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2
Creativity: Influence vs Individuality
A year ago Boon Cotter on the thorny issue of inspiration
5
Force Sensitive Resistor
A year ago Discovering a new biometric technique with Pete Collier
1
Digital Distribution Woes
2 years ago Martin Pichlmair outlines some of the pitfalls for indies in the digital market
5
Gold Star For You, Friend!
2 years ago Designer Adam Rademacher discusses rewards systems and how to use them effectively
8
So You Want To Be A Graphics Programmer?
2 years ago Practical advice from Keith Judge on how to make an impression as a graphics programmer
Losing Your Objectivity
2 years ago Hogrocket's Pete Collier on remaining focused on the bigger picture during game development
5
Indie Project Budgets
2 years ago Broken Rules' Martin Pichlmair discusses the maths behind its recent public funding for three new projects
6
Teaching Players How to Play Your Game
Opinion 2 years ago Hogrocket creative director Pete Collier offers his thoughts on a crucial design area
7
Growing Game Animation
2 years ago WB Games' Mike Jungbluth looks at the advantages of player input and transitional animations
3
Pick Up That Can
2 years ago Human Head's Norm Nazaroff on the problems with interactive objects
27
Machine Code is for Kids!
2 years ago Dylan Cuthbert on why machine code is perfect for kids to learn programming
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