Arcen Games cuts staff following sales slump

Poor commercial performance of Starward Rogue capped difficult period for the indie developer

By James Grant

PlayStation's move to America won't change its DNA

Shifting the base of SCE from Tokyo to California seems dramatic - but PlayStation has always been an impressively international enterprise

By Rob Fahey

Microsoft gaming revenues up 9%

Halo 5 and Minecraft push software sales up 57% as holiday hardware drop is blamed on Xbox 360 declines

By Brendan Sinclair

Big Viking Games buys Gallop Labs

Gallop CEO departs as Canadian mobile dev moves to acquire data expertise

By Matthew Handrahan

Qualcomm investment boss switches to Microsoft Ventures

Nagraj Kashyap made investments in Gaikai and Magic Leap while at Qualcomm Ventures

By Matthew Handrahan

Sony unites PlayStation and Network operations under one division

Sony Interactive Entertainment will replace separate SCE and SNEI business units in April

By Matthew Handrahan

Game software to bring in $90 billion in 2016

Digi-Capital sees annual growth rate slowing down, with global revenues reaching $115 billion by 2020

By Brendan Sinclair

Redbubble launches fanart program for indie devs

Studio-curated collections generate revenues for artists and IP owners

By Dan Pearson

Vivendi sells its stake in Activision Blizzard

Former parent company unloads remaining 5.7% interest in publisher for $1.1 billion

By Brendan Sinclair

GAME Digital prepares for difficult AGM

Group ready to implement "further operational efficiencies" as UK business struggles

By Chris Buckley

The Catalis Group buys Curve Digital

Indie publisher now allied with Kuju Entertainment and Testronic

By Matthew Handrahan

Windows 10 installed base tops 200 million

Microsoft touts speedy adoption rate of free OS update, says 2015 was biggest year in Xbox history

By Brendan Sinclair

72% of UK games businesses looking to expand in 2016

TIGA survey finds country's studios in optimistic mood

By Dan Pearson

GAME shares plummet in light of sales slump

Retailer shares down 39% after disappointing holiday forecast; "unexpectedly steep decline" in PS3 and Xbox 360 revenues blamed

By Brendan Sinclair

Japan's console market: Lost in Transition?

The shift to mobile continued in 2015 - but there's plenty of life in the console market yet, especially if you happen to be Nintendo

By Rob Fahey

Gearbox opens Quebec City studio

Borderlands and Brothers-in-Arms outfit sets up new office to lead development on a new game in one of the company's existing IPs

By Brendan Sinclair

PlayFab goes free, launches Services Marketplace

"This is the biggest productivity boost for game developers since Unity launched its asset store in 2010"

By Matthew Handrahan

Riot Games one of Glassdoor's best places to work

Studio also saw its League of Legends 2015 Worlds Championship viewership nearly double to 360 million hours

By James Brightman

SGN expands with two new studios

Mobile publisher acquires Fat Rascal, taps Kiwi Inc. vets to launch new Palo Alto shop

By Brendan Sinclair

Magic Leap raising additional $827 million - Report

Augmented reality start-up's Series C funding round would bring total investment past $1.4 billion

By Brendan Sinclair

Mastertronic enters administration after 32 years

Deal in place for investor to buy assets and retain team of UK publisher

By Dan Pearson

GameStop sees sluggish hardware, software sales

Growing collectibles and non-gaming tech numbers almost offset declines in specialty retailer's core business

By Brendan Sinclair

Video games contributed $3bn to Canada's GDP in 2015

New economic report from the Entertainment Software Association of Canada (ESAC) shines light on "meteoric growth" for Canada's games business

By James Brightman

Activision branches out, but it's a long way from "the next Disney"

Activision's near future is still in traditional PC/console titles, but it's laid the foundations for growth

By Rob Fahey

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