu Huuhtanen on leaving Rovio to start the next wave of Finnish success stories

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6 Spil: Casual games "just don't pay the bills any more"

2 years ago CEO Eric Goossens on the shrinking opportunities in casual development, and Spil's solution to the problem

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18 Laralyn McWilliams: "It was time to be willing to stand up"

2 years ago It took a hashtag and a Facebook scandal to pull Laralyn McWilliams into the debate on gender

Exclusive

1 Laralyn McWilliams: The problem with "best practices" in free-to-play

2 years ago The former Free Realms creative lead reflects on nearly a decade of wrestling with the divisive business model

14 "Retention is not the same as happiness"

2 years ago Free Realms creative lead Laralyn McWilliams describes the pitfalls of metrics-driven game design

8 Molyneux: EA's Dungeon Keeper "crucifies my patience"

2 years ago Veteran designer claims remake sacrifices the original's pace in the name of making money

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